diff --git a/assets/global/scripts/passphrasegenerator.js b/assets/global/scripts/passphrasegenerator.js new file mode 100755 index 0000000..f9ed2a3 --- /dev/null +++ b/assets/global/scripts/passphrasegenerator.js @@ -0,0 +1,85 @@ +/****************************************************************************** + * Copyright © 2016 The Waves Core Developers. * + * * + * See the LICENSE files at * + * the top-level directory of this distribution for the individual copyright * + * holder information and the developer policies on copyright and licensing. * + * * + * Unless otherwise agreed in a custom licensing agreement, no part of the * + * Waves software, including this file, may be copied, modified, propagated, * + * or distributed except according to the terms contained in the LICENSE.txt * + * file. * + * * + * Removal or modification of this copyright notice is prohibited. * + * * + ******************************************************************************/ + +/** + * @depends {../3rdparty/jquery-2.1.0.js} + */ + +var PassPhraseGenerator = { + seeds: 0, + seedLimit: 512, + + push: function(seed) { + Math.seedrandom(seed, true); + this.seeds++; + }, + + isDone: function() { + if (this.seeds == this.seedLimit) { + return true; + } + return false; + }, + + percentage: function() { + return Math.round((this.seeds / this.seedLimit) * 100) + }, + + passPhrase: "", + + wordCount: 2048, + + words: ClientWordList, + + generatePassPhrase: function() { + + var crypto = window.crypto || window.msCrypto; + + bits = 160; + + var random = new Uint32Array(bits / 32); + + crypto.getRandomValues(random); + + var i = 0, + l = random.length, + n = this.wordCount, + words = [], + x, w1, w2, w3; + + for (; i < l; i++) { + x = random[i]; + w1 = x % n; + w2 = (((x / n) >> 0) + w1) % n; + w3 = (((((x / n) >> 0) / n) >> 0) + w2) % n; + + words.push(this.words[w1]); + words.push(this.words[w2]); + words.push(this.words[w3]); + } + + this.passPhrase = words.join(" "); + + crypto.getRandomValues(random); + + return this.passPhrase; + }, + + reset: function() { + this.passPhrase = ""; + this.seeds = 0; + } +} \ No newline at end of file diff --git a/assets/global/scripts/seedrandom.js b/assets/global/scripts/seedrandom.js new file mode 100755 index 0000000..ef89c8c --- /dev/null +++ b/assets/global/scripts/seedrandom.js @@ -0,0 +1,342 @@ +// seedrandom.js version 2.3.3 +// Author: David Bau +// Date: 2014 Feb 4 +// +// Defines a method Math.seedrandom() that, when called, substitutes +// an explicitly seeded RC4-based algorithm for Math.random(). Also +// supports automatic seeding from local or network sources of entropy. +// Can be used as a node.js or AMD module. Can be called with "new" +// to create a local PRNG without changing Math.random. +// +// Basic usage: +// +// +// +// Math.seedrandom('yay.'); // Sets Math.random to a function that is +// // initialized using the given explicit seed. +// +// Math.seedrandom(); // Sets Math.random to a function that is +// // seeded using the current time, dom state, +// // and other accumulated local entropy. +// // The generated seed string is returned. +// +// Math.seedrandom('yowza.', true); +// // Seeds using the given explicit seed mixed +// // together with accumulated entropy. +// +// +// +// Math.seedrandom("hello."); // Behavior is the same everywhere: +// document.write(Math.random()); // Always 0.9282578795792454 +// document.write(Math.random()); // Always 0.3752569768646784 +// +// Math.seedrandom can be used as a constructor to return a seeded PRNG +// that is independent of Math.random: +// +// var myrng = new Math.seedrandom('yay.'); +// var n = myrng(); // Using "new" creates a local prng without +// // altering Math.random. +// +// When used as a module, seedrandom is a function that returns a seeded +// PRNG instance without altering Math.random: +// +// // With node.js (after "npm install seedrandom"): +// var seedrandom = require('seedrandom'); +// var rng = seedrandom('hello.'); +// console.log(rng()); // always 0.9282578795792454 +// +// // With require.js or other AMD loader: +// require(['seedrandom'], function(seedrandom) { +// var rng = seedrandom('hello.'); +// console.log(rng()); // always 0.9282578795792454 +// }); +// +// More examples: +// +// var seed = Math.seedrandom(); // Use prng with an automatic seed. +// document.write(Math.random()); // Pretty much unpredictable x. +// +// var rng = new Math.seedrandom(seed); // A new prng with the same seed. +// document.write(rng()); // Repeat the 'unpredictable' x. +// +// function reseed(event, count) { // Define a custom entropy collector. +// var t = []; +// function w(e) { +// t.push([e.pageX, e.pageY, +new Date]); +// if (t.length < count) { return; } +// document.removeEventListener(event, w); +// Math.seedrandom(t, true); // Mix in any previous entropy. +// } +// document.addEventListener(event, w); +// } +// reseed('mousemove', 100); // Reseed after 100 mouse moves. +// +// The callback third arg can be used to get both the prng and the seed. +// The following returns both an autoseeded prng and the seed as an object, +// without mutating Math.random: +// +// var obj = Math.seedrandom(null, false, function(prng, seed) { +// return { random: prng, seed: seed }; +// }); +// +// Version notes: +// +// The random number sequence is the same as version 1.0 for string seeds. +// * Version 2.0 changed the sequence for non-string seeds. +// * Version 2.1 speeds seeding and uses window.crypto to autoseed if present. +// * Version 2.2 alters non-crypto autoseeding to sweep up entropy from plugins. +// * Version 2.3 adds support for "new", module loading, and a null seed arg. +// * Version 2.3.1 adds a build environment, module packaging, and tests. +// * Version 2.3.3 fixes bugs on IE8, and switches to MIT license. +// +// The standard ARC4 key scheduler cycles short keys, which means that +// seedrandom('ab') is equivalent to seedrandom('abab') and 'ababab'. +// Therefore it is a good idea to add a terminator to avoid trivial +// equivalences on short string seeds, e.g., Math.seedrandom(str + '\0'). +// Starting with version 2.0, a terminator is added automatically for +// non-string seeds, so seeding with the number 111 is the same as seeding +// with '111\0'. +// +// When seedrandom() is called with zero args or a null seed, it uses a +// seed drawn from the browser crypto object if present. If there is no +// crypto support, seedrandom() uses the current time, the native rng, +// and a walk of several DOM objects to collect a few bits of entropy. +// +// Each time the one- or two-argument forms of seedrandom are called, +// entropy from the passed seed is accumulated in a pool to help generate +// future seeds for the zero- and two-argument forms of seedrandom. +// +// On speed - This javascript implementation of Math.random() is several +// times slower than the built-in Math.random() because it is not native +// code, but that is typically fast enough. Some details (timings on +// Chrome 25 on a 2010 vintage macbook): +// +// seeded Math.random() - avg less than 0.0002 milliseconds per call +// seedrandom('explicit.') - avg less than 0.2 milliseconds per call +// seedrandom('explicit.', true) - avg less than 0.2 milliseconds per call +// seedrandom() with crypto - avg less than 0.2 milliseconds per call +// +// Autoseeding without crypto is somewhat slower, about 20-30 milliseconds on +// a 2012 windows 7 1.5ghz i5 laptop, as seen on Firefox 19, IE 10, and Opera. +// Seeded rng calls themselves are fast across these browsers, with slowest +// numbers on Opera at about 0.0005 ms per seeded Math.random(). +// +// LICENSE (BSD): +// +// Copyright 2013 David Bau, all rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions are met: +// +// 1. Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// +// 2. Redistributions in binary form must reproduce the above copyright +// notice, this list of conditions and the following disclaimer in the +// documentation and/or other materials provided with the distribution. +// +// 3. Neither the name of this module nor the names of its contributors may +// be used to endorse or promote products derived from this software +// without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +// + +/** + * All code is in an anonymous closure to keep the global namespace clean. + */ +(function ( + global, pool, math, width, chunks, digits, module, define, rngname) { + +// +// The following constants are related to IEEE 754 limits. +// +var startdenom = math.pow(width, chunks), + significance = math.pow(2, digits), + overflow = significance * 2, + mask = width - 1, + +// +// seedrandom() +// This is the seedrandom function described above. +// +impl = math['seed' + rngname] = function(seed, use_entropy, callback) { + var key = []; + + // Flatten the seed string or build one from local entropy if needed. + var shortseed = mixkey(flatten( + use_entropy ? [seed, tostring(pool)] : + (seed == null) ? autoseed() : seed, 3), key); + + // Use the seed to initialize an ARC4 generator. + var arc4 = new ARC4(key); + + // Mix the randomness into accumulated entropy. + mixkey(tostring(arc4.S), pool); + + // Calling convention: what to return as a function of prng, seed, is_math. + return (callback || + // If called as a method of Math (Math.seedrandom()), mutate Math.random + // because that is how seedrandom.js has worked since v1.0. Otherwise, + // it is a newer calling convention, so return the prng directly. + function(prng, seed, is_math_call) { + if (is_math_call) { math[rngname] = prng; return seed; } + else return prng; + })( + + // This function returns a random double in [0, 1) that contains + // randomness in every bit of the mantissa of the IEEE 754 value. + function() { + var n = arc4.g(chunks), // Start with a numerator n < 2 ^ 48 + d = startdenom, // and denominator d = 2 ^ 48. + x = 0; // and no 'extra last byte'. + while (n < significance) { // Fill up all significant digits by + n = (n + x) * width; // shifting numerator and + d *= width; // denominator and generating a + x = arc4.g(1); // new least-significant-byte. + } + while (n >= overflow) { // To avoid rounding up, before adding + n /= 2; // last byte, shift everything + d /= 2; // right using integer math until + x >>>= 1; // we have exactly the desired bits. + } + return (n + x) / d; // Form the number within [0, 1). + }, shortseed, this == math); +}; + +// +// ARC4 +// +// An ARC4 implementation. The constructor takes a key in the form of +// an array of at most (width) integers that should be 0 <= x < (width). +// +// The g(count) method returns a pseudorandom integer that concatenates +// the next (count) outputs from ARC4. Its return value is a number x +// that is in the range 0 <= x < (width ^ count). +// +/** @constructor */ +function ARC4(key) { + var t, keylen = key.length, + me = this, i = 0, j = me.i = me.j = 0, s = me.S = []; + + // The empty key [] is treated as [0]. + if (!keylen) { key = [keylen++]; } + + // Set up S using the standard key scheduling algorithm. + while (i < width) { + s[i] = i++; + } + for (i = 0; i < width; i++) { + s[i] = s[j = mask & (j + key[i % keylen] + (t = s[i]))]; + s[j] = t; + } + + // The "g" method returns the next (count) outputs as one number. + (me.g = function(count) { + // Using instance members instead of closure state nearly doubles speed. + var t, r = 0, + i = me.i, j = me.j, s = me.S; + while (count--) { + t = s[i = mask & (i + 1)]; + r = r * width + s[mask & ((s[i] = s[j = mask & (j + t)]) + (s[j] = t))]; + } + me.i = i; me.j = j; + return r; + // For robust unpredictability discard an initial batch of values. + // See http://www.rsa.com/rsalabs/node.asp?id=2009 + })(width); +} + +// +// flatten() +// Converts an object tree to nested arrays of strings. +// +function flatten(obj, depth) { + var result = [], typ = (typeof obj), prop; + if (depth && typ == 'object') { + for (prop in obj) { + try { result.push(flatten(obj[prop], depth - 1)); } catch (e) {} + } + } + return (result.length ? result : typ == 'string' ? obj : obj + '\0'); +} + +// +// mixkey() +// Mixes a string seed into a key that is an array of integers, and +// returns a shortened string seed that is equivalent to the result key. +// +function mixkey(seed, key) { + var stringseed = seed + '', smear, j = 0; + while (j < stringseed.length) { + key[mask & j] = + mask & ((smear ^= key[mask & j] * 19) + stringseed.charCodeAt(j++)); + } + return tostring(key); +} + +// +// autoseed() +// Returns an object for autoseeding, using window.crypto if available. +// +/** @param {Uint8Array|Navigator=} seed */ +function autoseed(seed) { + try { + global.crypto.getRandomValues(seed = new Uint8Array(width)); + return tostring(seed); + } catch (e) { + return [+new Date, global, (seed = global.navigator) && seed.plugins, + global.screen, tostring(pool)]; + } +} + +// +// tostring() +// Converts an array of charcodes to a string +// +function tostring(a) { + return String.fromCharCode.apply(0, a); +} + +// +// When seedrandom.js is loaded, we immediately mix a few bits +// from the built-in RNG into the entropy pool. Because we do +// not want to intefere with determinstic PRNG state later, +// seedrandom will not call math.random on its own again after +// initialization. +// +mixkey(math[rngname](), pool); + +// +// Nodejs and AMD support: export the implemenation as a module using +// either convention. +// +if (module && module.exports) { + module.exports = impl; +} else if (define && define.amd) { + define(function() { return impl; }); +} + +// End anonymous scope, and pass initial values. +})( + this, // global window object + [], // pool: entropy pool starts empty + Math, // math: package containing random, pow, and seedrandom + 256, // width: each RC4 output is 0 <= x < 256 + 6, // chunks: at least six RC4 outputs for each double + 52, // digits: there are 52 significant digits in a double + (typeof module) == 'object' && module, // present in node.js + (typeof define) == 'function' && define, // present with an AMD loader + 'random'// rngname: name for Math.random and Math.seedrandom +); diff --git a/assets/global/scripts/wordlist.js b/assets/global/scripts/wordlist.js new file mode 100755 index 0000000..4299dd5 --- /dev/null +++ b/assets/global/scripts/wordlist.js @@ -0,0 +1,2 @@ +//https://github.com/bitcoin/bips/blob/master/bip-0039/bip-0039-wordlists.md +var ClientWordList = 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