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/******************************************************************************
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* Copyright © 2014-2016 The SuperNET Developers. *
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* *
* See the AUTHORS, DEVELOPER-AGREEMENT and LICENSE files at *
* the top-level directory of this distribution for the individual copyright *
* holder information and the developer policies on copyright and licensing. *
* *
* Unless otherwise agreed in a custom licensing agreement, no part of the *
* SuperNET software, including this file may be copied, modified, propagated *
* or distributed except according to the terms contained in the LICENSE file *
* *
* Removal or modification of this copyright notice is prohibited. *
* *
******************************************************************************/
#ifndef INCLUDED_SUPERNET_H
#define INCLUDED_SUPERNET_H
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#define SUPERNET_MAXHOPS 7
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#include "../crypto777/OS_portable.h"
#include "../includes/cJSON.h"
//#include "../crypto777/nanosrc/nn.h"
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#define SUPERNET_GETPEERSTR "{\"agent\":\"SuperNET\",\"method\":\"getpeers\",\"plaintext\":1}"
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#define SUPERNET_STOPSTR "{\"agent\":\"SuperNET\",\"method\":\"stop\",\"plaintext\":1}"
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#define SUPERNET_MAXEXCHANGES 64
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#define SUPERNET_LBPORT 7770
#define SUPERNET_PUBPORT 7771
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#define SUPERNET_PORTP2P 7770
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#define SUPERNET_NETWORKTIMEOUT 10000
#define SUPERNET_POLLTIMEOUT 1
#define SUPERNET_APIUSLEEP (SUPERNET_POLLTIMEOUT * 10000)
#define SUPERNET_MAXAGENTS 64
#define NXT_TOKEN_LEN 160
#define nn_errstr() nn_strerror(nn_errno())
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#define MAX_SERVERNAME 128
#define SUPERNET_MAXRECVBUF (1024 * 1024 * 16)
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#define SUPERNET_PINGGAP 6
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#define SUPERNET_FORWARD 2
#define SUPERNET_ISMINE 1
#define SUPERNET_MAXDELAY (1000 * 3600)
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#define SUPERNET_APIVERSION 0
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#define SUPERNET_MAXTIMEDIFF 10
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#define CONNECTION_NUMBITS 10
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struct endpoint { queue_t nnrecvQ; int32_t nnsock,nnind; uint32_t ipbits; uint16_t port,directind; uint8_t transport,nn; };
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struct direct_connection { char handler[16]; struct endpoint epbits; int32_t sock; };
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struct supernet_msghdr
{
bits256 dest,sender,arg;
uint8_t type,serlen[3],ser_nonce[4],ser_timestamp[4],ser_duration[4];
char agent[8],coin[5],func;
uint8_t data[];
};
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struct supernet_agent
{
struct queueitem DL; queue_t recvQ; uint64_t totalrecv,totalsent;
int32_t (*recvfunc)(void *myinfo,struct supernet_agent *,struct supernet_msghdr *msg,uint8_t *data,int32_t datalen);
cJSON *networks;
char name[9],ipaddr[64],reppoint[64],pubpoint[64]; int32_t reqsock,repsock,pubsock,subsock;
uint32_t ipbits,dead; int32_t num,sock; uint16_t port,pubport,repport;
};
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struct supernet_address
{
bits256 pubkey,iphash,persistent;
uint32_t selfipbits,myipbits; int32_t confirmed,totalconfirmed; uint64_t nxt64bits;
many changes blockexplorer tab: needs to allow to input height, blockhash or txid. also please display images/BTC_blocks.jpg below the text as a w800 x h400 bitmap, which is active using the mouse api for coin management, below the active coins have a form that arbitrary json can be input with an add button to the right that will call "addcoin" API. this way I can test adding new coins dynamically. dont worry if it doesnt work, just as long as it submits the json to the C code. I am pretty sure I need to do some debugging of this peers management is not working for me at all. maybe it is due to bad internet. On initialization you need to read in the confs/BTCD_peers.txt from the native filesystem and save it into the chrome app filesystem. same thing for confs/BTCD_hdrs.txt. But this is only to be done if there isnt already such a file inside chrome. if there is, only do it upon a button invoked by the user. the reason is that the pexe is updating this file with the latest. Maybe it is nice to have an "extract" button that will copy out from the chrome storage into the native filesystem. There is also the manifest issue about localstorage vs chrome.localstorage. not sure what is needed to be done, but certainly a priority to get it so everything works as a chrome app. I know before it was making ramchain files inside the chrome filesystem, so it is probably things the GUI is doing. maybe in the settings tab, which has obsolete stuff that can be removed. anyway, the issue about files existing in the native filesystem -> chrome and optionally extracting them is an issue for the confs files and .html template files used to autogenerate the port7778, maybe other files are affected. i think we need a way to have a list of hardcoded files that are just copied into chrome on startup if they dont exist already (or if possible copy over if the native version is bigger?) and buttons to extract them for debug tab: THREE_STRINGS(SuperNET,encryptjson,passphrase,permanentfile,anything); TWO_STRINGS(SuperNET,decryptjson,passphrase,permanentfile); at the top of page a way to put in passphrase and optional permanentfile along with arbitrary json. The standard form template has no easy way to describe to pass in everything as it is oriented to specific fields. but the encryptjson API saves all the fields, so the arbitrary json from the form needs to be combined at the same level as the "agent", "method", etc. I know, not the best, but internally it makes it easier. so {"agent":"SuperNET","method":"encryptjson","passphrase":"<passphrase>"," permanentfile":"<filename>","fromform":"valuefromform","fromform2":"valu efromform2",...rest of form at top level} then this will save it into a file with crazy number (it is a hash like txid) but given the same passphrase and filename, it will regenerate this hash so you dont actually have to store it, but it helps during debugging. for the filename, we must warn quite strongly to the user that if the file is ever lost or even changed in any way that the data will not be recoverable. also best to not allow the user to specify a file that does not exist. I think at this point chrome app version gets a bit tricky. we could simply push the native file into the chrome storage, but then an attacker who gets access to the computer could just get a list of these files and it really wont be much protection. So that means if a filename is specified, it needs to be copied into the chrome space, then immediately deleted... ok, this seems like not a good approach. let us make it so that the permanentfile option is not available from the chrome app, but only if the native version is running. that way we sidestep the issue of the pexe not having access to the specified file. Speaking of native vs pexe, on the startup page we should have a radio button that allows the user to select which the GUI will talk to. It should default based on a self test to the more likely value, but it is possible that the user wants to use the native version, even if the pexe is running. another thing to have on the startup page is a simple login: THREE_STRINGS(SuperNET,login,passphrase,permanentfile,handle); ZERO_ARGS(SuperNET,logout); ZERO_ARGS(SuperNET,activehandle); the handle is a human readable name that is associated with the passphrase/permanentfile. There can only be one active account (though it will be possible to associate different accounts with tradebots). use the activehandle API to find out who is logged in and the associated addresses and pubkeys The above is not yet tested so if it doesnt work, dont fret, just let me know. Once set the handle can be displayed in various places to let the user know which account is logged in. The standard 12 dictionary word passphrases should be used, but any string can be sent in as the password for Pangea: INT_AND_ARRAY(pangea,host,minplayers,params); ZERO_ARGS(pangea,lobby); HASH_AND_STRING(pangea,join,tablehash,handle); HASH_AND_INT(pangea,buyin,tablehash,numchips); HASH_ARG(pangea,start,tablehash); // by host only HASH_ARG(pangea,status,tablehash); HASH_ARG(pangea,call,tablehash); HASH_ARG(pangea,check,tablehash); HASH_AND_INT(pangea,raise,tablehash,numchips); HASH_AND_INT(pangea,bet,tablehash,numchips); HASH_ARG(pangea,fold,tablehash); HASH_AND_STRING(pangea,mode,tablehash,modestr); HASH_ARG(pangea,history,tablehash); HASH_AND_INT(pangea,handhistory,tablehash,hand); The first thing that is done is a "host" by any node. the "params" should be an arbitrary json (like encryptjson) as it needs to be at the top level and it has quite a few different parameters still subject to change. The lobby API will just display all the hosted tables. once a table exists, players can join and then buyin. the buyin is denominated in chips, each chip's value is determined by the host's initial parameters. once there are enough players joined with adequate buyin's verified, the host will be able to do a start. if done before it will (eventually) give an error. for now it will just proceed. The host and players that have joined a tablehash, need to do regular status calls to see if the game has started. Probably just once per 5 or even 10 seconds is fine before the start. Once the game starts (the status will have this info) then once per second polling is needed. Then when it is your turn (as indicated by status) you need to do one of the 5 actions (fold, call, check, raise, bet). do not worry if you dont understand what all these do, just allow the user to do any of these. I guess it is possible to submit it ahead of time. I will support internally remembering the most recent action done prior to it being your turn. once it is your turn and an action is sent to the table, it is too late to change. The last API calls are for getting handhistory where hand is 0 to N-1, being the numbering of the hands played at that table. if just history, all the history for all hands at the table is coming back, so it could be quite big. probably I will make it a summary, but for the GUI just display the returned values. the mode is to change some poker specific modes, so just allow there to be a string entered. do not worry about understanding the pokerness of the API, just the overall flow: host -> creates, join/buyin -> fills up player slots, start -> starts the game status -> to determine when the game starts (or if it is cancelled) and once started actions -> game specific but basically just (button + arg) that is the user input results are via status for current game and history for past ones please try to do the above logic in a generic way so it can be reused for other games. The basic flow should be the same for almost all multiplayer turn based games and even for multiplayer realtime games For InstantDEX: on the apikeypair/userid there needs to be two modes. one for when there is no stored apikey and the current form is fine, just need to make it wider as most apikeys are quite long. Now once there is an apikey saved all that is needed is the passphrase to unlock it. So here is where the encrptjson/decryptjson is used. When saving the apikey for the first time, it can be: a) not saved -> nothing extra to do b) saved without password -> you can just save to a file and use it to load it back in. use confs dir confs/instantdex.exchange.api or something like that c) saved with password (optional filename for native) -> probably best to save in the confs dir to indicate that there is an encrypted file for this, so just that and not the actual passphrase in the file with the above, when the exchange is selected, you can see if the confs file exists and if it has the plaintext, just populate the field, if not, then indicate that a passphrase is needed. if the user provides the passphrase, then decryptjson and populate the fields and autosubmit. A special case is to encrypt the apikeys with the passphrase used when logging in. This is only available if the checkbox to "remember passphrase during session" is set on the main iguana login screen. (i forgot to mention that checkbox!) So the login passphrase is stored in memory, then the GUI simply uses that + encryptjson for storing/decrypting. I would imagine that storing in the confs file that it is encrypted using "handle"'s account login might be a good way to differentiate between this mode of password usage. OK, so we now have the insecure plaintext, the decent using handle's passphrase and paranoid different passphrase for each exchange (with additional permanentfile for native versions) "SUPPORT" -> "SUPPORTS" just a typo and "allpairs" API is missing from the selection Might as well add a "tradebots" tab: THREE_STRINGS_AND_DOUBLE(tradebot,monitor,exchange,base,rel,commission); STRING_AND_DOUBLE(tradebot,monitorall,exchange,commission); THREE_STRINGS(tradebot,unmonitor,exchange,base,rel); THREE_STRINGS_AND_THREE_DOUBLES(tradebot,accumulate,exchange,base,rel,pr ice,volume,duration); THREE_STRINGS_AND_THREE_DOUBLES(tradebot,divest,exchange,base,rel,price, volume,duration); STRING_ARG(tradebot,activebots,exchange); TWO_STRINGS(tradebot,status,exchange,botid); TWO_STRINGS(tradebot,pause,exchange,botid); TWO_STRINGS(tradebot,stop,exchange,botid); TWO_STRINGS(tradebot,resume,exchange,botid); the above are API for exchange specific bots, most should be self-explanatory. bots are created via "accumulate" or "divest" API call. it returns botid. once created, you can do status, pause, stop, resume to a botid. and an activebots API call lists all the active bots for an exchange. duration is in seconds the "monitor" API starts background monitoring of a specific base/rel, "unmonitor" stops this. "monitorall" just does a monitor to the entire list of "allpairs" for that exchange. Keep in mind that doing a monitorall will not add load to an exchange as the request to each exchange is governed by pollgap, but if you have 3 things monitored, it will take 3*pollgap + time each one takes to execute. and if N are monitored it is N*pollgap + time of each, with the "time of each" possibly taking a very long time. And one final request for today: Bitmap tab. It should be an active bitmap using mouse api. either a dropdown to select the bitmap or a form entry. then the rest of the page (resize the bitmap to the page size) being the active bitmap. So on a small screen the bitmap is smaller x/y dimensions and larger on larger screens. plz make sure the proper dimensions are communicated to the pexe via API if it ever is changed. @vineet.bhargav86: I changed the "passphrase" fieldname to "password" for the encryptjson/decryptjson related API. The reason is that the password is like a wallet password and is only local, so it doesnt need to be as high entropy as passphrase. I also added a field to the login API as I realized that the 12 word "passphrase" is the payload and usually wont be sent in: FOUR_STRINGS(SuperNET,login,handle,password,permanentfile,passphrase); using "abiglongpassword" for the passphrase -> {"pubkey":"6c469ba10b40b3eb9d1dba569d7f929d55a29d8f97cd5425907ef2f38f906 209","RS":"NXT-KGV9-DXX8-TM86-DXR96","NXT":"12834974574569896807","btcpu bkey":"024e7641dc947b211bc30fe3339765258902794687b227121fc217284f9d8503c 8","rmd160":"33453c24914db7b77069b7ea24df44f6be145938","BTC":"15g6QK2dSd iW9ZTQEnnJxKrSph6uP7uU23","BTCD":"RDxHUpuv3TX5DZpbhxmS3rBeaxZW1fvYvC","r esult":"success","handle":"test","tag":"14805226009240621255"} and if you use that to log into NXT, it gives the same address. The BTC and BTCD addresses are all derived from the same privkey so they are all interchangeable with the NXT address. The user can therefore select which coin's addressing they are most comfortable with I also added an "allin" action API for pangea. all the action API will autocalculate the number of chips if passed in 0 for numchips ***************** security issue ******** please dont use the GET URL method when dealing with passphrase!!! Those URL's tend to get logged and available in browser histories. so anything dealing with the actual passphrase needs to use the postCall form or POST
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char NXTADDR[32],BTC[64],BTCD[64];
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};
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struct supernet_info
{
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char ipaddr[64],transport[8]; int32_t APISLEEP; int32_t iamrelay; uint32_t expiration;
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int32_t Debuglevel,readyflag,dead,POLLTIMEOUT; char rpcsymbol[16],LBpoint[64],PUBpoint[64];
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//int32_t pullsock,subclient,lbclient,lbserver,servicesock,pubglobal,pubrelays,numservers;
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bits256 privkey,persistent_priv,BTCmarkerhash; char secret[2048],NXTAPIURL[512];
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uint8_t *recvbuf[6];
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struct supernet_address myaddr;
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int32_t LBsock,PUBsock,reqsock,subsock,networktimeout,maxdelay;
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uint16_t LBport,PUBport,reqport,subport,rpcport,publicRPC,argport;
//struct nn_pollfd pfd[SUPERNET_MAXAGENTS]; //struct relay_info active;
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struct supernet_agent agents[SUPERNET_MAXAGENTS]; queue_t acceptQ;
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int32_t numagents,numexchanges;
struct exchange_info *tradingexchanges[SUPERNET_MAXEXCHANGES];
many changes blockexplorer tab: needs to allow to input height, blockhash or txid. also please display images/BTC_blocks.jpg below the text as a w800 x h400 bitmap, which is active using the mouse api for coin management, below the active coins have a form that arbitrary json can be input with an add button to the right that will call "addcoin" API. this way I can test adding new coins dynamically. dont worry if it doesnt work, just as long as it submits the json to the C code. I am pretty sure I need to do some debugging of this peers management is not working for me at all. maybe it is due to bad internet. On initialization you need to read in the confs/BTCD_peers.txt from the native filesystem and save it into the chrome app filesystem. same thing for confs/BTCD_hdrs.txt. But this is only to be done if there isnt already such a file inside chrome. if there is, only do it upon a button invoked by the user. the reason is that the pexe is updating this file with the latest. Maybe it is nice to have an "extract" button that will copy out from the chrome storage into the native filesystem. There is also the manifest issue about localstorage vs chrome.localstorage. not sure what is needed to be done, but certainly a priority to get it so everything works as a chrome app. I know before it was making ramchain files inside the chrome filesystem, so it is probably things the GUI is doing. maybe in the settings tab, which has obsolete stuff that can be removed. anyway, the issue about files existing in the native filesystem -> chrome and optionally extracting them is an issue for the confs files and .html template files used to autogenerate the port7778, maybe other files are affected. i think we need a way to have a list of hardcoded files that are just copied into chrome on startup if they dont exist already (or if possible copy over if the native version is bigger?) and buttons to extract them for debug tab: THREE_STRINGS(SuperNET,encryptjson,passphrase,permanentfile,anything); TWO_STRINGS(SuperNET,decryptjson,passphrase,permanentfile); at the top of page a way to put in passphrase and optional permanentfile along with arbitrary json. The standard form template has no easy way to describe to pass in everything as it is oriented to specific fields. but the encryptjson API saves all the fields, so the arbitrary json from the form needs to be combined at the same level as the "agent", "method", etc. I know, not the best, but internally it makes it easier. so {"agent":"SuperNET","method":"encryptjson","passphrase":"<passphrase>"," permanentfile":"<filename>","fromform":"valuefromform","fromform2":"valu efromform2",...rest of form at top level} then this will save it into a file with crazy number (it is a hash like txid) but given the same passphrase and filename, it will regenerate this hash so you dont actually have to store it, but it helps during debugging. for the filename, we must warn quite strongly to the user that if the file is ever lost or even changed in any way that the data will not be recoverable. also best to not allow the user to specify a file that does not exist. I think at this point chrome app version gets a bit tricky. we could simply push the native file into the chrome storage, but then an attacker who gets access to the computer could just get a list of these files and it really wont be much protection. So that means if a filename is specified, it needs to be copied into the chrome space, then immediately deleted... ok, this seems like not a good approach. let us make it so that the permanentfile option is not available from the chrome app, but only if the native version is running. that way we sidestep the issue of the pexe not having access to the specified file. Speaking of native vs pexe, on the startup page we should have a radio button that allows the user to select which the GUI will talk to. It should default based on a self test to the more likely value, but it is possible that the user wants to use the native version, even if the pexe is running. another thing to have on the startup page is a simple login: THREE_STRINGS(SuperNET,login,passphrase,permanentfile,handle); ZERO_ARGS(SuperNET,logout); ZERO_ARGS(SuperNET,activehandle); the handle is a human readable name that is associated with the passphrase/permanentfile. There can only be one active account (though it will be possible to associate different accounts with tradebots). use the activehandle API to find out who is logged in and the associated addresses and pubkeys The above is not yet tested so if it doesnt work, dont fret, just let me know. Once set the handle can be displayed in various places to let the user know which account is logged in. The standard 12 dictionary word passphrases should be used, but any string can be sent in as the password for Pangea: INT_AND_ARRAY(pangea,host,minplayers,params); ZERO_ARGS(pangea,lobby); HASH_AND_STRING(pangea,join,tablehash,handle); HASH_AND_INT(pangea,buyin,tablehash,numchips); HASH_ARG(pangea,start,tablehash); // by host only HASH_ARG(pangea,status,tablehash); HASH_ARG(pangea,call,tablehash); HASH_ARG(pangea,check,tablehash); HASH_AND_INT(pangea,raise,tablehash,numchips); HASH_AND_INT(pangea,bet,tablehash,numchips); HASH_ARG(pangea,fold,tablehash); HASH_AND_STRING(pangea,mode,tablehash,modestr); HASH_ARG(pangea,history,tablehash); HASH_AND_INT(pangea,handhistory,tablehash,hand); The first thing that is done is a "host" by any node. the "params" should be an arbitrary json (like encryptjson) as it needs to be at the top level and it has quite a few different parameters still subject to change. The lobby API will just display all the hosted tables. once a table exists, players can join and then buyin. the buyin is denominated in chips, each chip's value is determined by the host's initial parameters. once there are enough players joined with adequate buyin's verified, the host will be able to do a start. if done before it will (eventually) give an error. for now it will just proceed. The host and players that have joined a tablehash, need to do regular status calls to see if the game has started. Probably just once per 5 or even 10 seconds is fine before the start. Once the game starts (the status will have this info) then once per second polling is needed. Then when it is your turn (as indicated by status) you need to do one of the 5 actions (fold, call, check, raise, bet). do not worry if you dont understand what all these do, just allow the user to do any of these. I guess it is possible to submit it ahead of time. I will support internally remembering the most recent action done prior to it being your turn. once it is your turn and an action is sent to the table, it is too late to change. The last API calls are for getting handhistory where hand is 0 to N-1, being the numbering of the hands played at that table. if just history, all the history for all hands at the table is coming back, so it could be quite big. probably I will make it a summary, but for the GUI just display the returned values. the mode is to change some poker specific modes, so just allow there to be a string entered. do not worry about understanding the pokerness of the API, just the overall flow: host -> creates, join/buyin -> fills up player slots, start -> starts the game status -> to determine when the game starts (or if it is cancelled) and once started actions -> game specific but basically just (button + arg) that is the user input results are via status for current game and history for past ones please try to do the above logic in a generic way so it can be reused for other games. The basic flow should be the same for almost all multiplayer turn based games and even for multiplayer realtime games For InstantDEX: on the apikeypair/userid there needs to be two modes. one for when there is no stored apikey and the current form is fine, just need to make it wider as most apikeys are quite long. Now once there is an apikey saved all that is needed is the passphrase to unlock it. So here is where the encrptjson/decryptjson is used. When saving the apikey for the first time, it can be: a) not saved -> nothing extra to do b) saved without password -> you can just save to a file and use it to load it back in. use confs dir confs/instantdex.exchange.api or something like that c) saved with password (optional filename for native) -> probably best to save in the confs dir to indicate that there is an encrypted file for this, so just that and not the actual passphrase in the file with the above, when the exchange is selected, you can see if the confs file exists and if it has the plaintext, just populate the field, if not, then indicate that a passphrase is needed. if the user provides the passphrase, then decryptjson and populate the fields and autosubmit. A special case is to encrypt the apikeys with the passphrase used when logging in. This is only available if the checkbox to "remember passphrase during session" is set on the main iguana login screen. (i forgot to mention that checkbox!) So the login passphrase is stored in memory, then the GUI simply uses that + encryptjson for storing/decrypting. I would imagine that storing in the confs file that it is encrypted using "handle"'s account login might be a good way to differentiate between this mode of password usage. OK, so we now have the insecure plaintext, the decent using handle's passphrase and paranoid different passphrase for each exchange (with additional permanentfile for native versions) "SUPPORT" -> "SUPPORTS" just a typo and "allpairs" API is missing from the selection Might as well add a "tradebots" tab: THREE_STRINGS_AND_DOUBLE(tradebot,monitor,exchange,base,rel,commission); STRING_AND_DOUBLE(tradebot,monitorall,exchange,commission); THREE_STRINGS(tradebot,unmonitor,exchange,base,rel); THREE_STRINGS_AND_THREE_DOUBLES(tradebot,accumulate,exchange,base,rel,pr ice,volume,duration); THREE_STRINGS_AND_THREE_DOUBLES(tradebot,divest,exchange,base,rel,price, volume,duration); STRING_ARG(tradebot,activebots,exchange); TWO_STRINGS(tradebot,status,exchange,botid); TWO_STRINGS(tradebot,pause,exchange,botid); TWO_STRINGS(tradebot,stop,exchange,botid); TWO_STRINGS(tradebot,resume,exchange,botid); the above are API for exchange specific bots, most should be self-explanatory. bots are created via "accumulate" or "divest" API call. it returns botid. once created, you can do status, pause, stop, resume to a botid. and an activebots API call lists all the active bots for an exchange. duration is in seconds the "monitor" API starts background monitoring of a specific base/rel, "unmonitor" stops this. "monitorall" just does a monitor to the entire list of "allpairs" for that exchange. Keep in mind that doing a monitorall will not add load to an exchange as the request to each exchange is governed by pollgap, but if you have 3 things monitored, it will take 3*pollgap + time each one takes to execute. and if N are monitored it is N*pollgap + time of each, with the "time of each" possibly taking a very long time. And one final request for today: Bitmap tab. It should be an active bitmap using mouse api. either a dropdown to select the bitmap or a form entry. then the rest of the page (resize the bitmap to the page size) being the active bitmap. So on a small screen the bitmap is smaller x/y dimensions and larger on larger screens. plz make sure the proper dimensions are communicated to the pexe via API if it ever is changed. @vineet.bhargav86: I changed the "passphrase" fieldname to "password" for the encryptjson/decryptjson related API. The reason is that the password is like a wallet password and is only local, so it doesnt need to be as high entropy as passphrase. I also added a field to the login API as I realized that the 12 word "passphrase" is the payload and usually wont be sent in: FOUR_STRINGS(SuperNET,login,handle,password,permanentfile,passphrase); using "abiglongpassword" for the passphrase -> {"pubkey":"6c469ba10b40b3eb9d1dba569d7f929d55a29d8f97cd5425907ef2f38f906 209","RS":"NXT-KGV9-DXX8-TM86-DXR96","NXT":"12834974574569896807","btcpu bkey":"024e7641dc947b211bc30fe3339765258902794687b227121fc217284f9d8503c 8","rmd160":"33453c24914db7b77069b7ea24df44f6be145938","BTC":"15g6QK2dSd iW9ZTQEnnJxKrSph6uP7uU23","BTCD":"RDxHUpuv3TX5DZpbhxmS3rBeaxZW1fvYvC","r esult":"success","handle":"test","tag":"14805226009240621255"} and if you use that to log into NXT, it gives the same address. The BTC and BTCD addresses are all derived from the same privkey so they are all interchangeable with the NXT address. The user can therefore select which coin's addressing they are most comfortable with I also added an "allin" action API for pangea. all the action API will autocalculate the number of chips if passed in 0 for numchips ***************** security issue ******** please dont use the GET URL method when dealing with passphrase!!! Those URL's tend to get logged and available in browser histories. so anything dealing with the actual passphrase needs to use the postCall form or POST
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char handle[1024];
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};
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/*struct supernet_endpoint
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{
char name[64]; struct endpoint ep;
int32_t (*nnrecvfunc)(struct supernet_info *,struct supernet_endpoint *,int32_t ind,uint8_t *msg,int32_t nnlen);
queue_t nnrecvQ;
int32_t nnsock,num; struct endpoint eps[];
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};*/
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struct category_chain
{
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bits256 *weights,*blocks,category_hwm,genesishash,hwmhash;
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int32_t hashlen,addrlen,maxblocknum;
struct supernet_info *myinfo;
void *categoryinfo,*subinfo;
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int32_t (*blockhash_func)(struct category_chain *catchain,void *blockhashp,void *data,int32_t datalen);
int32_t (*payment_func)(struct category_chain *catchain,void *src,void *dest,uint64_t amount);
bits256 (*stake_func)(struct category_chain *catchain,void *addr,int32_t addrlen);
bits256 (*hit_func)(struct category_chain *catchain,int32_t height,void *prevgenerator,void *addr,void *blockhashp);
bits256 (*default_func)(struct category_chain *catchain,int32_t func,int32_t height,void *prevgenerator,void *addr,void *blockhashp,bits256 heaviest);
int32_t (*ishwm_func)(struct category_chain *catchain,int32_t prevheight,void *prevblockhashp,void *blockhashp,void *prevgenerator,void *addr);
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};
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struct crypto777_msghdr
{
struct acct777_sig sig __attribute__((packed));
bits256 prevhash,btchash;
uint8_t cmd[8];
uint8_t serialized[];
} __attribute__((packed));
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struct category_info
{
UT_hash_handle hh; queue_t Q;
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char *(*processfunc)(struct supernet_info *myinfo,struct category_info *cat,void *data,int32_t datalen,char *remoteaddr);
struct category_chain *catchain;
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bits256 hash; void *info; struct category_info *sub;
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};
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extern struct category_info *Categories;
struct category_msg { struct queueitem DL; struct tai t; uint64_t remoteipbits; int32_t len; uint8_t msg[]; };
many changes blockexplorer tab: needs to allow to input height, blockhash or txid. also please display images/BTC_blocks.jpg below the text as a w800 x h400 bitmap, which is active using the mouse api for coin management, below the active coins have a form that arbitrary json can be input with an add button to the right that will call "addcoin" API. this way I can test adding new coins dynamically. dont worry if it doesnt work, just as long as it submits the json to the C code. I am pretty sure I need to do some debugging of this peers management is not working for me at all. maybe it is due to bad internet. On initialization you need to read in the confs/BTCD_peers.txt from the native filesystem and save it into the chrome app filesystem. same thing for confs/BTCD_hdrs.txt. But this is only to be done if there isnt already such a file inside chrome. if there is, only do it upon a button invoked by the user. the reason is that the pexe is updating this file with the latest. Maybe it is nice to have an "extract" button that will copy out from the chrome storage into the native filesystem. There is also the manifest issue about localstorage vs chrome.localstorage. not sure what is needed to be done, but certainly a priority to get it so everything works as a chrome app. I know before it was making ramchain files inside the chrome filesystem, so it is probably things the GUI is doing. maybe in the settings tab, which has obsolete stuff that can be removed. anyway, the issue about files existing in the native filesystem -> chrome and optionally extracting them is an issue for the confs files and .html template files used to autogenerate the port7778, maybe other files are affected. i think we need a way to have a list of hardcoded files that are just copied into chrome on startup if they dont exist already (or if possible copy over if the native version is bigger?) and buttons to extract them for debug tab: THREE_STRINGS(SuperNET,encryptjson,passphrase,permanentfile,anything); TWO_STRINGS(SuperNET,decryptjson,passphrase,permanentfile); at the top of page a way to put in passphrase and optional permanentfile along with arbitrary json. The standard form template has no easy way to describe to pass in everything as it is oriented to specific fields. but the encryptjson API saves all the fields, so the arbitrary json from the form needs to be combined at the same level as the "agent", "method", etc. I know, not the best, but internally it makes it easier. so {"agent":"SuperNET","method":"encryptjson","passphrase":"<passphrase>"," permanentfile":"<filename>","fromform":"valuefromform","fromform2":"valu efromform2",...rest of form at top level} then this will save it into a file with crazy number (it is a hash like txid) but given the same passphrase and filename, it will regenerate this hash so you dont actually have to store it, but it helps during debugging. for the filename, we must warn quite strongly to the user that if the file is ever lost or even changed in any way that the data will not be recoverable. also best to not allow the user to specify a file that does not exist. I think at this point chrome app version gets a bit tricky. we could simply push the native file into the chrome storage, but then an attacker who gets access to the computer could just get a list of these files and it really wont be much protection. So that means if a filename is specified, it needs to be copied into the chrome space, then immediately deleted... ok, this seems like not a good approach. let us make it so that the permanentfile option is not available from the chrome app, but only if the native version is running. that way we sidestep the issue of the pexe not having access to the specified file. Speaking of native vs pexe, on the startup page we should have a radio button that allows the user to select which the GUI will talk to. It should default based on a self test to the more likely value, but it is possible that the user wants to use the native version, even if the pexe is running. another thing to have on the startup page is a simple login: THREE_STRINGS(SuperNET,login,passphrase,permanentfile,handle); ZERO_ARGS(SuperNET,logout); ZERO_ARGS(SuperNET,activehandle); the handle is a human readable name that is associated with the passphrase/permanentfile. There can only be one active account (though it will be possible to associate different accounts with tradebots). use the activehandle API to find out who is logged in and the associated addresses and pubkeys The above is not yet tested so if it doesnt work, dont fret, just let me know. Once set the handle can be displayed in various places to let the user know which account is logged in. The standard 12 dictionary word passphrases should be used, but any string can be sent in as the password for Pangea: INT_AND_ARRAY(pangea,host,minplayers,params); ZERO_ARGS(pangea,lobby); HASH_AND_STRING(pangea,join,tablehash,handle); HASH_AND_INT(pangea,buyin,tablehash,numchips); HASH_ARG(pangea,start,tablehash); // by host only HASH_ARG(pangea,status,tablehash); HASH_ARG(pangea,call,tablehash); HASH_ARG(pangea,check,tablehash); HASH_AND_INT(pangea,raise,tablehash,numchips); HASH_AND_INT(pangea,bet,tablehash,numchips); HASH_ARG(pangea,fold,tablehash); HASH_AND_STRING(pangea,mode,tablehash,modestr); HASH_ARG(pangea,history,tablehash); HASH_AND_INT(pangea,handhistory,tablehash,hand); The first thing that is done is a "host" by any node. the "params" should be an arbitrary json (like encryptjson) as it needs to be at the top level and it has quite a few different parameters still subject to change. The lobby API will just display all the hosted tables. once a table exists, players can join and then buyin. the buyin is denominated in chips, each chip's value is determined by the host's initial parameters. once there are enough players joined with adequate buyin's verified, the host will be able to do a start. if done before it will (eventually) give an error. for now it will just proceed. The host and players that have joined a tablehash, need to do regular status calls to see if the game has started. Probably just once per 5 or even 10 seconds is fine before the start. Once the game starts (the status will have this info) then once per second polling is needed. Then when it is your turn (as indicated by status) you need to do one of the 5 actions (fold, call, check, raise, bet). do not worry if you dont understand what all these do, just allow the user to do any of these. I guess it is possible to submit it ahead of time. I will support internally remembering the most recent action done prior to it being your turn. once it is your turn and an action is sent to the table, it is too late to change. The last API calls are for getting handhistory where hand is 0 to N-1, being the numbering of the hands played at that table. if just history, all the history for all hands at the table is coming back, so it could be quite big. probably I will make it a summary, but for the GUI just display the returned values. the mode is to change some poker specific modes, so just allow there to be a string entered. do not worry about understanding the pokerness of the API, just the overall flow: host -> creates, join/buyin -> fills up player slots, start -> starts the game status -> to determine when the game starts (or if it is cancelled) and once started actions -> game specific but basically just (button + arg) that is the user input results are via status for current game and history for past ones please try to do the above logic in a generic way so it can be reused for other games. The basic flow should be the same for almost all multiplayer turn based games and even for multiplayer realtime games For InstantDEX: on the apikeypair/userid there needs to be two modes. one for when there is no stored apikey and the current form is fine, just need to make it wider as most apikeys are quite long. Now once there is an apikey saved all that is needed is the passphrase to unlock it. So here is where the encrptjson/decryptjson is used. When saving the apikey for the first time, it can be: a) not saved -> nothing extra to do b) saved without password -> you can just save to a file and use it to load it back in. use confs dir confs/instantdex.exchange.api or something like that c) saved with password (optional filename for native) -> probably best to save in the confs dir to indicate that there is an encrypted file for this, so just that and not the actual passphrase in the file with the above, when the exchange is selected, you can see if the confs file exists and if it has the plaintext, just populate the field, if not, then indicate that a passphrase is needed. if the user provides the passphrase, then decryptjson and populate the fields and autosubmit. A special case is to encrypt the apikeys with the passphrase used when logging in. This is only available if the checkbox to "remember passphrase during session" is set on the main iguana login screen. (i forgot to mention that checkbox!) So the login passphrase is stored in memory, then the GUI simply uses that + encryptjson for storing/decrypting. I would imagine that storing in the confs file that it is encrypted using "handle"'s account login might be a good way to differentiate between this mode of password usage. OK, so we now have the insecure plaintext, the decent using handle's passphrase and paranoid different passphrase for each exchange (with additional permanentfile for native versions) "SUPPORT" -> "SUPPORTS" just a typo and "allpairs" API is missing from the selection Might as well add a "tradebots" tab: THREE_STRINGS_AND_DOUBLE(tradebot,monitor,exchange,base,rel,commission); STRING_AND_DOUBLE(tradebot,monitorall,exchange,commission); THREE_STRINGS(tradebot,unmonitor,exchange,base,rel); THREE_STRINGS_AND_THREE_DOUBLES(tradebot,accumulate,exchange,base,rel,pr ice,volume,duration); THREE_STRINGS_AND_THREE_DOUBLES(tradebot,divest,exchange,base,rel,price, volume,duration); STRING_ARG(tradebot,activebots,exchange); TWO_STRINGS(tradebot,status,exchange,botid); TWO_STRINGS(tradebot,pause,exchange,botid); TWO_STRINGS(tradebot,stop,exchange,botid); TWO_STRINGS(tradebot,resume,exchange,botid); the above are API for exchange specific bots, most should be self-explanatory. bots are created via "accumulate" or "divest" API call. it returns botid. once created, you can do status, pause, stop, resume to a botid. and an activebots API call lists all the active bots for an exchange. duration is in seconds the "monitor" API starts background monitoring of a specific base/rel, "unmonitor" stops this. "monitorall" just does a monitor to the entire list of "allpairs" for that exchange. Keep in mind that doing a monitorall will not add load to an exchange as the request to each exchange is governed by pollgap, but if you have 3 things monitored, it will take 3*pollgap + time each one takes to execute. and if N are monitored it is N*pollgap + time of each, with the "time of each" possibly taking a very long time. And one final request for today: Bitmap tab. It should be an active bitmap using mouse api. either a dropdown to select the bitmap or a form entry. then the rest of the page (resize the bitmap to the page size) being the active bitmap. So on a small screen the bitmap is smaller x/y dimensions and larger on larger screens. plz make sure the proper dimensions are communicated to the pexe via API if it ever is changed. @vineet.bhargav86: I changed the "passphrase" fieldname to "password" for the encryptjson/decryptjson related API. The reason is that the password is like a wallet password and is only local, so it doesnt need to be as high entropy as passphrase. I also added a field to the login API as I realized that the 12 word "passphrase" is the payload and usually wont be sent in: FOUR_STRINGS(SuperNET,login,handle,password,permanentfile,passphrase); using "abiglongpassword" for the passphrase -> {"pubkey":"6c469ba10b40b3eb9d1dba569d7f929d55a29d8f97cd5425907ef2f38f906 209","RS":"NXT-KGV9-DXX8-TM86-DXR96","NXT":"12834974574569896807","btcpu bkey":"024e7641dc947b211bc30fe3339765258902794687b227121fc217284f9d8503c 8","rmd160":"33453c24914db7b77069b7ea24df44f6be145938","BTC":"15g6QK2dSd iW9ZTQEnnJxKrSph6uP7uU23","BTCD":"RDxHUpuv3TX5DZpbhxmS3rBeaxZW1fvYvC","r esult":"success","handle":"test","tag":"14805226009240621255"} and if you use that to log into NXT, it gives the same address. The BTC and BTCD addresses are all derived from the same privkey so they are all interchangeable with the NXT address. The user can therefore select which coin's addressing they are most comfortable with I also added an "allin" action API for pangea. all the action API will autocalculate the number of chips if passed in 0 for numchips ***************** security issue ******** please dont use the GET URL method when dealing with passphrase!!! Those URL's tend to get logged and available in browser histories. so anything dealing with the actual passphrase needs to use the postCall form or POST
9 years ago
struct exchange_quote { uint64_t satoshis,orderid,offerNXT,exchangebits; double price,volume; uint32_t timestamp,val; };
9 years ago
struct bitcoin_unspent
{
bits256 txid,privkeys[16]; uint64_t value; int32_t vout,spendlen; uint32_t sequence;
uint8_t addrtype,rmd160[20],spendscript[2048];
};
9 years ago
struct bitcoin_spend
{
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char changeaddr[64]; uint8_t change160[20];
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int32_t numinputs;
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int64_t txfee,input_satoshis,satoshis,change;
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struct bitcoin_unspent inputs[];
};
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void expand_epbits(char *endpoint,struct endpoint epbits);
struct endpoint calc_epbits(char *transport,uint32_t ipbits,uint16_t port,int32_t type);
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struct supernet_info *SuperNET_MYINFO(char *passphrase);
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void SuperNET_init(void *args);
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char *SuperNET_JSON(struct supernet_info *myinfo,cJSON *json,char *remoteaddr,uint16_t port);
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char *SuperNET_jsonstr(struct supernet_info *myinfo,char *jsonstr,char *remoteaddr,uint16_t port);
char *SuperNET_DHTencode(struct supernet_info *myinfo,char *destip,bits256 category,bits256 subhash,char *hexmsg,int32_t maxdelay,int32_t broadcastflag,int32_t plaintext);
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char *SuperNET_parser(struct supernet_info *myinfo,char *agent,char *method,cJSON *json,char *remoteaddr);
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char *SuperNET_processJSON(struct supernet_info *myinfo,cJSON *json,char *remoteaddr,uint16_t port);
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char *SuperNET_DHTsend(struct supernet_info *myinfo,uint64_t destipbits,bits256 category,bits256 subhash,char *hexmsg,int32_t maxdelay,int32_t broadcastflag,int32_t plaintext);
uint16_t SuperNET_API2num(char *agent,char *method);
int32_t SuperNET_num2API(char *agent,char *method,uint16_t num);
9 years ago
bits256 SuperNET_sharedseed(bits256 privkey,bits256 otherpub);
9 years ago
int32_t SuperNET_decrypt(bits256 *senderpubp,uint64_t *senderbitsp,uint32_t *timestampp,bits256 mypriv,bits256 mypub,uint8_t *dest,int32_t maxlen,uint8_t *src,int32_t len);
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cJSON *SuperNET_argjson(cJSON *json);
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void *category_info(bits256 categoryhash,bits256 subhash);
void *category_infoset(bits256 categoryhash,bits256 subhash,void *info);
struct category_info *category_find(bits256 categoryhash,bits256 subhash);
9 years ago
void SuperNET_hexmsgprocess(struct supernet_info *myinfo,cJSON *retjson,cJSON *json,char *hexmsg,char *remoteaddr);
9 years ago
struct category_info *category_processfunc(bits256 categoryhash,bits256 subhash,char *(*process_func)(struct supernet_info *myinfo,struct category_info *cat,void *data,int32_t datalen,char *remoteaddr));
char *pangea_hexmsg(struct supernet_info *myinfo,struct category_info *cat,void *data,int32_t len,char *remoteaddr);
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void pangea_queues(struct supernet_info *myinfo);
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int32_t SuperNET_str2hex(uint8_t *hex,char *str);
void SuperNET_hex2str(char *str,uint8_t *hex,int32_t len);
9 years ago
void SuperNET_hexmsgadd(struct supernet_info *myinfo,bits256 categoryhash,bits256 subhash,char *hexmsg,struct tai now,char *remoteaddr);
int32_t SuperNET_hexmsgfind(struct supernet_info *myinfo,bits256 category,bits256 subhash,char *hexmsg,int32_t addflag);
9 years ago
void category_posthexmsg(struct supernet_info *myinfo,bits256 categoryhash,bits256 subhash,char *hexmsg,struct tai now,char *remoteaddr);
9 years ago
void *category_subscribe(struct supernet_info *myinfo,bits256 category,bits256 subhash);
9 years ago
struct category_msg *category_gethexmsg(struct supernet_info *myinfo,struct category_info **catptrp,bits256 categoryhash,bits256 subhash);
9 years ago
char *SuperNET_htmlstr(char *fname,char *htmlstr,int32_t maxsize,char *agentstr);
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queue_t *category_Q(struct category_info **catptrp,bits256 categoryhash,bits256 subhash);
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char *SuperNET_categorymulticast(struct supernet_info *myinfo,int32_t surveyflag,bits256 categoryhash,bits256 subhash,char *message,int32_t maxdelay,int32_t broadcastflag,int32_t plaintext,cJSON *argjson,char *remoteaddr);
9 years ago
bits256 calc_categoryhashes(bits256 *subhashp,char *category,char *subcategory);
9 years ago
struct category_chain *category_chain_functions(struct supernet_info *myinfo,bits256 categoryhash,bits256 subhash,int32_t hashlen,int32_t addrlen,void *hash_func,void *stake_func,void *hit_func,void *default_func,void *ishwm_func,void *payment_func);
#define category_default_latest() (*catchain->default_func)(catchain,'L',0,0,0,0,zero)
void category_init(struct supernet_info *myinfo);
char *SuperNET_keysinit(struct supernet_info *myinfo,char *jsonstr);
9 years ago
double instantdex_aveprice(struct supernet_info *myinfo,struct exchange_quote *sortbuf,int32_t max,double *totalvolp,char *base,char *rel,double volume,cJSON *argjson);
many changes blockexplorer tab: needs to allow to input height, blockhash or txid. also please display images/BTC_blocks.jpg below the text as a w800 x h400 bitmap, which is active using the mouse api for coin management, below the active coins have a form that arbitrary json can be input with an add button to the right that will call "addcoin" API. this way I can test adding new coins dynamically. dont worry if it doesnt work, just as long as it submits the json to the C code. I am pretty sure I need to do some debugging of this peers management is not working for me at all. maybe it is due to bad internet. On initialization you need to read in the confs/BTCD_peers.txt from the native filesystem and save it into the chrome app filesystem. same thing for confs/BTCD_hdrs.txt. But this is only to be done if there isnt already such a file inside chrome. if there is, only do it upon a button invoked by the user. the reason is that the pexe is updating this file with the latest. Maybe it is nice to have an "extract" button that will copy out from the chrome storage into the native filesystem. There is also the manifest issue about localstorage vs chrome.localstorage. not sure what is needed to be done, but certainly a priority to get it so everything works as a chrome app. I know before it was making ramchain files inside the chrome filesystem, so it is probably things the GUI is doing. maybe in the settings tab, which has obsolete stuff that can be removed. anyway, the issue about files existing in the native filesystem -> chrome and optionally extracting them is an issue for the confs files and .html template files used to autogenerate the port7778, maybe other files are affected. i think we need a way to have a list of hardcoded files that are just copied into chrome on startup if they dont exist already (or if possible copy over if the native version is bigger?) and buttons to extract them for debug tab: THREE_STRINGS(SuperNET,encryptjson,passphrase,permanentfile,anything); TWO_STRINGS(SuperNET,decryptjson,passphrase,permanentfile); at the top of page a way to put in passphrase and optional permanentfile along with arbitrary json. The standard form template has no easy way to describe to pass in everything as it is oriented to specific fields. but the encryptjson API saves all the fields, so the arbitrary json from the form needs to be combined at the same level as the "agent", "method", etc. I know, not the best, but internally it makes it easier. so {"agent":"SuperNET","method":"encryptjson","passphrase":"<passphrase>"," permanentfile":"<filename>","fromform":"valuefromform","fromform2":"valu efromform2",...rest of form at top level} then this will save it into a file with crazy number (it is a hash like txid) but given the same passphrase and filename, it will regenerate this hash so you dont actually have to store it, but it helps during debugging. for the filename, we must warn quite strongly to the user that if the file is ever lost or even changed in any way that the data will not be recoverable. also best to not allow the user to specify a file that does not exist. I think at this point chrome app version gets a bit tricky. we could simply push the native file into the chrome storage, but then an attacker who gets access to the computer could just get a list of these files and it really wont be much protection. So that means if a filename is specified, it needs to be copied into the chrome space, then immediately deleted... ok, this seems like not a good approach. let us make it so that the permanentfile option is not available from the chrome app, but only if the native version is running. that way we sidestep the issue of the pexe not having access to the specified file. Speaking of native vs pexe, on the startup page we should have a radio button that allows the user to select which the GUI will talk to. It should default based on a self test to the more likely value, but it is possible that the user wants to use the native version, even if the pexe is running. another thing to have on the startup page is a simple login: THREE_STRINGS(SuperNET,login,passphrase,permanentfile,handle); ZERO_ARGS(SuperNET,logout); ZERO_ARGS(SuperNET,activehandle); the handle is a human readable name that is associated with the passphrase/permanentfile. There can only be one active account (though it will be possible to associate different accounts with tradebots). use the activehandle API to find out who is logged in and the associated addresses and pubkeys The above is not yet tested so if it doesnt work, dont fret, just let me know. Once set the handle can be displayed in various places to let the user know which account is logged in. The standard 12 dictionary word passphrases should be used, but any string can be sent in as the password for Pangea: INT_AND_ARRAY(pangea,host,minplayers,params); ZERO_ARGS(pangea,lobby); HASH_AND_STRING(pangea,join,tablehash,handle); HASH_AND_INT(pangea,buyin,tablehash,numchips); HASH_ARG(pangea,start,tablehash); // by host only HASH_ARG(pangea,status,tablehash); HASH_ARG(pangea,call,tablehash); HASH_ARG(pangea,check,tablehash); HASH_AND_INT(pangea,raise,tablehash,numchips); HASH_AND_INT(pangea,bet,tablehash,numchips); HASH_ARG(pangea,fold,tablehash); HASH_AND_STRING(pangea,mode,tablehash,modestr); HASH_ARG(pangea,history,tablehash); HASH_AND_INT(pangea,handhistory,tablehash,hand); The first thing that is done is a "host" by any node. the "params" should be an arbitrary json (like encryptjson) as it needs to be at the top level and it has quite a few different parameters still subject to change. The lobby API will just display all the hosted tables. once a table exists, players can join and then buyin. the buyin is denominated in chips, each chip's value is determined by the host's initial parameters. once there are enough players joined with adequate buyin's verified, the host will be able to do a start. if done before it will (eventually) give an error. for now it will just proceed. The host and players that have joined a tablehash, need to do regular status calls to see if the game has started. Probably just once per 5 or even 10 seconds is fine before the start. Once the game starts (the status will have this info) then once per second polling is needed. Then when it is your turn (as indicated by status) you need to do one of the 5 actions (fold, call, check, raise, bet). do not worry if you dont understand what all these do, just allow the user to do any of these. I guess it is possible to submit it ahead of time. I will support internally remembering the most recent action done prior to it being your turn. once it is your turn and an action is sent to the table, it is too late to change. The last API calls are for getting handhistory where hand is 0 to N-1, being the numbering of the hands played at that table. if just history, all the history for all hands at the table is coming back, so it could be quite big. probably I will make it a summary, but for the GUI just display the returned values. the mode is to change some poker specific modes, so just allow there to be a string entered. do not worry about understanding the pokerness of the API, just the overall flow: host -> creates, join/buyin -> fills up player slots, start -> starts the game status -> to determine when the game starts (or if it is cancelled) and once started actions -> game specific but basically just (button + arg) that is the user input results are via status for current game and history for past ones please try to do the above logic in a generic way so it can be reused for other games. The basic flow should be the same for almost all multiplayer turn based games and even for multiplayer realtime games For InstantDEX: on the apikeypair/userid there needs to be two modes. one for when there is no stored apikey and the current form is fine, just need to make it wider as most apikeys are quite long. Now once there is an apikey saved all that is needed is the passphrase to unlock it. So here is where the encrptjson/decryptjson is used. When saving the apikey for the first time, it can be: a) not saved -> nothing extra to do b) saved without password -> you can just save to a file and use it to load it back in. use confs dir confs/instantdex.exchange.api or something like that c) saved with password (optional filename for native) -> probably best to save in the confs dir to indicate that there is an encrypted file for this, so just that and not the actual passphrase in the file with the above, when the exchange is selected, you can see if the confs file exists and if it has the plaintext, just populate the field, if not, then indicate that a passphrase is needed. if the user provides the passphrase, then decryptjson and populate the fields and autosubmit. A special case is to encrypt the apikeys with the passphrase used when logging in. This is only available if the checkbox to "remember passphrase during session" is set on the main iguana login screen. (i forgot to mention that checkbox!) So the login passphrase is stored in memory, then the GUI simply uses that + encryptjson for storing/decrypting. I would imagine that storing in the confs file that it is encrypted using "handle"'s account login might be a good way to differentiate between this mode of password usage. OK, so we now have the insecure plaintext, the decent using handle's passphrase and paranoid different passphrase for each exchange (with additional permanentfile for native versions) "SUPPORT" -> "SUPPORTS" just a typo and "allpairs" API is missing from the selection Might as well add a "tradebots" tab: THREE_STRINGS_AND_DOUBLE(tradebot,monitor,exchange,base,rel,commission); STRING_AND_DOUBLE(tradebot,monitorall,exchange,commission); THREE_STRINGS(tradebot,unmonitor,exchange,base,rel); THREE_STRINGS_AND_THREE_DOUBLES(tradebot,accumulate,exchange,base,rel,pr ice,volume,duration); THREE_STRINGS_AND_THREE_DOUBLES(tradebot,divest,exchange,base,rel,price, volume,duration); STRING_ARG(tradebot,activebots,exchange); TWO_STRINGS(tradebot,status,exchange,botid); TWO_STRINGS(tradebot,pause,exchange,botid); TWO_STRINGS(tradebot,stop,exchange,botid); TWO_STRINGS(tradebot,resume,exchange,botid); the above are API for exchange specific bots, most should be self-explanatory. bots are created via "accumulate" or "divest" API call. it returns botid. once created, you can do status, pause, stop, resume to a botid. and an activebots API call lists all the active bots for an exchange. duration is in seconds the "monitor" API starts background monitoring of a specific base/rel, "unmonitor" stops this. "monitorall" just does a monitor to the entire list of "allpairs" for that exchange. Keep in mind that doing a monitorall will not add load to an exchange as the request to each exchange is governed by pollgap, but if you have 3 things monitored, it will take 3*pollgap + time each one takes to execute. and if N are monitored it is N*pollgap + time of each, with the "time of each" possibly taking a very long time. And one final request for today: Bitmap tab. It should be an active bitmap using mouse api. either a dropdown to select the bitmap or a form entry. then the rest of the page (resize the bitmap to the page size) being the active bitmap. So on a small screen the bitmap is smaller x/y dimensions and larger on larger screens. plz make sure the proper dimensions are communicated to the pexe via API if it ever is changed. @vineet.bhargav86: I changed the "passphrase" fieldname to "password" for the encryptjson/decryptjson related API. The reason is that the password is like a wallet password and is only local, so it doesnt need to be as high entropy as passphrase. I also added a field to the login API as I realized that the 12 word "passphrase" is the payload and usually wont be sent in: FOUR_STRINGS(SuperNET,login,handle,password,permanentfile,passphrase); using "abiglongpassword" for the passphrase -> {"pubkey":"6c469ba10b40b3eb9d1dba569d7f929d55a29d8f97cd5425907ef2f38f906 209","RS":"NXT-KGV9-DXX8-TM86-DXR96","NXT":"12834974574569896807","btcpu bkey":"024e7641dc947b211bc30fe3339765258902794687b227121fc217284f9d8503c 8","rmd160":"33453c24914db7b77069b7ea24df44f6be145938","BTC":"15g6QK2dSd iW9ZTQEnnJxKrSph6uP7uU23","BTCD":"RDxHUpuv3TX5DZpbhxmS3rBeaxZW1fvYvC","r esult":"success","handle":"test","tag":"14805226009240621255"} and if you use that to log into NXT, it gives the same address. The BTC and BTCD addresses are all derived from the same privkey so they are all interchangeable with the NXT address. The user can therefore select which coin's addressing they are most comfortable with I also added an "allin" action API for pangea. all the action API will autocalculate the number of chips if passed in 0 for numchips ***************** security issue ******** please dont use the GET URL method when dealing with passphrase!!! Those URL's tend to get logged and available in browser histories. so anything dealing with the actual passphrase needs to use the postCall form or POST
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void SuperNET_setkeys(struct supernet_info *myinfo,void *pass,int32_t passlen,int32_t dosha256);
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char *InstantDEX_hexmsg(struct supernet_info *myinfo,struct category_info *cat,void *data,int32_t len,char *remoteaddr);
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bits256 bitcoin_pubkey33(uint8_t data[33],bits256 privkey);
char *bitcoin_address(char *coinaddr,uint8_t addrtype,uint8_t *pubkey,int32_t len);
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uint8_t *cards777_recover(uint8_t *shares[],uint8_t *sharenrs,int32_t M,int32_t numcards,int32_t N);
int32_t cards777_calcmofn(uint8_t *allshares,uint8_t *myshares[],uint8_t *sharenrs,int32_t M,bits256 *xoverz,int32_t numcards,int32_t N);
int32_t init_sharenrs(unsigned char sharenrs[255],unsigned char *orig,int32_t m,int32_t n);
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struct supernet_info *SuperNET_MYINFOfind(int32_t *nump,bits256 pubkey);
void SuperNET_MYINFOadd(struct supernet_info *myinfo);
struct supernet_info *SuperNET_accountfind(cJSON *argjson);
int32_t SuperNET_MYINFOS(struct supernet_info **myinfos,int32_t max);
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FILE *myfopen(char *fname,char *mode);
int32_t myfclose(FILE *fp);
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#endif