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299 lines
13 KiB
299 lines
13 KiB
9 years ago
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/* Copyright (c) 2012 The Chromium Authors. All rights reserved.
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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/* From ppb_graphics_3d.idl modified Fri Aug 30 08:36:16 2013. */
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#ifndef PPAPI_C_PPB_GRAPHICS_3D_H_
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#define PPAPI_C_PPB_GRAPHICS_3D_H_
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#include "ppapi/c/pp_bool.h"
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#include "ppapi/c/pp_completion_callback.h"
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#include "ppapi/c/pp_instance.h"
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#include "ppapi/c/pp_macros.h"
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#include "ppapi/c/pp_resource.h"
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#include "ppapi/c/pp_stdint.h"
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#define PPB_GRAPHICS_3D_INTERFACE_1_0 "PPB_Graphics3D;1.0"
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#define PPB_GRAPHICS_3D_INTERFACE PPB_GRAPHICS_3D_INTERFACE_1_0
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/**
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* @file
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* Defines the <code>PPB_Graphics3D</code> struct representing a 3D graphics
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* context within the browser.
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*/
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/* Add 3D graphics enums */
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#include "ppapi/c/pp_graphics_3d.h"
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/**
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* @addtogroup Interfaces
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* @{
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*/
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/**
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* <code>PPB_Graphics3D</code> defines the interface for a 3D graphics context.
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* <strong>Example usage from plugin code:</strong>
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*
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* <strong>Setup:</strong>
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* @code
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* PP_Resource context;
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* int32_t attribs[] = {PP_GRAPHICS3DATTRIB_WIDTH, 800,
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* PP_GRAPHICS3DATTRIB_HEIGHT, 800,
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* PP_GRAPHICS3DATTRIB_NONE};
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* context = g3d->Create(instance, 0, attribs);
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* inst->BindGraphics(instance, context);
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* @endcode
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*
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* <strong>Present one frame:</strong>
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* @code
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* PP_CompletionCallback callback = {
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* DidFinishSwappingBuffers, 0, PP_COMPLETIONCALLBACK_FLAG_NONE,
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* };
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* gles2->Clear(context, GL_COLOR_BUFFER_BIT);
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* g3d->SwapBuffers(context, callback);
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* @endcode
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*
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* <strong>Shutdown:</strong>
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* @code
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* core->ReleaseResource(context);
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* @endcode
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*/
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struct PPB_Graphics3D_1_0 {
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/**
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* GetAttribMaxValue() retrieves the maximum supported value for the
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* given attribute. This function may be used to check if a particular
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* attribute value is supported before attempting to create a context.
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*
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* @param[in] instance The module instance.
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* @param[in] attribute The attribute for which maximum value is queried.
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* Attributes that can be queried for include:
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* - <code>PP_GRAPHICS3DATTRIB_ALPHA_SIZE</code>
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* - <code>PP_GRAPHICS3DATTRIB_BLUE_SIZE</code>
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* - <code>PP_GRAPHICS3DATTRIB_GREEN_SIZE</code>
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* - <code>PP_GRAPHICS3DATTRIB_RED_SIZE</code>
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* - <code>PP_GRAPHICS3DATTRIB_DEPTH_SIZE</code>
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* - <code>PP_GRAPHICS3DATTRIB_STENCIL_SIZE</code>
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* - <code>PP_GRAPHICS3DATTRIB_SAMPLES</code>
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* - <code>PP_GRAPHICS3DATTRIB_SAMPLE_BUFFERS</code>
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* - <code>PP_GRAPHICS3DATTRIB_WIDTH</code>
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* - <code>PP_GRAPHICS3DATTRIB_HEIGHT</code>
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* @param[out] value The maximum supported value for <code>attribute</code>
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*
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* @return Returns <code>PP_TRUE</code> on success or the following on error:
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* - <code>PP_ERROR_BADRESOURCE</code> if <code>instance</code> is invalid
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* - <code>PP_ERROR_BADARGUMENT</code> if <code>attribute</code> is invalid
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* or <code>value</code> is 0
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*/
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int32_t (*GetAttribMaxValue)(PP_Resource instance,
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int32_t attribute,
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int32_t* value);
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/**
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* Create() creates and initializes a 3D rendering context.
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* The returned context is off-screen to start with. It must be attached to
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* a plugin instance using <code>PPB_Instance::BindGraphics</code> to draw
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* on the web page.
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*
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* @param[in] instance The module instance.
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*
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* @param[in] share_context The 3D context with which the created context
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* would share resources. If <code>share_context</code> is not 0, then all
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* shareable data, as defined by the client API (note that for OpenGL and
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* OpenGL ES, shareable data excludes texture objects named 0) will be shared
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* by <code>share_context<code>, all other contexts <code>share_context</code>
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* already shares with, and the newly created context. An arbitrary number of
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* <code>PPB_Graphics3D</code> can share data in this fashion.
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*
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* @param[in] attrib_list specifies a list of attributes for the context.
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* It is a list of attribute name-value pairs in which each attribute is
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* immediately followed by the corresponding desired value. The list is
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* terminated with <code>PP_GRAPHICS3DATTRIB_NONE</code>.
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* The <code>attrib_list<code> may be 0 or empty (first attribute is
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* <code>PP_GRAPHICS3DATTRIB_NONE</code>). If an attribute is not
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* specified in <code>attrib_list</code>, then the default value is used
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* (it is said to be specified implicitly).
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* Attributes for the context are chosen according to an attribute-specific
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* criteria. Attributes can be classified into two categories:
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* - AtLeast: The attribute value in the returned context meets or exceeds
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* the value specified in <code>attrib_list</code>.
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* - Exact: The attribute value in the returned context is equal to
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* the value specified in <code>attrib_list</code>.
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*
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* Attributes that can be specified in <code>attrib_list</code> include:
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* - <code>PP_GRAPHICS3DATTRIB_ALPHA_SIZE</code>:
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* Category: AtLeast Default: 0.
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* - <code>PP_GRAPHICS3DATTRIB_BLUE_SIZE</code>:
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* Category: AtLeast Default: 0.
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* - <code>PP_GRAPHICS3DATTRIB_GREEN_SIZE</code>:
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* Category: AtLeast Default: 0.
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* - <code>PP_GRAPHICS3DATTRIB_RED_SIZE</code>:
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* Category: AtLeast Default: 0.
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* - <code>PP_GRAPHICS3DATTRIB_DEPTH_SIZE</code>:
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* Category: AtLeast Default: 0.
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* - <code>PP_GRAPHICS3DATTRIB_STENCIL_SIZE</code>:
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* Category: AtLeast Default: 0.
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* - <code>PP_GRAPHICS3DATTRIB_SAMPLES</code>:
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* Category: AtLeast Default: 0.
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* - <code>PP_GRAPHICS3DATTRIB_SAMPLE_BUFFERS</code>:
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* Category: AtLeast Default: 0.
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* - <code>PP_GRAPHICS3DATTRIB_WIDTH</code>:
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* Category: Exact Default: 0.
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* - <code>PP_GRAPHICS3DATTRIB_HEIGHT</code>:
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* Category: Exact Default: 0.
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* - <code>PP_GRAPHICS3DATTRIB_SWAP_BEHAVIOR</code>:
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* Category: Exact Default: Implementation defined.
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*
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* @return A <code>PP_Resource</code> containing the 3D graphics context if
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* successful or 0 if unsuccessful.
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*/
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PP_Resource (*Create)(PP_Instance instance,
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PP_Resource share_context,
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const int32_t attrib_list[]);
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/**
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* IsGraphics3D() determines if the given resource is a valid
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* <code>Graphics3D</code> context.
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*
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* @param[in] resource A <code>Graphics3D</code> context resource.
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*
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* @return PP_TRUE if the given resource is a valid <code>Graphics3D</code>,
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* <code>PP_FALSE</code> if it is an invalid resource or is a resource of
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* another type.
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*/
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PP_Bool (*IsGraphics3D)(PP_Resource resource);
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/**
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* GetAttribs() retrieves the value for each attribute in
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* <code>attrib_list</code>.
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*
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* @param[in] context The 3D graphics context.
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* @param[in,out] attrib_list The list of attributes that are queried.
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* <code>attrib_list</code> has the same structure as described for
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* <code>PPB_Graphics3D::Create</code>. It is both input and output
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* structure for this function. All attributes specified in
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* <code>PPB_Graphics3D::Create</code> can be queried for.
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*
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* @return Returns <code>PP_OK</code> on success or:
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* - <code>PP_ERROR_BADRESOURCE</code> if context is invalid
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* - <code>PP_ERROR_BADARGUMENT</code> if attrib_list is 0 or any attribute
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* in the <code>attrib_list</code> is not a valid attribute.
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*
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* <strong>Example usage:</strong> To get the values for rgb bits in the
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* color buffer, this function must be called as following:
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* @code
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* int attrib_list[] = {PP_GRAPHICS3DATTRIB_RED_SIZE, 0,
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* PP_GRAPHICS3DATTRIB_GREEN_SIZE, 0,
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* PP_GRAPHICS3DATTRIB_BLUE_SIZE, 0,
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* PP_GRAPHICS3DATTRIB_NONE};
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* GetAttribs(context, attrib_list);
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* int red_bits = attrib_list[1];
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* int green_bits = attrib_list[3];
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* int blue_bits = attrib_list[5];
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* @endcode
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*/
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int32_t (*GetAttribs)(PP_Resource context, int32_t attrib_list[]);
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/**
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* SetAttribs() sets the values for each attribute in
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* <code>attrib_list</code>.
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*
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* @param[in] context The 3D graphics context.
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* @param[in] attrib_list The list of attributes whose values need to be set.
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* <code>attrib_list</code> has the same structure as described for
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* <code>PPB_Graphics3D::Create</code>.
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* Attributes that can be specified are:
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* - <code>PP_GRAPHICS3DATTRIB_SWAP_BEHAVIOR</code>
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*
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* @return Returns <code>PP_OK</code> on success or:
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* - <code>PP_ERROR_BADRESOURCE</code> if <code>context</code> is invalid.
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* - <code>PP_ERROR_BADARGUMENT</code> if <code>attrib_list</code> is 0 or
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* any attribute in the <code>attrib_list</code> is not a valid attribute.
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*/
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int32_t (*SetAttribs)(PP_Resource context, const int32_t attrib_list[]);
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/**
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* GetError() returns the current state of the given 3D context.
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*
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* The recoverable error conditions that have no side effect are
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* detected and returned immediately by all functions in this interface.
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* In addition the implementation may get into a fatal state while
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* processing a command. In this case the application must destroy the
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* context and reinitialize client API state and objects to continue
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* rendering.
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*
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* Note that the same error code is also returned in the SwapBuffers callback.
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* It is recommended to handle error in the SwapBuffers callback because
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* GetError is synchronous. This function may be useful in rare cases where
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* drawing a frame is expensive and you want to verify the result of
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* ResizeBuffers before attempting to draw a frame.
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*
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* @param[in] The 3D graphics context.
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* @return Returns:
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* - <code>PP_OK</code> if no error
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* - <code>PP_ERROR_NOMEMORY</code>
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* - <code>PP_ERROR_CONTEXT_LOST</code>
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*/
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int32_t (*GetError)(PP_Resource context);
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/**
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* ResizeBuffers() resizes the backing surface for context.
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*
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* If the surface could not be resized due to insufficient resources,
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* <code>PP_ERROR_NOMEMORY</code> error is returned on the next
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* <code>SwapBuffers</code> callback.
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*
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* @param[in] context The 3D graphics context.
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* @param[in] width The width of the backing surface.
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* @param[in] height The height of the backing surface.
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* @return Returns <code>PP_OK</code> on success or:
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* - <code>PP_ERROR_BADRESOURCE</code> if context is invalid.
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* - <code>PP_ERROR_BADARGUMENT</code> if the value specified for
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* <code>width</code> or <code>height</code> is less than zero.
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*/
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int32_t (*ResizeBuffers)(PP_Resource context, int32_t width, int32_t height);
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/**
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* SwapBuffers() makes the contents of the color buffer available for
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* compositing. This function has no effect on off-screen surfaces - ones not
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* bound to any plugin instance. The contents of ancillary buffers are always
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* undefined after calling <code>SwapBuffers</code>. The contents of the color
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* buffer are undefined if the value of the
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* <code>PP_GRAPHICS3DATTRIB_SWAP_BEHAVIOR</code> attribute of context is not
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* <code>PP_GRAPHICS3DATTRIB_BUFFER_PRESERVED</code>.
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*
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* <code>SwapBuffers</code> runs in asynchronous mode. Specify a callback
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* function and the argument for that callback function. The callback function
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* will be executed on the calling thread after the color buffer has been
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* composited with rest of the html page. While you are waiting for a
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* SwapBuffers callback, additional calls to SwapBuffers will fail.
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*
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* Because the callback is executed (or thread unblocked) only when the
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* plugin's current state is actually on the screen, this function provides a
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* way to rate limit animations. By waiting until the image is on the screen
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* before painting the next frame, you can ensure you're not generating
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* updates faster than the screen can be updated.
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*
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* SwapBuffers performs an implicit flush operation on context.
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* If the context gets into an unrecoverable error condition while
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* processing a command, the error code will be returned as the argument
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* for the callback. The callback may return the following error codes:
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* - <code>PP_ERROR_NOMEMORY</code>
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* - <code>PP_ERROR_CONTEXT_LOST</code>
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* Note that the same error code may also be obtained by calling GetError.
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*
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* @param[in] context The 3D graphics context.
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* @param[in] callback The callback that will executed when
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* <code>SwapBuffers</code> completes.
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*
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* @return Returns PP_OK on success or:
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* - <code>PP_ERROR_BADRESOURCE</code> if context is invalid.
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* - <code>PP_ERROR_BADARGUMENT</code> if callback is invalid.
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*
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*/
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int32_t (*SwapBuffers)(PP_Resource context,
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struct PP_CompletionCallback callback);
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};
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typedef struct PPB_Graphics3D_1_0 PPB_Graphics3D;
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/**
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* @}
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*/
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#endif /* PPAPI_C_PPB_GRAPHICS_3D_H_ */
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