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292 lines
13 KiB
292 lines
13 KiB
9 years ago
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/* Copyright (c) 2012 The Chromium Authors. All rights reserved.
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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/* From ppb_message_loop.idl modified Thu May 9 14:59:57 2013. */
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#ifndef PPAPI_C_PPB_MESSAGE_LOOP_H_
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#define PPAPI_C_PPB_MESSAGE_LOOP_H_
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#include "ppapi/c/pp_bool.h"
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#include "ppapi/c/pp_completion_callback.h"
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#include "ppapi/c/pp_instance.h"
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#include "ppapi/c/pp_macros.h"
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#include "ppapi/c/pp_resource.h"
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#include "ppapi/c/pp_stdint.h"
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#define PPB_MESSAGELOOP_INTERFACE_1_0 "PPB_MessageLoop;1.0"
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#define PPB_MESSAGELOOP_INTERFACE PPB_MESSAGELOOP_INTERFACE_1_0
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/**
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* @file
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* Defines the PPB_MessageLoop interface.
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*/
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/**
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* @addtogroup Interfaces
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* @{
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*/
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/**
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* A message loop allows PPAPI calls to be issued on a thread. You may not
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* issue any API calls on a thread without creating a message loop. It also
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* allows you to post work to the message loop for a thread.
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*
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* To process work posted to the message loop, as well as completion callbacks
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* for asynchronous operations, you must run the message loop via Run().
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*
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* Note the system manages the lifetime of the instance (and all associated
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* resources). If the instance is deleted from the page, background threads may
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* suddenly see their PP_Resource handles become invalid. In this case, calls
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* will fail with PP_ERROR_BADRESOURCE. If you need to access data associated
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* with your instance, you will probably want to create some kind of threadsafe
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* proxy object that can handle asynchronous destruction of the instance object.
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*
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* Typical usage:
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* On the main thread:
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* - Create the thread yourself (using pthreads).
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* - Create the message loop resource.
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* - Pass the message loop resource to your thread's main function.
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* - Call PostWork() on the message loop to run functions on the thread.
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*
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* From the background thread's main function:
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* - Call AttachToCurrentThread() with the message loop resource.
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* - Call Run() with the message loop resource.
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*
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* Your callbacks should look like this:
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* @code
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* void DoMyWork(void* user_data, int32_t status) {
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* if (status != PP_OK) {
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* Cleanup(); // e.g. free user_data.
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* return;
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* }
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* ... do your work...
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* }
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* @endcode
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* For a C++ example, see ppapi/utility/threading/simple_thread.h
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*
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* (You can also create the message loop resource on the background thread,
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* but then the main thread will have no reference to it should you want to
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* call PostWork()).
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*
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*
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* THREAD HANDLING
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*
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* The main thread has an implicitly created message loop. The main thread is
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* the thread where PPP_InitializeModule and PPP_Instance functions are called.
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* You can retrieve a reference to this message loop by calling
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* GetForMainThread() or, if your code is on the main thread, GetCurrent() will
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* also work.
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*
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* Some special threads created by the system can not have message loops. In
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* particular, the background thread created for audio processing has this
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* requirement because it's intended to be highly responsive to keep up with
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* the realtime requirements of audio processing. You can not make PPAPI calls
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* from these threads.
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*
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* Once you associate a message loop with a thread, you don't have to keep a
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* reference to it. The system will hold a reference to the message loop for as
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* long as the thread is running. The current message loop can be retrieved
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* using the GetCurrent() function.
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*
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* It is legal to create threads in your plugin without message loops, but
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* PPAPI calls will fail unless explicitly noted in the documentation.
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*
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* You can create a message loop object on a thread and never actually run the
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* message loop. This will allow you to call blocking PPAPI calls (via
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* PP_BlockUntilComplete()). If you make any asynchronous calls, the callbacks
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* from those calls will be queued in the message loop and never run. The same
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* thing will happen if work is scheduled after the message loop exits and
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* the message loop is not run again.
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*
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*
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* DESTRUCTION AND ERROR HANDLING
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*
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* Often, your application will associate memory with completion callbacks. For
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* example, the C++ CompletionCallbackFactory has a small amount of
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* heap-allocated memory for each callback. This memory will be leaked if the
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* callback is never run. To avoid this memory leak, you need to be careful
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* about error handling and shutdown.
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*
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* There are a number of cases where posted callbacks will never be run:
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*
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* - You tear down the thread (via pthreads) without "destroying" the message
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* loop (via PostQuit with should_destroy = PP_TRUE). In this case, any
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* tasks in the message queue will be lost.
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*
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* - You create a message loop, post callbacks to it, and never run it.
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*
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* - You quit the message loop via PostQuit with should_destroy set to
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* PP_FALSE. In this case, the system will assume the message loop will be
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* run again later and keep your tasks.
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*
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* To do proper shutdown, call PostQuit with should_destroy = PP_TRUE. This
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* will prohibit future work from being posted, and will allow the message loop
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* to run until all pending tasks are run.
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*
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* If you post a callback to a message loop that's been destroyed, or to an
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* invalid message loop, PostWork will return an error and will not run the
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* callback. This is true even for callbacks with the "required" flag set,
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* since the system may not even know what thread to issue the error callback
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* on.
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*
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* Therefore, you should check for errors from PostWork and destroy any
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* associated memory to avoid leaks. If you're using the C++
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* CompletionCallbackFactory, use the following pattern:
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* @code
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* pp::CompletionCallback callback = factory_.NewOptionalCallback(...);
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* int32_t result = message_loop.PostWork(callback);
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* if (result != PP_OK)
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* callback.Run(result);
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* @endcode
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* This will run the callback with an error value, and assumes that the
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* implementation of your callback checks the "result" argument and returns
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* immediately on error.
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*/
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struct PPB_MessageLoop_1_0 {
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/**
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* Creates a message loop resource.
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*
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* This may be called from any thread. After your thread starts but before
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* issuing any other PPAPI calls on it, you must associate it with a message
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* loop by calling AttachToCurrentThread.
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*/
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PP_Resource (*Create)(PP_Instance instance);
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/**
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* Returns a resource identifying the message loop for the main thread. The
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* main thread always has a message loop created by the system.
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*/
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PP_Resource (*GetForMainThread)(void);
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/**
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* Returns a reference to the PPB_MessageLoop object attached to the current
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* thread. If there is no attached message loop, the return value will be 0.
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*/
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PP_Resource (*GetCurrent)(void);
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/**
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* Sets the given message loop resource as being the associated message loop
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* for the currently running thread.
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*
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* You must call this function exactly once on a thread before making any
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* PPAPI calls. A message loop can only be attached to one thread, and the
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* message loop can not be changed later. The message loop will be attached
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* as long as the thread is running or until you quit with should_destroy
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* set to PP_TRUE.
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*
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* If this function fails, attempting to run the message loop will fail.
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* Note that you can still post work to the message loop: it will get queued
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* up should the message loop eventually be successfully attached and run.
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*
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* @return
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* - PP_OK: The message loop was successfully attached to the thread and is
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* ready to use.
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* - PP_ERROR_BADRESOURCE: The given message loop resource is invalid.
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* - PP_ERROR_INPROGRESS: The current thread already has a message loop
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* attached. This will always be the case for the main thread, which has
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* an implicit system-created message loop attached.
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* - PP_ERROR_WRONG_THREAD: The current thread type can not have a message
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* loop attached to it. See the interface level discussion about these
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* special threads, which include realtime audio threads.
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*/
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int32_t (*AttachToCurrentThread)(PP_Resource message_loop);
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/**
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* Runs the thread message loop. Running the message loop is required for you
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* to get issued completion callbacks on the thread.
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*
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* The message loop identified by the argument must have been previously
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* successfully attached to the current thread.
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*
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* You may not run nested message loops. Since the main thread has an
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* implicit message loop that the system runs, you may not call Run on the
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* main thread.
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*
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* @return
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* - PP_OK: The message loop was successfully run. Note that on
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* success, the message loop will only exit when you call PostQuit().
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* - PP_ERROR_BADRESOURCE: The given message loop resource is invalid.
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* - PP_ERROR_WRONG_THREAD: You are attempting to run a message loop that
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* has not been successfully attached to the current thread. Call
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* AttachToCurrentThread().
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* - PP_ERROR_INPROGRESS: You are attempting to call Run in a nested
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* fashion (Run is already on the stack). This will occur if you attempt
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* to call run on the main thread's message loop (see above).
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*/
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int32_t (*Run)(PP_Resource message_loop);
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/**
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* Schedules work to run on the given message loop. This may be called from
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* any thread. Posted work will be executed in the order it was posted when
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* the message loop is Run().
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*
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* @param message_loop The message loop resource.
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*
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* @param callback The completion callback to execute from the message loop.
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*
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* @param delay_ms The number of milliseconds to delay execution of the given
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* completion callback. Passing 0 means it will get queued normally and
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* executed in order.
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*
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*
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* The completion callback will be called with PP_OK as the "result" parameter
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* if it is run normally. It is good practice to check for PP_OK and return
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* early otherwise.
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*
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* The "required" flag on the completion callback is ignored. If there is an
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* error posting your callback, the error will be returned from PostWork and
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* the callback will never be run (because there is no appropriate place to
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* run your callback with an error without causing unexpected threading
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* problems). If you associate memory with the completion callback (for
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* example, you're using the C++ CompletionCallbackFactory), you will need to
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* free this or manually run the callback. See "Destruction and error
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* handling" above.
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*
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*
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* You can call this function before the message loop has started and the
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* work will get queued until the message loop is run. You can also post
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* work after the message loop has exited as long as should_destroy was
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* PP_FALSE. It will be queued until the next invocation of Run().
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*
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* @return
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* - PP_OK: The work was posted to the message loop's queue. As described
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* above, this does not mean that the work has been or will be executed
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* (if you never run the message loop after posting).
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* - PP_ERROR_BADRESOURCE: The given message loop resource is invalid.
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* - PP_ERROR_BADARGUMENT: The function pointer for the completion callback
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* is null (this will be the case if you pass PP_BlockUntilComplete()).
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* - PP_ERROR_FAILED: The message loop has been destroyed.
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*/
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int32_t (*PostWork)(PP_Resource message_loop,
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struct PP_CompletionCallback callback,
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int64_t delay_ms);
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/**
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* Posts a quit message to the given message loop's work queue. Work posted
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* before that point will be processed before quitting.
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*
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* This may be called on the message loop registered for the current thread,
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* or it may be called on the message loop registered for another thread. It
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* is an error to attempt to PostQuit() the main thread loop.
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*
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* @param should_destroy Marks the message loop as being in a destroyed state
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* and prevents further posting of messages.
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*
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* If you quit a message loop without setting should_destroy, it will still
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* be attached to the thread and you can still run it again by calling Run()
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* again. If you destroy it, it will be detached from the current thread.
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*
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* @return
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* - PP_OK: The request to quit was successfully posted.
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* - PP_ERROR_BADRESOURCE: The message loop was invalid.
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* - PP_ERROR_WRONG_THREAD: You are attempting to quit the main thread.
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* The main thread's message loop is managed by the system and can't be
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* quit.
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*/
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int32_t (*PostQuit)(PP_Resource message_loop, PP_Bool should_destroy);
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};
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typedef struct PPB_MessageLoop_1_0 PPB_MessageLoop;
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/**
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* @}
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*/
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#endif /* PPAPI_C_PPB_MESSAGE_LOOP_H_ */
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