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9 years ago
/******************************************************************************
* Copyright © 2014-2016 The SuperNET Developers. *
* *
* See the AUTHORS, DEVELOPER-AGREEMENT and LICENSE files at *
* the top-level directory of this distribution for the individual copyright *
* holder information and the developer policies on copyright and licensing. *
* *
* Unless otherwise agreed in a custom licensing agreement, no part of the *
* SuperNET software, including this file may be copied, modified, propagated *
* or distributed except according to the terms contained in the LICENSE file *
* *
* Removal or modification of this copyright notice is prohibited. *
* *
******************************************************************************/
#ifndef PANGEA777_H
#define PANGEA777_H
#include "iguana777.h"
#define TEST_TRANSPORT "http://"
#define _PANGEA_MAXTHREADS 9
#define PANGEA_MINRAKE_MILLIS 5
#define PANGEA_USERTIMEOUT 60
#define PANGEA_MAX_HOSTRAKE 5
#define PANGEA_BTCMAXRAKE (SATOSHIDEN / 100)
#define PANGEA_MAXRAKE (3 * SATOSHIDEN)
#define PANGEA_HANDGAP 30
#define PANGEA_PAUSE 5
#define CARDS777_MAXCARDS 52
#define CARDS777_MAXPLAYERS 9
#define CARDS777_FOLD -1
#define CARDS777_START 1
#define CARDS777_ANTE 2
#define CARDS777_SMALLBLIND 3
#define CARDS777_BIGBLIND 4
#define CARDS777_CHECK 5
#define CARDS777_CALL 6
#define CARDS777_BET 7
#define CARDS777_RAISE 8
#define CARDS777_FULLRAISE 9
#define CARDS777_SENTCARDS 10
#define CARDS777_ALLIN 11
#define CARDS777_FACEUP 12
#define CARDS777_WINNINGS 13
#define CARDS777_RAKES 14
#define CARDS777_CHANGES 15
#define CARDS777_SNAPSHOT 16
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struct cards777_privdata
{
bits256 holecards[2],mypriv,mypub,*audits,*outcards,*xoverz;
//,*reconstructed[CARDS777_MAXPLAYERS],*mofn[CARDS777_MAXPLAYERS][CARDS777_MAXPLAYERS];
uint8_t *myshares[CARDS777_MAXPLAYERS],*allshares;
uint8_t hole[2],cardis[2],automuck,autofold,myind;
bits256 data[];
};
struct hand_info
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{
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bits256 checkprod,cardpubs[CARDS777_MAXCARDS + 1 + CARDS777_MAXPLAYERS],community256[5];
bits256 final[CARDS777_MAXCARDS * CARDS777_MAXPLAYERS],cards[CARDS777_MAXPLAYERS][2];
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bits256 othercardpubs[CARDS777_MAXPLAYERS];
int64_t betsize,lastraise,betsizesnapshot;
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uint32_t starttime,handmask,lastbettor,startdecktime,betstarted,finished,encodestarted;
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int32_t sentencoded,gotfinal;
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uint32_t readymask,summaries,mismatches,cardi,userinput_starttime,handranks;
uint8_t button,numactions,undergun,community[5],sharenrs[CARDS777_MAXPLAYERS][255];
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};
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struct player_info
9 years ago
{
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bits256 playerpub;
struct iguana_peer *addr;
uint64_t ipbits,nxt64bits,havemask;
many changes blockexplorer tab: needs to allow to input height, blockhash or txid. also please display images/BTC_blocks.jpg below the text as a w800 x h400 bitmap, which is active using the mouse api for coin management, below the active coins have a form that arbitrary json can be input with an add button to the right that will call "addcoin" API. this way I can test adding new coins dynamically. dont worry if it doesnt work, just as long as it submits the json to the C code. I am pretty sure I need to do some debugging of this peers management is not working for me at all. maybe it is due to bad internet. On initialization you need to read in the confs/BTCD_peers.txt from the native filesystem and save it into the chrome app filesystem. same thing for confs/BTCD_hdrs.txt. But this is only to be done if there isnt already such a file inside chrome. if there is, only do it upon a button invoked by the user. the reason is that the pexe is updating this file with the latest. Maybe it is nice to have an "extract" button that will copy out from the chrome storage into the native filesystem. There is also the manifest issue about localstorage vs chrome.localstorage. not sure what is needed to be done, but certainly a priority to get it so everything works as a chrome app. I know before it was making ramchain files inside the chrome filesystem, so it is probably things the GUI is doing. maybe in the settings tab, which has obsolete stuff that can be removed. anyway, the issue about files existing in the native filesystem -> chrome and optionally extracting them is an issue for the confs files and .html template files used to autogenerate the port7778, maybe other files are affected. i think we need a way to have a list of hardcoded files that are just copied into chrome on startup if they dont exist already (or if possible copy over if the native version is bigger?) and buttons to extract them for debug tab: THREE_STRINGS(SuperNET,encryptjson,passphrase,permanentfile,anything); TWO_STRINGS(SuperNET,decryptjson,passphrase,permanentfile); at the top of page a way to put in passphrase and optional permanentfile along with arbitrary json. The standard form template has no easy way to describe to pass in everything as it is oriented to specific fields. but the encryptjson API saves all the fields, so the arbitrary json from the form needs to be combined at the same level as the "agent", "method", etc. I know, not the best, but internally it makes it easier. so {"agent":"SuperNET","method":"encryptjson","passphrase":"<passphrase>"," permanentfile":"<filename>","fromform":"valuefromform","fromform2":"valu efromform2",...rest of form at top level} then this will save it into a file with crazy number (it is a hash like txid) but given the same passphrase and filename, it will regenerate this hash so you dont actually have to store it, but it helps during debugging. for the filename, we must warn quite strongly to the user that if the file is ever lost or even changed in any way that the data will not be recoverable. also best to not allow the user to specify a file that does not exist. I think at this point chrome app version gets a bit tricky. we could simply push the native file into the chrome storage, but then an attacker who gets access to the computer could just get a list of these files and it really wont be much protection. So that means if a filename is specified, it needs to be copied into the chrome space, then immediately deleted... ok, this seems like not a good approach. let us make it so that the permanentfile option is not available from the chrome app, but only if the native version is running. that way we sidestep the issue of the pexe not having access to the specified file. Speaking of native vs pexe, on the startup page we should have a radio button that allows the user to select which the GUI will talk to. It should default based on a self test to the more likely value, but it is possible that the user wants to use the native version, even if the pexe is running. another thing to have on the startup page is a simple login: THREE_STRINGS(SuperNET,login,passphrase,permanentfile,handle); ZERO_ARGS(SuperNET,logout); ZERO_ARGS(SuperNET,activehandle); the handle is a human readable name that is associated with the passphrase/permanentfile. There can only be one active account (though it will be possible to associate different accounts with tradebots). use the activehandle API to find out who is logged in and the associated addresses and pubkeys The above is not yet tested so if it doesnt work, dont fret, just let me know. Once set the handle can be displayed in various places to let the user know which account is logged in. The standard 12 dictionary word passphrases should be used, but any string can be sent in as the password for Pangea: INT_AND_ARRAY(pangea,host,minplayers,params); ZERO_ARGS(pangea,lobby); HASH_AND_STRING(pangea,join,tablehash,handle); HASH_AND_INT(pangea,buyin,tablehash,numchips); HASH_ARG(pangea,start,tablehash); // by host only HASH_ARG(pangea,status,tablehash); HASH_ARG(pangea,call,tablehash); HASH_ARG(pangea,check,tablehash); HASH_AND_INT(pangea,raise,tablehash,numchips); HASH_AND_INT(pangea,bet,tablehash,numchips); HASH_ARG(pangea,fold,tablehash); HASH_AND_STRING(pangea,mode,tablehash,modestr); HASH_ARG(pangea,history,tablehash); HASH_AND_INT(pangea,handhistory,tablehash,hand); The first thing that is done is a "host" by any node. the "params" should be an arbitrary json (like encryptjson) as it needs to be at the top level and it has quite a few different parameters still subject to change. The lobby API will just display all the hosted tables. once a table exists, players can join and then buyin. the buyin is denominated in chips, each chip's value is determined by the host's initial parameters. once there are enough players joined with adequate buyin's verified, the host will be able to do a start. if done before it will (eventually) give an error. for now it will just proceed. The host and players that have joined a tablehash, need to do regular status calls to see if the game has started. Probably just once per 5 or even 10 seconds is fine before the start. Once the game starts (the status will have this info) then once per second polling is needed. Then when it is your turn (as indicated by status) you need to do one of the 5 actions (fold, call, check, raise, bet). do not worry if you dont understand what all these do, just allow the user to do any of these. I guess it is possible to submit it ahead of time. I will support internally remembering the most recent action done prior to it being your turn. once it is your turn and an action is sent to the table, it is too late to change. The last API calls are for getting handhistory where hand is 0 to N-1, being the numbering of the hands played at that table. if just history, all the history for all hands at the table is coming back, so it could be quite big. probably I will make it a summary, but for the GUI just display the returned values. the mode is to change some poker specific modes, so just allow there to be a string entered. do not worry about understanding the pokerness of the API, just the overall flow: host -> creates, join/buyin -> fills up player slots, start -> starts the game status -> to determine when the game starts (or if it is cancelled) and once started actions -> game specific but basically just (button + arg) that is the user input results are via status for current game and history for past ones please try to do the above logic in a generic way so it can be reused for other games. The basic flow should be the same for almost all multiplayer turn based games and even for multiplayer realtime games For InstantDEX: on the apikeypair/userid there needs to be two modes. one for when there is no stored apikey and the current form is fine, just need to make it wider as most apikeys are quite long. Now once there is an apikey saved all that is needed is the passphrase to unlock it. So here is where the encrptjson/decryptjson is used. When saving the apikey for the first time, it can be: a) not saved -> nothing extra to do b) saved without password -> you can just save to a file and use it to load it back in. use confs dir confs/instantdex.exchange.api or something like that c) saved with password (optional filename for native) -> probably best to save in the confs dir to indicate that there is an encrypted file for this, so just that and not the actual passphrase in the file with the above, when the exchange is selected, you can see if the confs file exists and if it has the plaintext, just populate the field, if not, then indicate that a passphrase is needed. if the user provides the passphrase, then decryptjson and populate the fields and autosubmit. A special case is to encrypt the apikeys with the passphrase used when logging in. This is only available if the checkbox to "remember passphrase during session" is set on the main iguana login screen. (i forgot to mention that checkbox!) So the login passphrase is stored in memory, then the GUI simply uses that + encryptjson for storing/decrypting. I would imagine that storing in the confs file that it is encrypted using "handle"'s account login might be a good way to differentiate between this mode of password usage. OK, so we now have the insecure plaintext, the decent using handle's passphrase and paranoid different passphrase for each exchange (with additional permanentfile for native versions) "SUPPORT" -> "SUPPORTS" just a typo and "allpairs" API is missing from the selection Might as well add a "tradebots" tab: THREE_STRINGS_AND_DOUBLE(tradebot,monitor,exchange,base,rel,commission); STRING_AND_DOUBLE(tradebot,monitorall,exchange,commission); THREE_STRINGS(tradebot,unmonitor,exchange,base,rel); THREE_STRINGS_AND_THREE_DOUBLES(tradebot,accumulate,exchange,base,rel,pr ice,volume,duration); THREE_STRINGS_AND_THREE_DOUBLES(tradebot,divest,exchange,base,rel,price, volume,duration); STRING_ARG(tradebot,activebots,exchange); TWO_STRINGS(tradebot,status,exchange,botid); TWO_STRINGS(tradebot,pause,exchange,botid); TWO_STRINGS(tradebot,stop,exchange,botid); TWO_STRINGS(tradebot,resume,exchange,botid); the above are API for exchange specific bots, most should be self-explanatory. bots are created via "accumulate" or "divest" API call. it returns botid. once created, you can do status, pause, stop, resume to a botid. and an activebots API call lists all the active bots for an exchange. duration is in seconds the "monitor" API starts background monitoring of a specific base/rel, "unmonitor" stops this. "monitorall" just does a monitor to the entire list of "allpairs" for that exchange. Keep in mind that doing a monitorall will not add load to an exchange as the request to each exchange is governed by pollgap, but if you have 3 things monitored, it will take 3*pollgap + time each one takes to execute. and if N are monitored it is N*pollgap + time of each, with the "time of each" possibly taking a very long time. And one final request for today: Bitmap tab. It should be an active bitmap using mouse api. either a dropdown to select the bitmap or a form entry. then the rest of the page (resize the bitmap to the page size) being the active bitmap. So on a small screen the bitmap is smaller x/y dimensions and larger on larger screens. plz make sure the proper dimensions are communicated to the pexe via API if it ever is changed. @vineet.bhargav86: I changed the "passphrase" fieldname to "password" for the encryptjson/decryptjson related API. The reason is that the password is like a wallet password and is only local, so it doesnt need to be as high entropy as passphrase. I also added a field to the login API as I realized that the 12 word "passphrase" is the payload and usually wont be sent in: FOUR_STRINGS(SuperNET,login,handle,password,permanentfile,passphrase); using "abiglongpassword" for the passphrase -> {"pubkey":"6c469ba10b40b3eb9d1dba569d7f929d55a29d8f97cd5425907ef2f38f906 209","RS":"NXT-KGV9-DXX8-TM86-DXR96","NXT":"12834974574569896807","btcpu bkey":"024e7641dc947b211bc30fe3339765258902794687b227121fc217284f9d8503c 8","rmd160":"33453c24914db7b77069b7ea24df44f6be145938","BTC":"15g6QK2dSd iW9ZTQEnnJxKrSph6uP7uU23","BTCD":"RDxHUpuv3TX5DZpbhxmS3rBeaxZW1fvYvC","r esult":"success","handle":"test","tag":"14805226009240621255"} and if you use that to log into NXT, it gives the same address. The BTC and BTCD addresses are all derived from the same privkey so they are all interchangeable with the NXT address. The user can therefore select which coin's addressing they are most comfortable with I also added an "allin" action API for pangea. all the action API will autocalculate the number of chips if passed in 0 for numchips ***************** security issue ******** please dont use the GET URL method when dealing with passphrase!!! Those URL's tend to get logged and available in browser histories. so anything dealing with the actual passphrase needs to use the postCall form or POST
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int64_t balance,buyinamount,bets,won,snapshot,actualbet;
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uint32_t handrank;
uint8_t hand[7];
many changes blockexplorer tab: needs to allow to input height, blockhash or txid. also please display images/BTC_blocks.jpg below the text as a w800 x h400 bitmap, which is active using the mouse api for coin management, below the active coins have a form that arbitrary json can be input with an add button to the right that will call "addcoin" API. this way I can test adding new coins dynamically. dont worry if it doesnt work, just as long as it submits the json to the C code. I am pretty sure I need to do some debugging of this peers management is not working for me at all. maybe it is due to bad internet. On initialization you need to read in the confs/BTCD_peers.txt from the native filesystem and save it into the chrome app filesystem. same thing for confs/BTCD_hdrs.txt. But this is only to be done if there isnt already such a file inside chrome. if there is, only do it upon a button invoked by the user. the reason is that the pexe is updating this file with the latest. Maybe it is nice to have an "extract" button that will copy out from the chrome storage into the native filesystem. There is also the manifest issue about localstorage vs chrome.localstorage. not sure what is needed to be done, but certainly a priority to get it so everything works as a chrome app. I know before it was making ramchain files inside the chrome filesystem, so it is probably things the GUI is doing. maybe in the settings tab, which has obsolete stuff that can be removed. anyway, the issue about files existing in the native filesystem -> chrome and optionally extracting them is an issue for the confs files and .html template files used to autogenerate the port7778, maybe other files are affected. i think we need a way to have a list of hardcoded files that are just copied into chrome on startup if they dont exist already (or if possible copy over if the native version is bigger?) and buttons to extract them for debug tab: THREE_STRINGS(SuperNET,encryptjson,passphrase,permanentfile,anything); TWO_STRINGS(SuperNET,decryptjson,passphrase,permanentfile); at the top of page a way to put in passphrase and optional permanentfile along with arbitrary json. The standard form template has no easy way to describe to pass in everything as it is oriented to specific fields. but the encryptjson API saves all the fields, so the arbitrary json from the form needs to be combined at the same level as the "agent", "method", etc. I know, not the best, but internally it makes it easier. so {"agent":"SuperNET","method":"encryptjson","passphrase":"<passphrase>"," permanentfile":"<filename>","fromform":"valuefromform","fromform2":"valu efromform2",...rest of form at top level} then this will save it into a file with crazy number (it is a hash like txid) but given the same passphrase and filename, it will regenerate this hash so you dont actually have to store it, but it helps during debugging. for the filename, we must warn quite strongly to the user that if the file is ever lost or even changed in any way that the data will not be recoverable. also best to not allow the user to specify a file that does not exist. I think at this point chrome app version gets a bit tricky. we could simply push the native file into the chrome storage, but then an attacker who gets access to the computer could just get a list of these files and it really wont be much protection. So that means if a filename is specified, it needs to be copied into the chrome space, then immediately deleted... ok, this seems like not a good approach. let us make it so that the permanentfile option is not available from the chrome app, but only if the native version is running. that way we sidestep the issue of the pexe not having access to the specified file. Speaking of native vs pexe, on the startup page we should have a radio button that allows the user to select which the GUI will talk to. It should default based on a self test to the more likely value, but it is possible that the user wants to use the native version, even if the pexe is running. another thing to have on the startup page is a simple login: THREE_STRINGS(SuperNET,login,passphrase,permanentfile,handle); ZERO_ARGS(SuperNET,logout); ZERO_ARGS(SuperNET,activehandle); the handle is a human readable name that is associated with the passphrase/permanentfile. There can only be one active account (though it will be possible to associate different accounts with tradebots). use the activehandle API to find out who is logged in and the associated addresses and pubkeys The above is not yet tested so if it doesnt work, dont fret, just let me know. Once set the handle can be displayed in various places to let the user know which account is logged in. The standard 12 dictionary word passphrases should be used, but any string can be sent in as the password for Pangea: INT_AND_ARRAY(pangea,host,minplayers,params); ZERO_ARGS(pangea,lobby); HASH_AND_STRING(pangea,join,tablehash,handle); HASH_AND_INT(pangea,buyin,tablehash,numchips); HASH_ARG(pangea,start,tablehash); // by host only HASH_ARG(pangea,status,tablehash); HASH_ARG(pangea,call,tablehash); HASH_ARG(pangea,check,tablehash); HASH_AND_INT(pangea,raise,tablehash,numchips); HASH_AND_INT(pangea,bet,tablehash,numchips); HASH_ARG(pangea,fold,tablehash); HASH_AND_STRING(pangea,mode,tablehash,modestr); HASH_ARG(pangea,history,tablehash); HASH_AND_INT(pangea,handhistory,tablehash,hand); The first thing that is done is a "host" by any node. the "params" should be an arbitrary json (like encryptjson) as it needs to be at the top level and it has quite a few different parameters still subject to change. The lobby API will just display all the hosted tables. once a table exists, players can join and then buyin. the buyin is denominated in chips, each chip's value is determined by the host's initial parameters. once there are enough players joined with adequate buyin's verified, the host will be able to do a start. if done before it will (eventually) give an error. for now it will just proceed. The host and players that have joined a tablehash, need to do regular status calls to see if the game has started. Probably just once per 5 or even 10 seconds is fine before the start. Once the game starts (the status will have this info) then once per second polling is needed. Then when it is your turn (as indicated by status) you need to do one of the 5 actions (fold, call, check, raise, bet). do not worry if you dont understand what all these do, just allow the user to do any of these. I guess it is possible to submit it ahead of time. I will support internally remembering the most recent action done prior to it being your turn. once it is your turn and an action is sent to the table, it is too late to change. The last API calls are for getting handhistory where hand is 0 to N-1, being the numbering of the hands played at that table. if just history, all the history for all hands at the table is coming back, so it could be quite big. probably I will make it a summary, but for the GUI just display the returned values. the mode is to change some poker specific modes, so just allow there to be a string entered. do not worry about understanding the pokerness of the API, just the overall flow: host -> creates, join/buyin -> fills up player slots, start -> starts the game status -> to determine when the game starts (or if it is cancelled) and once started actions -> game specific but basically just (button + arg) that is the user input results are via status for current game and history for past ones please try to do the above logic in a generic way so it can be reused for other games. The basic flow should be the same for almost all multiplayer turn based games and even for multiplayer realtime games For InstantDEX: on the apikeypair/userid there needs to be two modes. one for when there is no stored apikey and the current form is fine, just need to make it wider as most apikeys are quite long. Now once there is an apikey saved all that is needed is the passphrase to unlock it. So here is where the encrptjson/decryptjson is used. When saving the apikey for the first time, it can be: a) not saved -> nothing extra to do b) saved without password -> you can just save to a file and use it to load it back in. use confs dir confs/instantdex.exchange.api or something like that c) saved with password (optional filename for native) -> probably best to save in the confs dir to indicate that there is an encrypted file for this, so just that and not the actual passphrase in the file with the above, when the exchange is selected, you can see if the confs file exists and if it has the plaintext, just populate the field, if not, then indicate that a passphrase is needed. if the user provides the passphrase, then decryptjson and populate the fields and autosubmit. A special case is to encrypt the apikeys with the passphrase used when logging in. This is only available if the checkbox to "remember passphrase during session" is set on the main iguana login screen. (i forgot to mention that checkbox!) So the login passphrase is stored in memory, then the GUI simply uses that + encryptjson for storing/decrypting. I would imagine that storing in the confs file that it is encrypted using "handle"'s account login might be a good way to differentiate between this mode of password usage. OK, so we now have the insecure plaintext, the decent using handle's passphrase and paranoid different passphrase for each exchange (with additional permanentfile for native versions) "SUPPORT" -> "SUPPORTS" just a typo and "allpairs" API is missing from the selection Might as well add a "tradebots" tab: THREE_STRINGS_AND_DOUBLE(tradebot,monitor,exchange,base,rel,commission); STRING_AND_DOUBLE(tradebot,monitorall,exchange,commission); THREE_STRINGS(tradebot,unmonitor,exchange,base,rel); THREE_STRINGS_AND_THREE_DOUBLES(tradebot,accumulate,exchange,base,rel,pr ice,volume,duration); THREE_STRINGS_AND_THREE_DOUBLES(tradebot,divest,exchange,base,rel,price, volume,duration); STRING_ARG(tradebot,activebots,exchange); TWO_STRINGS(tradebot,status,exchange,botid); TWO_STRINGS(tradebot,pause,exchange,botid); TWO_STRINGS(tradebot,stop,exchange,botid); TWO_STRINGS(tradebot,resume,exchange,botid); the above are API for exchange specific bots, most should be self-explanatory. bots are created via "accumulate" or "divest" API call. it returns botid. once created, you can do status, pause, stop, resume to a botid. and an activebots API call lists all the active bots for an exchange. duration is in seconds the "monitor" API starts background monitoring of a specific base/rel, "unmonitor" stops this. "monitorall" just does a monitor to the entire list of "allpairs" for that exchange. Keep in mind that doing a monitorall will not add load to an exchange as the request to each exchange is governed by pollgap, but if you have 3 things monitored, it will take 3*pollgap + time each one takes to execute. and if N are monitored it is N*pollgap + time of each, with the "time of each" possibly taking a very long time. And one final request for today: Bitmap tab. It should be an active bitmap using mouse api. either a dropdown to select the bitmap or a form entry. then the rest of the page (resize the bitmap to the page size) being the active bitmap. So on a small screen the bitmap is smaller x/y dimensions and larger on larger screens. plz make sure the proper dimensions are communicated to the pexe via API if it ever is changed. @vineet.bhargav86: I changed the "passphrase" fieldname to "password" for the encryptjson/decryptjson related API. The reason is that the password is like a wallet password and is only local, so it doesnt need to be as high entropy as passphrase. I also added a field to the login API as I realized that the 12 word "passphrase" is the payload and usually wont be sent in: FOUR_STRINGS(SuperNET,login,handle,password,permanentfile,passphrase); using "abiglongpassword" for the passphrase -> {"pubkey":"6c469ba10b40b3eb9d1dba569d7f929d55a29d8f97cd5425907ef2f38f906 209","RS":"NXT-KGV9-DXX8-TM86-DXR96","NXT":"12834974574569896807","btcpu bkey":"024e7641dc947b211bc30fe3339765258902794687b227121fc217284f9d8503c 8","rmd160":"33453c24914db7b77069b7ea24df44f6be145938","BTC":"15g6QK2dSd iW9ZTQEnnJxKrSph6uP7uU23","BTCD":"RDxHUpuv3TX5DZpbhxmS3rBeaxZW1fvYvC","r esult":"success","handle":"test","tag":"14805226009240621255"} and if you use that to log into NXT, it gives the same address. The BTC and BTCD addresses are all derived from the same privkey so they are all interchangeable with the NXT address. The user can therefore select which coin's addressing they are most comfortable with I also added an "allin" action API for pangea. all the action API will autocalculate the number of chips if passed in 0 for numchips ***************** security issue ******** please dont use the GET URL method when dealing with passphrase!!! Those URL's tend to get logged and available in browser histories. so anything dealing with the actual passphrase needs to use the postCall form or POST
9 years ago
int8_t ind,action,betstatus,turni,actualaction;
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char handle[32];
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};
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struct game_info
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{
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bits256 tablehash,gamehash;
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uint8_t M,N,numcards,ismine;
uint32_t numactive,allocsize,rakemillis,minbuyin,maxbuyin,minplayers,maxplayers,opentime,started,finished;
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uint64_t maxrake,hostrake,bigblind,ante,pangearake,hostipbits,creatorbits;
struct player_info P[CARDS777_MAXPLAYERS];
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};
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struct table_info
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{
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struct queueitem DL; queue_t stateQ[2];
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struct table_info *next,*prev; struct game_info G; // must be at top of table_info
struct player_info *active[CARDS777_MAXPLAYERS];
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uint32_t numhands,summarysize,timestamp; int64_t hostrake,pangearake;
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struct hand_info hand; int64_t snapshot[CARDS777_MAXPLAYERS];
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uint8_t summary[65536];
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struct cards777_privdata priv;
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};
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9 years ago
struct tournament_info
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{
9 years ago
struct tournament_info *next,*prev;
struct table_info *tables;
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};
9 years ago
struct pangea_info
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{
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struct table_info *tables,*mytable;
struct tournament_info *tournaments;
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};
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extern int32_t Debuglevel;
bits256 xoverz_donna(bits256 a);
bits256 crecip_donna(bits256 a);
bits256 fmul_donna(bits256 a,bits256 b);
void calc_shares(unsigned char *shares,unsigned char *secret,int32_t size,int32_t width,int32_t M,int32_t N,unsigned char *sharenrs);
int32_t init_sharenrs(unsigned char sharenrs[255],unsigned char *orig,int32_t m,int32_t n);
struct pangea_msghdr
9 years ago
{
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// sig { bits256 sigbits,pubkey; uint64_t signer64bits; uint32_t timestamp,allocsize; };
struct acct777_sig sig __attribute__((packed));
bits256 tablehash;
char cmd[8];
int8_t turni,cardi,destplayer,myind; // ALL DATA MUST BE SERIALIZED!!!
uint8_t serialized[];
} __attribute__((packed));
#define PANGEA_ARGS struct supernet_info *myinfo,struct table_info *tp,cJSON *json
#define PANGEA_CALLARGS myinfo,tp,json
9 years ago
int32_t SuperNET_copybits(int32_t reverse,uint8_t *dest,uint8_t *src,int32_t len);
int32_t cardstr(char *cardstr,uint8_t card);
uint32_t set_handstr(char *handstr,uint8_t cards[7],int32_t verbose);
struct cards777_pubdata *cards777_allocpub(int32_t M,int32_t numcards,int32_t N);
struct cards777_privdata *cards777_allocpriv(int32_t numcards,int32_t N);
bits256 cards777_initdeck(bits256 *cards,bits256 *cardpubs,int32_t numcards,int32_t N,bits256 *playerpubs,bits256 *playerprivs);
bits256 cards777_pubkeys(bits256 *pubkeys,int32_t numcards,bits256 cmppubkey);
int32_t cards777_checkcard(bits256 *cardprivp,int32_t cardi,int32_t slot,int32_t destplayer,bits256 playerpriv,bits256 *cardpubs,int32_t numcards,bits256 card);
int32_t cards777_validate(bits256 cardpriv,bits256 final,bits256 *cardpubs,int32_t numcards,bits256 *audit,int32_t numplayers,bits256 playerpub);
bits256 cards777_decode(bits256 *seedp,bits256 *xoverz,int32_t destplayer,bits256 cipher,bits256 *outcards,int32_t numcards,int32_t N);
uint8_t *cards777_encode(bits256 *encoded,bits256 *xoverz,uint8_t *allshares,uint8_t *myshares[],uint8_t sharenrs[255],int32_t M,bits256 *ciphers,int32_t numcards,int32_t N);
9 years ago
void pangea_sendcmd(struct supernet_info *myinfo,struct table_info *tp,char *cmdstr,int32_t destplayer,uint8_t *data,int32_t datalen,int32_t cardi,int32_t turni);
void pangea_summaryadd(struct supernet_info *myinfo,struct table_info *tp,uint8_t type,void *arg0,int32_t size0,void *arg1,int32_t size1);
9 years ago
cJSON *pangea_tablejson(struct supernet_info *myinfo,struct table_info *tp);
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cJSON *pangea_lobbyjson(struct supernet_info *myinfo);
cJSON *pangea_tablestatus(struct supernet_info *myinfo,struct table_info *tp);
int64_t pangea_snapshot(struct table_info *tp,int64_t *snapshot);
int32_t pangea_slotA(struct table_info *tp);
char *pangea_dispsummary(struct supernet_info *myinfo,struct table_info *tp,int32_t verbose,uint8_t *summary,int32_t summarysize,bits256 tablehash,int32_t handid,int32_t numplayers);
int32_t pangea_parsesummary(uint8_t *typep,uint64_t *valAp,uint64_t *bits64p,bits256 *cardp,uint8_t *summary,int32_t len);
int32_t pangea_anotherhand(struct supernet_info *myinfo,struct table_info *tp,int32_t sleepflag);
void pangea_gamecreate(struct game_info *gp,uint32_t timestamp,bits256 tablehash,cJSON *json);
int32_t pangea_playerparse(struct player_info *p,cJSON *json);
int32_t pangea_newdeck(struct supernet_info *myinfo,struct table_info *tp);
int32_t pangea_tableismine(struct supernet_info *myinfo,struct table_info *tp);
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void pangea_playeradd(struct supernet_info *myinfo,struct table_info *tp,struct player_info *p,cJSON *json);
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int32_t pangea_queueprocess(struct supernet_info *myinfo,struct table_info *tp);
void pangea_update(struct supernet_info *myinfo);
9 years ago
void pangea_checkantes(struct supernet_info *myinfo,struct table_info *tp);
many changes blockexplorer tab: needs to allow to input height, blockhash or txid. also please display images/BTC_blocks.jpg below the text as a w800 x h400 bitmap, which is active using the mouse api for coin management, below the active coins have a form that arbitrary json can be input with an add button to the right that will call "addcoin" API. this way I can test adding new coins dynamically. dont worry if it doesnt work, just as long as it submits the json to the C code. I am pretty sure I need to do some debugging of this peers management is not working for me at all. maybe it is due to bad internet. On initialization you need to read in the confs/BTCD_peers.txt from the native filesystem and save it into the chrome app filesystem. same thing for confs/BTCD_hdrs.txt. But this is only to be done if there isnt already such a file inside chrome. if there is, only do it upon a button invoked by the user. the reason is that the pexe is updating this file with the latest. Maybe it is nice to have an "extract" button that will copy out from the chrome storage into the native filesystem. There is also the manifest issue about localstorage vs chrome.localstorage. not sure what is needed to be done, but certainly a priority to get it so everything works as a chrome app. I know before it was making ramchain files inside the chrome filesystem, so it is probably things the GUI is doing. maybe in the settings tab, which has obsolete stuff that can be removed. anyway, the issue about files existing in the native filesystem -> chrome and optionally extracting them is an issue for the confs files and .html template files used to autogenerate the port7778, maybe other files are affected. i think we need a way to have a list of hardcoded files that are just copied into chrome on startup if they dont exist already (or if possible copy over if the native version is bigger?) and buttons to extract them for debug tab: THREE_STRINGS(SuperNET,encryptjson,passphrase,permanentfile,anything); TWO_STRINGS(SuperNET,decryptjson,passphrase,permanentfile); at the top of page a way to put in passphrase and optional permanentfile along with arbitrary json. The standard form template has no easy way to describe to pass in everything as it is oriented to specific fields. but the encryptjson API saves all the fields, so the arbitrary json from the form needs to be combined at the same level as the "agent", "method", etc. I know, not the best, but internally it makes it easier. so {"agent":"SuperNET","method":"encryptjson","passphrase":"<passphrase>"," permanentfile":"<filename>","fromform":"valuefromform","fromform2":"valu efromform2",...rest of form at top level} then this will save it into a file with crazy number (it is a hash like txid) but given the same passphrase and filename, it will regenerate this hash so you dont actually have to store it, but it helps during debugging. for the filename, we must warn quite strongly to the user that if the file is ever lost or even changed in any way that the data will not be recoverable. also best to not allow the user to specify a file that does not exist. I think at this point chrome app version gets a bit tricky. we could simply push the native file into the chrome storage, but then an attacker who gets access to the computer could just get a list of these files and it really wont be much protection. So that means if a filename is specified, it needs to be copied into the chrome space, then immediately deleted... ok, this seems like not a good approach. let us make it so that the permanentfile option is not available from the chrome app, but only if the native version is running. that way we sidestep the issue of the pexe not having access to the specified file. Speaking of native vs pexe, on the startup page we should have a radio button that allows the user to select which the GUI will talk to. It should default based on a self test to the more likely value, but it is possible that the user wants to use the native version, even if the pexe is running. another thing to have on the startup page is a simple login: THREE_STRINGS(SuperNET,login,passphrase,permanentfile,handle); ZERO_ARGS(SuperNET,logout); ZERO_ARGS(SuperNET,activehandle); the handle is a human readable name that is associated with the passphrase/permanentfile. There can only be one active account (though it will be possible to associate different accounts with tradebots). use the activehandle API to find out who is logged in and the associated addresses and pubkeys The above is not yet tested so if it doesnt work, dont fret, just let me know. Once set the handle can be displayed in various places to let the user know which account is logged in. The standard 12 dictionary word passphrases should be used, but any string can be sent in as the password for Pangea: INT_AND_ARRAY(pangea,host,minplayers,params); ZERO_ARGS(pangea,lobby); HASH_AND_STRING(pangea,join,tablehash,handle); HASH_AND_INT(pangea,buyin,tablehash,numchips); HASH_ARG(pangea,start,tablehash); // by host only HASH_ARG(pangea,status,tablehash); HASH_ARG(pangea,call,tablehash); HASH_ARG(pangea,check,tablehash); HASH_AND_INT(pangea,raise,tablehash,numchips); HASH_AND_INT(pangea,bet,tablehash,numchips); HASH_ARG(pangea,fold,tablehash); HASH_AND_STRING(pangea,mode,tablehash,modestr); HASH_ARG(pangea,history,tablehash); HASH_AND_INT(pangea,handhistory,tablehash,hand); The first thing that is done is a "host" by any node. the "params" should be an arbitrary json (like encryptjson) as it needs to be at the top level and it has quite a few different parameters still subject to change. The lobby API will just display all the hosted tables. once a table exists, players can join and then buyin. the buyin is denominated in chips, each chip's value is determined by the host's initial parameters. once there are enough players joined with adequate buyin's verified, the host will be able to do a start. if done before it will (eventually) give an error. for now it will just proceed. The host and players that have joined a tablehash, need to do regular status calls to see if the game has started. Probably just once per 5 or even 10 seconds is fine before the start. Once the game starts (the status will have this info) then once per second polling is needed. Then when it is your turn (as indicated by status) you need to do one of the 5 actions (fold, call, check, raise, bet). do not worry if you dont understand what all these do, just allow the user to do any of these. I guess it is possible to submit it ahead of time. I will support internally remembering the most recent action done prior to it being your turn. once it is your turn and an action is sent to the table, it is too late to change. The last API calls are for getting handhistory where hand is 0 to N-1, being the numbering of the hands played at that table. if just history, all the history for all hands at the table is coming back, so it could be quite big. probably I will make it a summary, but for the GUI just display the returned values. the mode is to change some poker specific modes, so just allow there to be a string entered. do not worry about understanding the pokerness of the API, just the overall flow: host -> creates, join/buyin -> fills up player slots, start -> starts the game status -> to determine when the game starts (or if it is cancelled) and once started actions -> game specific but basically just (button + arg) that is the user input results are via status for current game and history for past ones please try to do the above logic in a generic way so it can be reused for other games. The basic flow should be the same for almost all multiplayer turn based games and even for multiplayer realtime games For InstantDEX: on the apikeypair/userid there needs to be two modes. one for when there is no stored apikey and the current form is fine, just need to make it wider as most apikeys are quite long. Now once there is an apikey saved all that is needed is the passphrase to unlock it. So here is where the encrptjson/decryptjson is used. When saving the apikey for the first time, it can be: a) not saved -> nothing extra to do b) saved without password -> you can just save to a file and use it to load it back in. use confs dir confs/instantdex.exchange.api or something like that c) saved with password (optional filename for native) -> probably best to save in the confs dir to indicate that there is an encrypted file for this, so just that and not the actual passphrase in the file with the above, when the exchange is selected, you can see if the confs file exists and if it has the plaintext, just populate the field, if not, then indicate that a passphrase is needed. if the user provides the passphrase, then decryptjson and populate the fields and autosubmit. A special case is to encrypt the apikeys with the passphrase used when logging in. This is only available if the checkbox to "remember passphrase during session" is set on the main iguana login screen. (i forgot to mention that checkbox!) So the login passphrase is stored in memory, then the GUI simply uses that + encryptjson for storing/decrypting. I would imagine that storing in the confs file that it is encrypted using "handle"'s account login might be a good way to differentiate between this mode of password usage. OK, so we now have the insecure plaintext, the decent using handle's passphrase and paranoid different passphrase for each exchange (with additional permanentfile for native versions) "SUPPORT" -> "SUPPORTS" just a typo and "allpairs" API is missing from the selection Might as well add a "tradebots" tab: THREE_STRINGS_AND_DOUBLE(tradebot,monitor,exchange,base,rel,commission); STRING_AND_DOUBLE(tradebot,monitorall,exchange,commission); THREE_STRINGS(tradebot,unmonitor,exchange,base,rel); THREE_STRINGS_AND_THREE_DOUBLES(tradebot,accumulate,exchange,base,rel,pr ice,volume,duration); THREE_STRINGS_AND_THREE_DOUBLES(tradebot,divest,exchange,base,rel,price, volume,duration); STRING_ARG(tradebot,activebots,exchange); TWO_STRINGS(tradebot,status,exchange,botid); TWO_STRINGS(tradebot,pause,exchange,botid); TWO_STRINGS(tradebot,stop,exchange,botid); TWO_STRINGS(tradebot,resume,exchange,botid); the above are API for exchange specific bots, most should be self-explanatory. bots are created via "accumulate" or "divest" API call. it returns botid. once created, you can do status, pause, stop, resume to a botid. and an activebots API call lists all the active bots for an exchange. duration is in seconds the "monitor" API starts background monitoring of a specific base/rel, "unmonitor" stops this. "monitorall" just does a monitor to the entire list of "allpairs" for that exchange. Keep in mind that doing a monitorall will not add load to an exchange as the request to each exchange is governed by pollgap, but if you have 3 things monitored, it will take 3*pollgap + time each one takes to execute. and if N are monitored it is N*pollgap + time of each, with the "time of each" possibly taking a very long time. And one final request for today: Bitmap tab. It should be an active bitmap using mouse api. either a dropdown to select the bitmap or a form entry. then the rest of the page (resize the bitmap to the page size) being the active bitmap. So on a small screen the bitmap is smaller x/y dimensions and larger on larger screens. plz make sure the proper dimensions are communicated to the pexe via API if it ever is changed. @vineet.bhargav86: I changed the "passphrase" fieldname to "password" for the encryptjson/decryptjson related API. The reason is that the password is like a wallet password and is only local, so it doesnt need to be as high entropy as passphrase. I also added a field to the login API as I realized that the 12 word "passphrase" is the payload and usually wont be sent in: FOUR_STRINGS(SuperNET,login,handle,password,permanentfile,passphrase); using "abiglongpassword" for the passphrase -> {"pubkey":"6c469ba10b40b3eb9d1dba569d7f929d55a29d8f97cd5425907ef2f38f906 209","RS":"NXT-KGV9-DXX8-TM86-DXR96","NXT":"12834974574569896807","btcpu bkey":"024e7641dc947b211bc30fe3339765258902794687b227121fc217284f9d8503c 8","rmd160":"33453c24914db7b77069b7ea24df44f6be145938","BTC":"15g6QK2dSd iW9ZTQEnnJxKrSph6uP7uU23","BTCD":"RDxHUpuv3TX5DZpbhxmS3rBeaxZW1fvYvC","r esult":"success","handle":"test","tag":"14805226009240621255"} and if you use that to log into NXT, it gives the same address. The BTC and BTCD addresses are all derived from the same privkey so they are all interchangeable with the NXT address. The user can therefore select which coin's addressing they are most comfortable with I also added an "allin" action API for pangea. all the action API will autocalculate the number of chips if passed in 0 for numchips ***************** security issue ******** please dont use the GET URL method when dealing with passphrase!!! Those URL's tend to get logged and available in browser histories. so anything dealing with the actual passphrase needs to use the postCall form or POST
9 years ago
int32_t pangea_playerbet(struct supernet_info *myinfo,int64_t *actualbetp,struct table_info *tp,struct player_info *player,int64_t bet,int32_t action);
9 years ago
int32_t pangea_sidepots(struct supernet_info *myinfo,struct table_info *tp,int32_t dispflag,int64_t sidepots[CARDS777_MAXPLAYERS][CARDS777_MAXPLAYERS],int64_t *bets);
int64_t pangea_splitpot(struct supernet_info *myinfo,struct table_info *tp,uint64_t *pangearakep,int64_t sidepot[CARDS777_MAXPLAYERS],int32_t rakemillis);
9 years ago
#define PANGEA_HANDARGS struct supernet_info *myinfo,int32_t N,int32_t turni,int32_t cardi,int32_t destplayer,int32_t senderind,struct table_info *tp,uint8_t *data,int32_t datalen
#define PANGEA_HANDCALLARGS myinfo,N,turni,cardi,destplayer,senderind,tp,data,datalen
9 years ago
9 years ago
void pangea_tablecreate(PANGEA_HANDARGS,uint64_t signer64bits,uint32_t sigtimestamp,bits256 sigtablehash);
9 years ago
void pangea_newhand(PANGEA_HANDARGS); void pangea_gothand(PANGEA_HANDARGS);
void pangea_encoded(PANGEA_HANDARGS); void pangea_sentencoded(PANGEA_HANDARGS);
9 years ago
void pangea_decoded(PANGEA_HANDARGS);
9 years ago
void pangea_final(PANGEA_HANDARGS); void pangea_gotfinal(PANGEA_HANDARGS);
9 years ago
void pangea_preflop(PANGEA_HANDARGS);
void pangea_card(PANGEA_HANDARGS);
void pangea_facedown(PANGEA_HANDARGS);
void pangea_faceup(PANGEA_HANDARGS);
void pangea_turn(PANGEA_HANDARGS);
void pangea_confirm(PANGEA_HANDARGS);
void pangea_action(PANGEA_HANDARGS);
void pangea_showdown(PANGEA_HANDARGS);
void pangea_summary(PANGEA_HANDARGS);
many changes blockexplorer tab: needs to allow to input height, blockhash or txid. also please display images/BTC_blocks.jpg below the text as a w800 x h400 bitmap, which is active using the mouse api for coin management, below the active coins have a form that arbitrary json can be input with an add button to the right that will call "addcoin" API. this way I can test adding new coins dynamically. dont worry if it doesnt work, just as long as it submits the json to the C code. I am pretty sure I need to do some debugging of this peers management is not working for me at all. maybe it is due to bad internet. On initialization you need to read in the confs/BTCD_peers.txt from the native filesystem and save it into the chrome app filesystem. same thing for confs/BTCD_hdrs.txt. But this is only to be done if there isnt already such a file inside chrome. if there is, only do it upon a button invoked by the user. the reason is that the pexe is updating this file with the latest. Maybe it is nice to have an "extract" button that will copy out from the chrome storage into the native filesystem. There is also the manifest issue about localstorage vs chrome.localstorage. not sure what is needed to be done, but certainly a priority to get it so everything works as a chrome app. I know before it was making ramchain files inside the chrome filesystem, so it is probably things the GUI is doing. maybe in the settings tab, which has obsolete stuff that can be removed. anyway, the issue about files existing in the native filesystem -> chrome and optionally extracting them is an issue for the confs files and .html template files used to autogenerate the port7778, maybe other files are affected. i think we need a way to have a list of hardcoded files that are just copied into chrome on startup if they dont exist already (or if possible copy over if the native version is bigger?) and buttons to extract them for debug tab: THREE_STRINGS(SuperNET,encryptjson,passphrase,permanentfile,anything); TWO_STRINGS(SuperNET,decryptjson,passphrase,permanentfile); at the top of page a way to put in passphrase and optional permanentfile along with arbitrary json. The standard form template has no easy way to describe to pass in everything as it is oriented to specific fields. but the encryptjson API saves all the fields, so the arbitrary json from the form needs to be combined at the same level as the "agent", "method", etc. I know, not the best, but internally it makes it easier. so {"agent":"SuperNET","method":"encryptjson","passphrase":"<passphrase>"," permanentfile":"<filename>","fromform":"valuefromform","fromform2":"valu efromform2",...rest of form at top level} then this will save it into a file with crazy number (it is a hash like txid) but given the same passphrase and filename, it will regenerate this hash so you dont actually have to store it, but it helps during debugging. for the filename, we must warn quite strongly to the user that if the file is ever lost or even changed in any way that the data will not be recoverable. also best to not allow the user to specify a file that does not exist. I think at this point chrome app version gets a bit tricky. we could simply push the native file into the chrome storage, but then an attacker who gets access to the computer could just get a list of these files and it really wont be much protection. So that means if a filename is specified, it needs to be copied into the chrome space, then immediately deleted... ok, this seems like not a good approach. let us make it so that the permanentfile option is not available from the chrome app, but only if the native version is running. that way we sidestep the issue of the pexe not having access to the specified file. Speaking of native vs pexe, on the startup page we should have a radio button that allows the user to select which the GUI will talk to. It should default based on a self test to the more likely value, but it is possible that the user wants to use the native version, even if the pexe is running. another thing to have on the startup page is a simple login: THREE_STRINGS(SuperNET,login,passphrase,permanentfile,handle); ZERO_ARGS(SuperNET,logout); ZERO_ARGS(SuperNET,activehandle); the handle is a human readable name that is associated with the passphrase/permanentfile. There can only be one active account (though it will be possible to associate different accounts with tradebots). use the activehandle API to find out who is logged in and the associated addresses and pubkeys The above is not yet tested so if it doesnt work, dont fret, just let me know. Once set the handle can be displayed in various places to let the user know which account is logged in. The standard 12 dictionary word passphrases should be used, but any string can be sent in as the password for Pangea: INT_AND_ARRAY(pangea,host,minplayers,params); ZERO_ARGS(pangea,lobby); HASH_AND_STRING(pangea,join,tablehash,handle); HASH_AND_INT(pangea,buyin,tablehash,numchips); HASH_ARG(pangea,start,tablehash); // by host only HASH_ARG(pangea,status,tablehash); HASH_ARG(pangea,call,tablehash); HASH_ARG(pangea,check,tablehash); HASH_AND_INT(pangea,raise,tablehash,numchips); HASH_AND_INT(pangea,bet,tablehash,numchips); HASH_ARG(pangea,fold,tablehash); HASH_AND_STRING(pangea,mode,tablehash,modestr); HASH_ARG(pangea,history,tablehash); HASH_AND_INT(pangea,handhistory,tablehash,hand); The first thing that is done is a "host" by any node. the "params" should be an arbitrary json (like encryptjson) as it needs to be at the top level and it has quite a few different parameters still subject to change. The lobby API will just display all the hosted tables. once a table exists, players can join and then buyin. the buyin is denominated in chips, each chip's value is determined by the host's initial parameters. once there are enough players joined with adequate buyin's verified, the host will be able to do a start. if done before it will (eventually) give an error. for now it will just proceed. The host and players that have joined a tablehash, need to do regular status calls to see if the game has started. Probably just once per 5 or even 10 seconds is fine before the start. Once the game starts (the status will have this info) then once per second polling is needed. Then when it is your turn (as indicated by status) you need to do one of the 5 actions (fold, call, check, raise, bet). do not worry if you dont understand what all these do, just allow the user to do any of these. I guess it is possible to submit it ahead of time. I will support internally remembering the most recent action done prior to it being your turn. once it is your turn and an action is sent to the table, it is too late to change. The last API calls are for getting handhistory where hand is 0 to N-1, being the numbering of the hands played at that table. if just history, all the history for all hands at the table is coming back, so it could be quite big. probably I will make it a summary, but for the GUI just display the returned values. the mode is to change some poker specific modes, so just allow there to be a string entered. do not worry about understanding the pokerness of the API, just the overall flow: host -> creates, join/buyin -> fills up player slots, start -> starts the game status -> to determine when the game starts (or if it is cancelled) and once started actions -> game specific but basically just (button + arg) that is the user input results are via status for current game and history for past ones please try to do the above logic in a generic way so it can be reused for other games. The basic flow should be the same for almost all multiplayer turn based games and even for multiplayer realtime games For InstantDEX: on the apikeypair/userid there needs to be two modes. one for when there is no stored apikey and the current form is fine, just need to make it wider as most apikeys are quite long. Now once there is an apikey saved all that is needed is the passphrase to unlock it. So here is where the encrptjson/decryptjson is used. When saving the apikey for the first time, it can be: a) not saved -> nothing extra to do b) saved without password -> you can just save to a file and use it to load it back in. use confs dir confs/instantdex.exchange.api or something like that c) saved with password (optional filename for native) -> probably best to save in the confs dir to indicate that there is an encrypted file for this, so just that and not the actual passphrase in the file with the above, when the exchange is selected, you can see if the confs file exists and if it has the plaintext, just populate the field, if not, then indicate that a passphrase is needed. if the user provides the passphrase, then decryptjson and populate the fields and autosubmit. A special case is to encrypt the apikeys with the passphrase used when logging in. This is only available if the checkbox to "remember passphrase during session" is set on the main iguana login screen. (i forgot to mention that checkbox!) So the login passphrase is stored in memory, then the GUI simply uses that + encryptjson for storing/decrypting. I would imagine that storing in the confs file that it is encrypted using "handle"'s account login might be a good way to differentiate between this mode of password usage. OK, so we now have the insecure plaintext, the decent using handle's passphrase and paranoid different passphrase for each exchange (with additional permanentfile for native versions) "SUPPORT" -> "SUPPORTS" just a typo and "allpairs" API is missing from the selection Might as well add a "tradebots" tab: THREE_STRINGS_AND_DOUBLE(tradebot,monitor,exchange,base,rel,commission); STRING_AND_DOUBLE(tradebot,monitorall,exchange,commission); THREE_STRINGS(tradebot,unmonitor,exchange,base,rel); THREE_STRINGS_AND_THREE_DOUBLES(tradebot,accumulate,exchange,base,rel,pr ice,volume,duration); THREE_STRINGS_AND_THREE_DOUBLES(tradebot,divest,exchange,base,rel,price, volume,duration); STRING_ARG(tradebot,activebots,exchange); TWO_STRINGS(tradebot,status,exchange,botid); TWO_STRINGS(tradebot,pause,exchange,botid); TWO_STRINGS(tradebot,stop,exchange,botid); TWO_STRINGS(tradebot,resume,exchange,botid); the above are API for exchange specific bots, most should be self-explanatory. bots are created via "accumulate" or "divest" API call. it returns botid. once created, you can do status, pause, stop, resume to a botid. and an activebots API call lists all the active bots for an exchange. duration is in seconds the "monitor" API starts background monitoring of a specific base/rel, "unmonitor" stops this. "monitorall" just does a monitor to the entire list of "allpairs" for that exchange. Keep in mind that doing a monitorall will not add load to an exchange as the request to each exchange is governed by pollgap, but if you have 3 things monitored, it will take 3*pollgap + time each one takes to execute. and if N are monitored it is N*pollgap + time of each, with the "time of each" possibly taking a very long time. And one final request for today: Bitmap tab. It should be an active bitmap using mouse api. either a dropdown to select the bitmap or a form entry. then the rest of the page (resize the bitmap to the page size) being the active bitmap. So on a small screen the bitmap is smaller x/y dimensions and larger on larger screens. plz make sure the proper dimensions are communicated to the pexe via API if it ever is changed. @vineet.bhargav86: I changed the "passphrase" fieldname to "password" for the encryptjson/decryptjson related API. The reason is that the password is like a wallet password and is only local, so it doesnt need to be as high entropy as passphrase. I also added a field to the login API as I realized that the 12 word "passphrase" is the payload and usually wont be sent in: FOUR_STRINGS(SuperNET,login,handle,password,permanentfile,passphrase); using "abiglongpassword" for the passphrase -> {"pubkey":"6c469ba10b40b3eb9d1dba569d7f929d55a29d8f97cd5425907ef2f38f906 209","RS":"NXT-KGV9-DXX8-TM86-DXR96","NXT":"12834974574569896807","btcpu bkey":"024e7641dc947b211bc30fe3339765258902794687b227121fc217284f9d8503c 8","rmd160":"33453c24914db7b77069b7ea24df44f6be145938","BTC":"15g6QK2dSd iW9ZTQEnnJxKrSph6uP7uU23","BTCD":"RDxHUpuv3TX5DZpbhxmS3rBeaxZW1fvYvC","r esult":"success","handle":"test","tag":"14805226009240621255"} and if you use that to log into NXT, it gives the same address. The BTC and BTCD addresses are all derived from the same privkey so they are all interchangeable with the NXT address. The user can therefore select which coin's addressing they are most comfortable with I also added an "allin" action API for pangea. all the action API will autocalculate the number of chips if passed in 0 for numchips ***************** security issue ******** please dont use the GET URL method when dealing with passphrase!!! Those URL's tend to get logged and available in browser histories. so anything dealing with the actual passphrase needs to use the postCall form or POST
9 years ago
int64_t pangea_chipsvalue(struct supernet_info *myinfo,struct table_info *tp,int32_t numchips);
9 years ago
extern int32_t Debuglevel,PANGEA_MAXTHREADS,Showmode,Autofold;
#endif