/* Copyright (c) 2012 The Chromium Authors. All rights reserved.
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
/* From ppb_audio.idl modified Fri Jan 24 16:18:44 2014. */
#ifndef PPAPI_C_PPB_AUDIO_H_
#define PPAPI_C_PPB_AUDIO_H_
#include "ppapi/c/pp_bool.h"
#include "ppapi/c/pp_instance.h"
#include "ppapi/c/pp_macros.h"
#include "ppapi/c/pp_resource.h"
#include "ppapi/c/pp_stdint.h"
#include "ppapi/c/pp_time.h"
#define PPB_AUDIO_INTERFACE_1_0 "PPB_Audio;1.0"
#define PPB_AUDIO_INTERFACE_1_1 "PPB_Audio;1.1"
#define PPB_AUDIO_INTERFACE PPB_AUDIO_INTERFACE_1_1
/**
* @file
* This file defines the PPB_Audio
interface, which provides
* realtime stereo audio streaming capabilities.
*/
/**
* @addtogroup Typedefs
* @{
*/
/**
* PPB_Audio_Callback
defines the type of an audio callback
* function used to fill the audio buffer with data. Please see the
* Create() function in the PPB_Audio
interface for
* more details on this callback.
*
* @param[in] sample_buffer A buffer to fill with audio data.
* @param[in] buffer_size_in_bytes The size of the buffer in bytes.
* @param[in] latency How long before the audio data is to be presented.
* @param[inout] user_data An opaque pointer that was passed into
* PPB_Audio.Create()
.
*/
typedef void (*PPB_Audio_Callback)(void* sample_buffer,
uint32_t buffer_size_in_bytes,
PP_TimeDelta latency,
void* user_data);
typedef void (*PPB_Audio_Callback_1_0)(void* sample_buffer,
uint32_t buffer_size_in_bytes,
void* user_data);
/**
* @}
*/
/**
* @addtogroup Interfaces
* @{
*/
/**
* The PPB_Audio
interface contains pointers to several functions
* for handling audio resources. Refer to the
* Audio
* chapter in the Developer's Guide for information on using this interface.
* Please see descriptions for each PPB_Audio
and
* PPB_AudioConfig
function for more details. A C example using
* PPB_Audio
and PPB_AudioConfig
follows.
*
* Example:
*
* @code
* void audio_callback(void* sample_buffer,
* uint32_t buffer_size_in_bytes,
* void* user_data) {
* ... quickly fill in the buffer with samples and return to caller ...
* }
*
* ...Assume the application has cached the audio configuration interface in
* audio_config_interface and the audio interface in
* audio_interface...
*
* uint32_t count = audio_config_interface->RecommendSampleFrameCount(
* PP_AUDIOSAMPLERATE_44100, 4096);
* PP_Resource pp_audio_config = audio_config_interface->CreateStereo16Bit(
* pp_instance, PP_AUDIOSAMPLERATE_44100, count);
* PP_Resource pp_audio = audio_interface->Create(pp_instance, pp_audio_config,
* audio_callback, NULL);
* audio_interface->StartPlayback(pp_audio);
*
* ...audio_callback() will now be periodically invoked on a separate thread...
* @endcode
*/
struct PPB_Audio_1_1 {
/**
* Create() creates an audio resource. No sound will be heard until
* StartPlayback() is called. The callback is called with the buffer address
* and given user data whenever the buffer needs to be filled. From within the
* callback, you should not call PPB_Audio
functions. The
* callback will be called on a different thread than the one which created
* the interface. For performance-critical applications (i.e. low-latency
* audio), the callback should avoid blocking or calling functions that can
* obtain locks, such as malloc. The layout and the size of the buffer passed
* to the audio callback will be determined by the device configuration and is
* specified in the AudioConfig
documentation.
*
* @param[in] instance A PP_Instance
identifying one instance
* of a module.
* @param[in] config A PP_Resource
corresponding to an audio
* config resource.
* @param[in] audio_callback A PPB_Audio_Callback
callback
* function that the browser calls when it needs more samples to play.
* @param[in] user_data A pointer to user data used in the callback function.
*
* @return A PP_Resource
containing the audio resource if
* successful or 0 if the configuration cannot be honored or the callback is
* null.
*/
PP_Resource (*Create)(PP_Instance instance,
PP_Resource config,
PPB_Audio_Callback audio_callback,
void* user_data);
/**
* IsAudio() determines if the provided resource is an audio resource.
*
* @param[in] resource A PP_Resource
corresponding to a generic
* resource.
*
* @return A PP_Bool
containing containing PP_TRUE
* if the given resource is an Audio resource, otherwise
* PP_FALSE
.
*/
PP_Bool (*IsAudio)(PP_Resource resource);
/**
* GetCurrrentConfig() returns an audio config resource for the given audio
* resource.
*
* @param[in] config A PP_Resource
corresponding to an audio
* resource.
*
* @return A PP_Resource
containing the audio config resource if
* successful.
*/
PP_Resource (*GetCurrentConfig)(PP_Resource audio);
/**
* StartPlayback() starts the playback of the audio resource and begins
* periodically calling the callback.
*
* @param[in] config A PP_Resource
corresponding to an audio
* resource.
*
* @return A PP_Bool
containing PP_TRUE
if
* successful, otherwise PP_FALSE
. Also returns
* PP_TRUE
(and be a no-op) if called while playback is already
* in progress.
*/
PP_Bool (*StartPlayback)(PP_Resource audio);
/**
* StopPlayback() stops the playback of the audio resource.
*
* @param[in] config A PP_Resource
corresponding to an audio
* resource.
*
* @return A PP_Bool
containing PP_TRUE
if
* successful, otherwise PP_FALSE
. Also returns
* PP_TRUE
(and is a no-op) if called while playback is already
* stopped. If a callback is in progress, StopPlayback() will block until the
* callback completes.
*/
PP_Bool (*StopPlayback)(PP_Resource audio);
};
typedef struct PPB_Audio_1_1 PPB_Audio;
struct PPB_Audio_1_0 {
PP_Resource (*Create)(PP_Instance instance,
PP_Resource config,
PPB_Audio_Callback_1_0 audio_callback,
void* user_data);
PP_Bool (*IsAudio)(PP_Resource resource);
PP_Resource (*GetCurrentConfig)(PP_Resource audio);
PP_Bool (*StartPlayback)(PP_Resource audio);
PP_Bool (*StopPlayback)(PP_Resource audio);
};
/**
* @}
*/
#endif /* PPAPI_C_PPB_AUDIO_H_ */