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78 lines
2.7 KiB
78 lines
2.7 KiB
#ifndef MINGW_H
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#define MINGW_H
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#define ssize_t __int32
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#include <io.h>
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#define _USE_W32_SOCKETS 1
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#include <windows.h>
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#include "pthread.h"
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#ifndef NATIVE_WINDOWS
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#define ENOTCONN WSAENOTCONN
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#define EWOULDBLOCK WSAEWOULDBLOCK
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#define ENOBUFS WSAENOBUFS
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#define ECONNRESET WSAECONNRESET
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#define ESHUTDOWN WSAESHUTDOWN
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#define EAFNOSUPPORT WSAEAFNOSUPPORT
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#define EPROTONOSUPPORT WSAEPROTONOSUPPORT
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#define EINPROGRESS WSAEINPROGRESS
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#define EISCONN WSAEISCONN
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#define ECONNREFUSED WSAECONNREFUSED
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#define EHOSTUNREACH WSAEHOSTUNREACH
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#endif
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/* winsock doesn't feature poll(), so there is a version implemented
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* in terms of select() in mingw.c. The following definitions
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* are copied from linux man pages. A poll() macro is defined to
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* call the version in mingw.c.
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*/
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#define POLLIN 0x0001 /* There is data to read */
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#define POLLPRI 0x0002 /* There is urgent data to read */
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#define POLLOUT 0x0004 /* Writing now will not block */
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#define POLLERR 0x0008 /* Error condition */
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#define POLLHUP 0x0010 /* Hung up */
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#define POLLNVAL 0x0020 /* Invalid request: fd not open */
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struct pollfd {
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SOCKET fd; /* file descriptor */
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short events; /* requested events */
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short revents; /* returned events */
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};
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#define poll(x, y, z) win32_poll(x, y, z)
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/* These wrappers do nothing special except set the global errno variable if
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* an error occurs (winsock doesn't do this by default). They set errno
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* to unix-like values (i.e. WSAEWOULDBLOCK is mapped to EAGAIN), so code
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* outside of this file "shouldn't" have to worry about winsock specific error
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* handling.
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*/
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//#define socket(x, y, z) win32_socket(x, y, z)
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//#define connect(x, y, z) win32_connect(x, y, z)
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//#define accept(x, y, z) win32_accept(x, y, z)
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//#define shutdown(x, y) win32_shutdown(x, y)
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//#define read(x, y, z) win32_read_socket(x, y, z)
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//#define write(x, y, z) win32_write_socket(x, y, z)
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/* Winsock uses int instead of the usual socklen_t */
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typedef int socklen_t;
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int win32_poll(struct pollfd *, unsigned int, int);
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//SOCKET win32_socket(int, int, int);
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//int win32_connect(SOCKET, struct sockaddr*, socklen_t);
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//SOCKET win32_accept(SOCKET, struct sockaddr*, socklen_t *);
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//int win32_shutdown(SOCKET, int);
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//int win32_close_socket(SOCKET fd);
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//#define strtok_r(x, y, z) win32_strtok_r(x, y, z)
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//#define strsep(x,y) win32_strsep(x,y)
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char *win32_strtok_r(char *s, const char *delim, char **lasts);
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char *win32_strsep(char **stringp, const char *delim);
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ssize_t win32_read_socket(SOCKET fd, void *buf, int n);
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ssize_t win32_write_socket(SOCKET fd, void *buf, int n);
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//static inline void sleep(unsigned ms) { Sleep(ms*1000); }
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#endif
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