You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
254 lines
9.2 KiB
254 lines
9.2 KiB
/* Copyright (c) 2010 The Chromium Authors. All rights reserved.
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
#ifndef PPAPI_C_PPB_VAR_DEPRECATED_H_
|
|
#define PPAPI_C_PPB_VAR_DEPRECATED_H_
|
|
|
|
#include "ppapi/c/dev/deprecated_bool.h"
|
|
#include "ppapi/c/pp_instance.h"
|
|
#include "ppapi/c/pp_module.h"
|
|
#include "ppapi/c/pp_stdint.h"
|
|
#include "ppapi/c/pp_var.h"
|
|
|
|
struct PPP_Class_Deprecated;
|
|
|
|
#define PPB_VAR_DEPRECATED_INTERFACE_0_3 "PPB_Var(Deprecated);0.3"
|
|
#define PPB_VAR_DEPRECATED_INTERFACE PPB_VAR_DEPRECATED_INTERFACE_0_3
|
|
|
|
/**
|
|
* @file
|
|
* Defines the PPB_Var_Deprecated struct.
|
|
* See http://code.google.com/p/ppapi/wiki/InterfacingWithJavaScript
|
|
* for general information on using this interface.
|
|
* {PENDING: Should the generated doc really be pointing to methods?}
|
|
*
|
|
* @addtogroup PPB
|
|
* @{
|
|
*/
|
|
|
|
struct PPB_Var_Deprecated {
|
|
/**
|
|
* Adds a reference to the given var. If this is not a refcounted object,
|
|
* this function will do nothing so you can always call it no matter what the
|
|
* type.
|
|
*/
|
|
void (*AddRef)(struct PP_Var var);
|
|
|
|
/**
|
|
* Removes a reference to given var, deleting it if the internal refcount
|
|
* becomes 0. If the given var is not a refcounted object, this function will
|
|
* do nothing so you can always call it no matter what the type.
|
|
*/
|
|
void (*Release)(struct PP_Var var);
|
|
|
|
/**
|
|
* Creates a string var from a string. The string must be encoded in valid
|
|
* UTF-8 and is NOT NULL-terminated, the length must be specified in |len|.
|
|
* It is an error if the string is not valid UTF-8.
|
|
*
|
|
* If the length is 0, the |data| pointer will not be dereferenced and may
|
|
* be NULL. Note, however, that if you do this, the "NULL-ness" will not be
|
|
* preserved, as VarToUtf8 will never return NULL on success, even for empty
|
|
* strings.
|
|
*
|
|
* The resulting object will be a refcounted string object. It will be
|
|
* AddRef()ed for the caller. When the caller is done with it, it should be
|
|
* Release()d.
|
|
*
|
|
* On error (basically out of memory to allocate the string, or input that
|
|
* is not valid UTF-8), this function will return a Null var.
|
|
*/
|
|
struct PP_Var (*VarFromUtf8)(PP_Module module,
|
|
const char* data, uint32_t len);
|
|
|
|
/**
|
|
* Converts a string-type var to a char* encoded in UTF-8. This string is NOT
|
|
* NULL-terminated. The length will be placed in |*len|. If the string is
|
|
* valid but empty the return value will be non-NULL, but |*len| will still
|
|
* be 0.
|
|
*
|
|
* If the var is not a string, this function will return NULL and |*len| will
|
|
* be 0.
|
|
*
|
|
* The returned buffer will be valid as long as the underlying var is alive.
|
|
* If the plugin frees its reference, the string will be freed and the pointer
|
|
* will be to random memory.
|
|
*/
|
|
const char* (*VarToUtf8)(struct PP_Var var, uint32_t* len);
|
|
|
|
/**
|
|
* Returns true if the property with the given name exists on the given
|
|
* object, false if it does not. Methods are also counted as properties.
|
|
*
|
|
* The name can either be a string or an integer var. It is an error to pass
|
|
* another type of var as the name.
|
|
*
|
|
* If you pass an invalid name or object, the exception will be set (if it is
|
|
* non-NULL, and the return value will be false).
|
|
*/
|
|
bool (*HasProperty)(struct PP_Var object,
|
|
struct PP_Var name,
|
|
struct PP_Var* exception);
|
|
|
|
/**
|
|
* Identical to HasProperty, except that HasMethod additionally checks if the
|
|
* property is a function.
|
|
*/
|
|
bool (*HasMethod)(struct PP_Var object,
|
|
struct PP_Var name,
|
|
struct PP_Var* exception);
|
|
|
|
/**
|
|
* Returns the value of the given property. If the property doesn't exist, the
|
|
* exception (if non-NULL) will be set and a "Void" var will be returned.
|
|
*/
|
|
struct PP_Var (*GetProperty)(struct PP_Var object,
|
|
struct PP_Var name,
|
|
struct PP_Var* exception);
|
|
|
|
/**
|
|
* Retrieves all property names on the given object. Property names include
|
|
* methods.
|
|
*
|
|
* If there is a failure, the given exception will be set (if it is non-NULL).
|
|
* On failure, |*properties| will be set to NULL and |*property_count| will be
|
|
* set to 0.
|
|
*
|
|
* A pointer to the array of property names will be placesd in |*properties|.
|
|
* The caller is responsible for calling Release() on each of these properties
|
|
* (as per normal refcounted memory management) as well as freeing the array
|
|
* pointer with PPB_Core.MemFree().
|
|
*
|
|
* This function returns all "enumerable" properties. Some JavaScript
|
|
* properties are "hidden" and these properties won't be retrieved by this
|
|
* function, yet you can still set and get them.
|
|
*
|
|
* Example:
|
|
* <pre> uint32_t count;
|
|
* PP_Var* properties;
|
|
* ppb_var.GetAllPropertyNames(object, &count, &properties);
|
|
*
|
|
* ...use the properties here...
|
|
*
|
|
* for (uint32_t i = 0; i < count; i++)
|
|
* ppb_var.Release(properties[i]);
|
|
* ppb_core.MemFree(properties); </pre>
|
|
*/
|
|
void (*GetAllPropertyNames)(struct PP_Var object,
|
|
uint32_t* property_count,
|
|
struct PP_Var** properties,
|
|
struct PP_Var* exception);
|
|
|
|
/**
|
|
* Sets the property with the given name on the given object. The exception
|
|
* will be set, if it is non-NULL, on failure.
|
|
*/
|
|
void (*SetProperty)(struct PP_Var object,
|
|
struct PP_Var name,
|
|
struct PP_Var value,
|
|
struct PP_Var* exception);
|
|
|
|
/**
|
|
* Removes the given property from the given object. The property name must
|
|
* be an string or integer var, using other types will throw an exception
|
|
* (assuming the exception pointer is non-NULL).
|
|
*/
|
|
void (*RemoveProperty)(struct PP_Var object,
|
|
struct PP_Var name,
|
|
struct PP_Var* exception);
|
|
|
|
// TODO(brettw) need native array access here.
|
|
|
|
/**
|
|
* Invoke the function |method_name| on the given object. If |method_name|
|
|
* is a Null var, the default method will be invoked, which is how you can
|
|
* invoke function objects.
|
|
*
|
|
* Unless it is type Null, |method_name| must be a string. Unlike other
|
|
* Var functions, integer lookup is not supported since you can't call
|
|
* functions on integers in JavaScript.
|
|
*
|
|
* Pass the arguments to the function in order in the |argv| array, and the
|
|
* number of arguments in the |argc| parameter. |argv| can be NULL if |argc|
|
|
* is zero.
|
|
*
|
|
* Example:
|
|
* Call(obj, VarFromUtf8("DoIt"), 0, NULL, NULL) = obj.DoIt() in JavaScript.
|
|
* Call(obj, PP_MakeNull(), 0, NULL, NULL) = obj() in JavaScript.
|
|
*/
|
|
struct PP_Var (*Call)(struct PP_Var object,
|
|
struct PP_Var method_name,
|
|
uint32_t argc,
|
|
struct PP_Var* argv,
|
|
struct PP_Var* exception);
|
|
|
|
/**
|
|
* Invoke the object as a constructor.
|
|
*
|
|
* For example, if |object| is |String|, this is like saying |new String| in
|
|
* JavaScript.
|
|
*/
|
|
struct PP_Var (*Construct)(struct PP_Var object,
|
|
uint32_t argc,
|
|
struct PP_Var* argv,
|
|
struct PP_Var* exception);
|
|
|
|
/**
|
|
* If the object is an instance of the given class, then this method returns
|
|
* true and sets *object_data to the value passed to CreateObject provided
|
|
* object_data is non-NULL. Otherwise, this method returns false.
|
|
*/
|
|
bool (*IsInstanceOf)(struct PP_Var var,
|
|
const struct PPP_Class_Deprecated* object_class,
|
|
void** object_data);
|
|
|
|
/**
|
|
* Creates an object that the plugin implements. The plugin supplies a
|
|
* pointer to the class interface it implements for that object, and its
|
|
* associated internal data that represents that object. This object data
|
|
* must be unique among all "live" objects.
|
|
*
|
|
* The returned object will have a reference count of 1. When the reference
|
|
* count reached 0, the class' Destruct function wlil be called.
|
|
*
|
|
* On failure, this will return a null var. This probably means the module
|
|
* was invalid.
|
|
*
|
|
* Example: Say we're implementing a "Point" object.
|
|
* <pre> void PointDestruct(void* object) {
|
|
* delete (Point*)object;
|
|
* }
|
|
*
|
|
* const PPP_Class_Deprecated point_class = {
|
|
* ... all the other class functions go here ...
|
|
* &PointDestruct
|
|
* };
|
|
*
|
|
* * The plugin's internal object associated with the point.
|
|
* class Point {
|
|
* ...
|
|
* };
|
|
*
|
|
* PP_Var MakePoint(int x, int y) {
|
|
* return CreateObject(&point_class, new Point(x, y));
|
|
* }</pre>
|
|
*/
|
|
struct PP_Var (*CreateObject)(PP_Instance instance,
|
|
const struct PPP_Class_Deprecated* object_class,
|
|
void* object_data);
|
|
|
|
// Like CreateObject but takes a module. This will be deleted when all callers
|
|
// can be changed to use the PP_Instance CreateObject one.
|
|
struct PP_Var (*CreateObjectWithModuleDeprecated)(
|
|
PP_Module module,
|
|
const struct PPP_Class_Deprecated* object_class,
|
|
void* object_data);
|
|
};
|
|
|
|
/**
|
|
* @}
|
|
* End addtogroup PPB
|
|
*/
|
|
#endif /* PPAPI_C_PPB_VAR_DEPRECATED_H_ */
|
|
|
|
|