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103 lines
2.5 KiB
103 lines
2.5 KiB
/* Copyright (c) 2012 The Chromium Authors. All rights reserved.
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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/* From pp_graphics_3d.idl modified Wed Oct 3 15:55:01 2012. */
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#ifndef PPAPI_C_PP_GRAPHICS_3D_H_
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#define PPAPI_C_PP_GRAPHICS_3D_H_
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#include "ppapi/c/pp_macros.h"
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/**
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* @file
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* This file defines the <code>PP_Graphics3DAttrib</code> enumeration for use in
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* PPAPI C headers.
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*/
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/**
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* @addtogroup Enums
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* @{
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*/
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typedef enum {
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/**
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* Bits of Alpha in the color buffer.
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*/
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PP_GRAPHICS3DATTRIB_ALPHA_SIZE = 0x3021,
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/**
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* Bits of Blue in the color buffer.
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*/
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PP_GRAPHICS3DATTRIB_BLUE_SIZE = 0x3022,
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/**
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* Bits of Green in the color buffer.
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*/
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PP_GRAPHICS3DATTRIB_GREEN_SIZE = 0x3023,
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/**
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* Bits of Red in the color buffer.
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*/
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PP_GRAPHICS3DATTRIB_RED_SIZE = 0x3024,
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/**
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* Bits of Z in the depth buffer.
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*/
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PP_GRAPHICS3DATTRIB_DEPTH_SIZE = 0x3025,
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/**
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* Bits of Stencil in the stencil buffer.
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*/
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PP_GRAPHICS3DATTRIB_STENCIL_SIZE = 0x3026,
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/**
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* Number of samples per pixel.
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*/
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PP_GRAPHICS3DATTRIB_SAMPLES = 0x3031,
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/**
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* Number of multisample buffers.
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*/
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PP_GRAPHICS3DATTRIB_SAMPLE_BUFFERS = 0x3032,
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/**
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* Attrib list terminator.
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*/
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PP_GRAPHICS3DATTRIB_NONE = 0x3038,
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/**
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* Height of surface in pixels.
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*/
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PP_GRAPHICS3DATTRIB_HEIGHT = 0x3056,
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/**
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* Width of surface in pixels.
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*/
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PP_GRAPHICS3DATTRIB_WIDTH = 0x3057,
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/**
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* Specifies the effect on the color buffer of posting a surface
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* with SwapBuffers. The initial value is chosen by the implementation.
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*/
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PP_GRAPHICS3DATTRIB_SWAP_BEHAVIOR = 0x3093,
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/**
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* Indicates that color buffer contents are unaffected.
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*/
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PP_GRAPHICS3DATTRIB_BUFFER_PRESERVED = 0x3094,
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/**
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* Indicates that color buffer contents may be destroyed or changed.
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*/
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PP_GRAPHICS3DATTRIB_BUFFER_DESTROYED = 0x3095,
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/**
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* Specifies whether the context is intended to be low-power or
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* high-performance. The initial value is
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* PP_GRAPHICS3DATTRIB_GPU_PREFERENCE_PERFORMANCE.
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*/
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PP_GRAPHICS3DATTRIB_GPU_PREFERENCE = 0x11000,
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/**
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* The context should be low-power, and may be created on an integrated gpu.
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*/
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PP_GRAPHICS3DATTRIB_GPU_PREFERENCE_LOW_POWER = 0x11001,
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/**
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* The context may be high-power and may be created on a discrete gpu.
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*/
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PP_GRAPHICS3DATTRIB_GPU_PREFERENCE_PERFORMANCE = 0x11002
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} PP_Graphics3DAttrib;
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PP_COMPILE_ASSERT_SIZE_IN_BYTES(PP_Graphics3DAttrib, 4);
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/**
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* @}
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*/
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#endif /* PPAPI_C_PP_GRAPHICS_3D_H_ */
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