var lookup = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'; ;(function (exports) { 'use strict'; var Arr = (typeof Uint8Array !== 'undefined') ? Uint8Array : Array var ZERO = '0'.charCodeAt(0) var PLUS = '+'.charCodeAt(0) var SLASH = '/'.charCodeAt(0) var NUMBER = '0'.charCodeAt(0) var LOWER = 'a'.charCodeAt(0) var UPPER = 'A'.charCodeAt(0) function decode (elt) { var code = elt.charCodeAt(0) if(code === PLUS) return 62 // '+' if(code === SLASH) return 63 // '/' if(code < NUMBER) return -1 //no match if(code < NUMBER + 10) return code - NUMBER + 26 + 26 if(code < UPPER + 26) return code - UPPER if(code < LOWER + 26) return code - LOWER + 26 } function b64ToByteArray(b64) { var i, j, l, tmp, placeHolders, arr; if (b64.length % 4 > 0) { throw 'Invalid string. Length must be a multiple of 4'; } // the number of equal signs (place holders) // if there are two placeholders, than the two characters before it // represent one byte // if there is only one, then the three characters before it represent 2 bytes // this is just a cheap hack to not do indexOf twice var len = b64.length placeHolders = '=' === b64.charAt(len - 2) ? 2 : '=' === b64.charAt(len - 1) ? 1 : 0 // base64 is 4/3 + up to two characters of the original data arr = new Arr(b64.length * 3 / 4 - placeHolders); // if there are placeholders, only get up to the last complete 4 chars l = placeHolders > 0 ? b64.length - 4 : b64.length; var L = 0 function push (v) { arr[L++] = v } for (i = 0, j = 0; i < l; i += 4, j += 3) { tmp = (decode(b64.charAt(i)) << 18) | (decode(b64.charAt(i + 1)) << 12) | (decode(b64.charAt(i + 2)) << 6) | decode(b64.charAt(i + 3)); push((tmp & 0xFF0000) >> 16); push((tmp & 0xFF00) >> 8); push(tmp & 0xFF); } if (placeHolders === 2) { tmp = (decode(b64.charAt(i)) << 2) | (decode(b64.charAt(i + 1)) >> 4); push(tmp & 0xFF); } else if (placeHolders === 1) { tmp = (decode(b64.charAt(i)) << 10) | (decode(b64.charAt(i + 1)) << 4) | (decode(b64.charAt(i + 2)) >> 2); push((tmp >> 8) & 0xFF); push(tmp & 0xFF); } return arr; } function uint8ToBase64(uint8) { var i, extraBytes = uint8.length % 3, // if we have 1 byte left, pad 2 bytes output = "", temp, length; function encode (num) { return lookup.charAt(num) } function tripletToBase64 (num) { return encode(num >> 18 & 0x3F) + encode(num >> 12 & 0x3F) + encode(num >> 6 & 0x3F) + encode(num & 0x3F); }; // go through the array every three bytes, we'll deal with trailing stuff later for (i = 0, length = uint8.length - extraBytes; i < length; i += 3) { temp = (uint8[i] << 16) + (uint8[i + 1] << 8) + (uint8[i + 2]); output += tripletToBase64(temp); } // pad the end with zeros, but make sure to not forget the extra bytes switch (extraBytes) { case 1: temp = uint8[uint8.length - 1]; output += encode(temp >> 2); output += encode((temp << 4) & 0x3F); output += '=='; break; case 2: temp = (uint8[uint8.length - 2] << 8) + (uint8[uint8.length - 1]); output += encode(temp >> 10); output += encode((temp >> 4) & 0x3F); output += encode((temp << 2) & 0x3F); output += '='; break; } return output; } module.exports.toByteArray = b64ToByteArray; module.exports.fromByteArray = uint8ToBase64; }());