2.1 KiB
title: Browser Builds description: Guide to writing modules and optimizing browser bundles.
Browser Builds
When developing a module that will need to work in a browser and does not use the entire Bitcore namespace, it's recommended to narrow the scope of the requires to the particular modules that are needed. It will produce a smaller browser bundle as it will only include the JavaScript that is nessessary. Below is a quick tutorial that will use three modules.
Tutorial
Step 1: Require Bitcore Modules
Here we require specific Bitcore modules that will be used in a index.js
file:
var PrivateKey = require('bitcore/lib/privatekey');
var PublicKey = require('bitcore/lib/publickey');
var Address = require('bitcore/lib/address');
// the rest of the module here
Step 2: Browserifying
Next we will generate a browser bundle using browserify by running the command:
browserify index.js -o index.browser.js
This will output a file index.browser.js
at around 700KB (the entire Bitcore namespace is around 2MB).
Step 3: Uglifying
This can be further optimized by using uglifyjs, and running the command:
uglifyjs index.browser.js --compress --mangle -o index.browser.min.js
The resulting file index.browser.min.js
in this case should be less than 300KB.
Modules
Here is a list of some of the common modules:
var Address = require('bitcore/lib/address');
var Block = require('bitcore/lib/block');
var BlockHeader = require('bitcore/lib/blockheader');
var HDPrivateKey = require('bitcore/lib/hdprivatekey');
var HDPublicKey = require('bitcore/lib/hdpublickey');
var PaymentProtocol = require('bitcore/lib/paymentprotocol');
var PrivateKey = require('bitcore/lib/privatekey');
var PublicKey = require('bitcore/lib/publickey');
var Script = require('bitcore/lib/script');
var Transaction = require('bitcore/lib/transaction');
var URI = require('bitcore/lib/uri');
var Unit = require('bitcore/lib/unit');
For more informatation about each of the modules please see the Bitcore Documentation.