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// Copyright 2015 The Rust Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.
//! A helper module to probe the Windows Registry when looking for
//! windows-specific tools.
use std::process::Command;
use Tool;
/// Attempts to find a tool within an MSVC installation using the Windows
/// registry as a point to search from.
///
/// The `target` argument is the target that the tool should work for (e.g.
/// compile or link for) and the `tool` argument is the tool to find (e.g.
/// `cl.exe` or `link.exe`).
///
/// This function will return `None` if the tool could not be found, or it will
/// return `Some(cmd)` which represents a command that's ready to execute the
/// tool with the appropriate environment variables set.
///
/// Note that this function always returns `None` for non-MSVC targets.
pub fn find(target: &str, tool: &str) -> Option<Command> {
find_tool(target, tool).map(|c| c.to_command())
}
/// Similar to the `find` function above, this function will attempt the same
/// operation (finding a MSVC tool in a local install) but instead returns a
/// `Tool` which may be introspected.
#[cfg(not(windows))]
pub fn find_tool(_target: &str, _tool: &str) -> Option<Tool> {
None
}
/// Documented above.
#[cfg(windows)]
pub fn find_tool(target: &str, tool: &str) -> Option<Tool> {
use std::env;
use std::ffi::OsString;
use std::io;
use std::path::{Path, PathBuf};
use registry::{RegistryKey, LOCAL_MACHINE};
if !target.contains("msvc") { return None }
if tool.contains("msbuild") {
return find_msbuild(target)
}
// When finding binaries the 32-bit version is at the top level but the
// versions to cross to other architectures are stored in sub-folders.
// Unknown architectures also just bail out early to return the standard
// `link.exe` command.
let extra = if target.starts_with("i686") {
""
} else if target.starts_with("x86_64") {
"amd64"
} else if target.starts_with("arm") {
"arm"
} else {
return None
};
let vs_install_dir = get_vs_install_dir();
let mut path_to_add = None;
// First up, we need to find the `link.exe` binary itself, and there's a few
// locations that we can look. First up is the standard VCINSTALLDIR
// environment variable which is normally set by the vcvarsall.bat file. If
// an environment is set up manually by whomever's driving the compiler then
// we shouldn't muck with that decision and should instead respect that.
//
// Finally we read the Windows registry to discover the VS install root.
// From here we probe just to make sure that it exists.
let mut cmd = env::var_os("VCINSTALLDIR").and_then(|dir| {
let mut p = PathBuf::from(dir);
p.push("bin");
p.push(extra);
let tool = p.join(tool);
if tool.exists() {
path_to_add = Some(p);
Some(tool)
} else {
None
}
}).or_else(|| {
env::var_os("PATH").and_then(|path| {
env::split_paths(&path).map(|p| p.join(tool)).find(|path| {
path.exists()
})
})
}).or_else(|| {
vs_install_dir.as_ref().and_then(|p| {
let mut p = p.join("VC/bin");
p.push(extra);
let tool = p.join(tool);
if tool.exists() {
path_to_add = Some(p);
Some(tool)
} else {
None
}
})
}).map(|tool| {
Tool::new(tool.into())
}).unwrap_or_else(|| {
Tool::new(tool.into())
});
let mut paths = Vec::new();
if let Some(path) = path_to_add {
paths.push(path);
if let Some(root) = get_windows_sdk_bin_path(target) {
paths.push(root);
}
}
if let Some(path) = env::var_os("PATH") {
paths.extend(env::split_paths(&path));
}
cmd.env.push(("PATH".into(), env::join_paths(&paths).unwrap().into()));
// The MSVC compiler uses the INCLUDE environment variable as the default
// lookup path for headers. This environment variable is normally set up
// by the VS shells, so we only want to start adding our own pieces if it's
// not set.
//
// If we're adding our own pieces, then we need to add two primary
// directories to the default search path for the linker. The first is in
// the VS install direcotry and the next is the Windows SDK directory.
if env::var_os("INCLUDE").is_none() {
let mut includes = Vec::new();
if let Some(ref vs_install_dir) = vs_install_dir {
includes.push(vs_install_dir.join("VC/include"));
if let Some((ucrt_root, vers)) = ucrt_install_dir(vs_install_dir) {
let include = ucrt_root.join("Include").join(vers);
includes.push(include.join("ucrt"));
includes.push(include.join("um"));
includes.push(include.join("winrt"));
includes.push(include.join("shared"));
}
}
if let Some((path, major)) = get_windows_sdk_path() {
if major >= 8 {
includes.push(path.join("include/shared"));
includes.push(path.join("include/um"));
includes.push(path.join("include/winrt"));
} else {
includes.push(path.join("include"));
}
} else if let Some(ref vs_install_dir) = vs_install_dir {
includes.push(vs_install_dir.clone());
}
cmd.env.push(("INCLUDE".into(),
env::join_paths(&includes).unwrap().into()));
}
// Similarly with INCLUDE above, let's set LIB if it's not defined.
if env::var_os("LIB").is_none() {
let mut libs = Vec::new();
if let Some(ref vs_install_dir) = vs_install_dir {
libs.push(vs_install_dir.join("VC/lib").join(extra));
if let Some((ucrt_root, vers)) = ucrt_install_dir(vs_install_dir) {
if let Some(arch) = windows_sdk_v8_subdir(target) {
let lib = ucrt_root.join("Lib").join(vers);
libs.push(lib.join("ucrt").join(arch));
libs.push(lib.join("um").join(arch));
}
}
}
if let Some(path) = get_windows_sdk_lib_path(target) {
libs.push(path);
}
cmd.env.push(("LIB".into(), env::join_paths(&libs).unwrap().into()));
}
return Some(cmd);
// When looking for the Visual Studio installation directory we look in a
// number of locations in varying degrees of precedence:
//
// 1. The Visual Studio registry keys
// 2. The Visual Studio Express registry keys
// 3. A number of somewhat standard environment variables
//
// If we find a hit from any of these keys then we strip off the IDE/Tools
// folders which are typically found at the end.
//
// As a final note, when we take a look at the registry keys they're
// typically found underneath the version of what's installed, but we don't
// quite know what's installed. As a result we probe all sub-keys of the two
// keys we're looking at to find out the maximum version of what's installed
// and we use that root directory.
fn get_vs_install_dir() -> Option<PathBuf> {
LOCAL_MACHINE.open(r"SOFTWARE\Microsoft\VisualStudio".as_ref()).or_else(|_| {
LOCAL_MACHINE.open(r"SOFTWARE\Microsoft\VCExpress".as_ref())
}).ok().and_then(|key| {
max_version(&key).and_then(|(_vers, key)| {
key.query_str("InstallDir").ok()
})
}).or_else(|| {
env::var_os("VS120COMNTOOLS")
}).or_else(|| {
env::var_os("VS100COMNTOOLS")
}).or_else(|| {
env::var_os("VS90COMNTOOLS")
}).or_else(|| {
env::var_os("VS80COMNTOOLS")
}).map(PathBuf::from).and_then(|mut dir| {
if dir.ends_with("Common7/IDE") || dir.ends_with("Common7/Tools") {
dir.pop();
dir.pop();
Some(dir)
} else {
None
}
})
}
// Given a registry key, look at all the sub keys and find the one which has
// the maximal numeric value.
//
// Returns the name of the maximal key as well as the opened maximal key.
fn max_version(key: &RegistryKey) -> Option<(OsString, RegistryKey)> {
let mut max_vers = 0;
let mut max_key = None;
for subkey in key.iter().filter_map(|k| k.ok()) {
let val = subkey.to_str().and_then(|s| {
s.trim_left_matches("v").replace(".", "").parse().ok()
});
let val = match val {
Some(s) => s,
None => continue,
};
if val > max_vers {
if let Ok(k) = key.open(&subkey) {
max_vers = val;
max_key = Some((subkey, k));
}
}
}
return max_key
}
fn get_windows_sdk_path() -> Option<(PathBuf, usize)> {
let key = r"SOFTWARE\Microsoft\Microsoft SDKs\Windows";
let key = LOCAL_MACHINE.open(key.as_ref());
let (n, k) = match key.ok().as_ref().and_then(max_version) {
Some(p) => p,
None => return None,
};
let mut parts = n.to_str().unwrap().trim_left_matches("v").splitn(2, ".");
let major = parts.next().unwrap().parse::<usize>().unwrap();
let _minor = parts.next().unwrap().parse::<usize>().unwrap();
k.query_str("InstallationFolder").ok().map(|p| {
(PathBuf::from(p), major)
})
}
fn get_windows_sdk_lib_path(target: &str) -> Option<PathBuf> {
let (mut root, major) = match get_windows_sdk_path() {
Some(pair) => pair,
None => return None,
};
root.push("Lib");
if major <= 7 {
// In Windows SDK 7.x, x86 libraries are directly in the Lib
// folder, x64 libraries are inside, and it's not necessary to
// link agains the SDK 7.x when targeting ARM or other
// architectures.
if target.starts_with("i686") {
Some(root)
} else if target.starts_with("x86_64") {
Some(root.join("x64"))
} else {
None
}
} else {
// Windows SDK 8.x installes libraries in a folder whose names
// depend on the version of the OS you're targeting. By default
// choose the newest, which usually corresponds to the version of
// the OS you've installed the SDK on.
let extra = match windows_sdk_v8_subdir(target) {
Some(extra) => extra,
None => return None,
};
["winv6.3", "win8", "win7"].iter().map(|p| root.join(p)).find(|part| {
part.exists()
}).map(|path| {
path.join("um").join(extra)
})
}
}
fn get_windows_sdk_bin_path(target: &str) -> Option<PathBuf> {
let (mut root, major) = match get_windows_sdk_path() {
Some(pair) => pair,
None => return None,
};
root.push("bin");
if major <= 7 {
None // untested path, not sure if this dir exists
} else {
root.push(match windows_sdk_v8_subdir(target) {
Some(extra) => extra,
None => return None,
});
if root.exists() {Some(root)} else {None}
}
}
fn windows_sdk_v8_subdir(target: &str) -> Option<&'static str> {
if target.starts_with("i686") {
Some("x86")
} else if target.starts_with("x86_64") {
Some("x64")
} else if target.starts_with("arm") {
Some("arm")
} else {
None
}
}
fn ucrt_install_dir(vs_install_dir: &Path) -> Option<(PathBuf, String)> {
let is_vs_14 = vs_install_dir.iter().filter_map(|p| p.to_str()).any(|s| {
s == "Microsoft Visual Studio 14.0"
});
if !is_vs_14 {
return None
}
let key = r"SOFTWARE\Microsoft\Windows Kits\Installed Roots";
let sdk_dir = LOCAL_MACHINE.open(key.as_ref()).and_then(|p| {
p.query_str("KitsRoot10")
}).map(PathBuf::from);
let sdk_dir = match sdk_dir {
Ok(p) => p,
Err(..) => return None,
};
(move || -> io::Result<_> {
let mut max = None;
let mut max_s = None;
for entry in try!(sdk_dir.join("Lib").read_dir()) {
let entry = try!(entry);
if let Ok(s) = entry.file_name().into_string() {
if let Ok(u) = s.replace(".", "").parse::<usize>() {
if Some(u) > max {
max = Some(u);
max_s = Some(s);
}
}
}
}
Ok(max_s.map(|m| (sdk_dir, m)))
})().ok().and_then(|x| x)
}
// see http://stackoverflow.com/questions/328017/path-to-msbuild
fn find_msbuild(target: &str) -> Option<Tool> {
let key = r"SOFTWARE\Microsoft\MSBuild\ToolsVersions";
LOCAL_MACHINE.open(key.as_ref()).ok().and_then(|key| {
max_version(&key).and_then(|(_vers, key)| {
key.query_str("MSBuildToolsPath").ok()
})
}).map(|path| {
let mut path = PathBuf::from(path);
path.push("MSBuild.exe");
let mut tool = Tool::new(path);
9 years ago
if target.contains("x86_64") {
tool.env.push(("Platform".into(), "X64".into()));
}
tool
})
}
}