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''' Kivy Widget that accepts data and displays qrcode
'''
from threading import Thread
from functools import partial
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import qrcode
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from kivy.uix.floatlayout import FloatLayout
from kivy.graphics.texture import Texture
from kivy.properties import StringProperty
from kivy.properties import ObjectProperty, StringProperty, ListProperty,\
BooleanProperty
from kivy.lang import Builder
from kivy.clock import Clock
Builder.load_string('''
<QRCodeWidget>
canvas.before:
# Draw white Rectangle
Color:
rgba: root.background_color
Rectangle:
size: self.size
pos: self.pos
canvas.after:
Color:
rgba: root.foreground_color
Rectangle:
size: self.size
pos: self.pos
Image
id: qrimage
pos_hint: {'center_x': .5, 'center_y': .5}
allow_stretch: True
size_hint: None, None
size: root.width * .9, root.height * .9
''')
class QRCodeWidget(FloatLayout):
data = StringProperty(None, allow_none=True)
background_color = ListProperty((1, 1, 1, 1))
foreground_color = ListProperty((0, 0, 0, 0))
def __init__(self, **kwargs):
super(QRCodeWidget, self).__init__(**kwargs)
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self.data = None
self.qr = None
self._qrtexture = None
def on_data(self, instance, value):
if not (self.canvas or value):
return
self.update_qr()
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def set_data(self, data):
if self.data == data:
return
MinSize = 210 if len(data) < 128 else 500
self.setMinimumSize((MinSize, MinSize))
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self.data = data
self.qr = None
def update_qr(self):
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if not self.data and self.qr:
return
L = qrcode.constants.ERROR_CORRECT_L
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data = self.data
self.qr = qr = qrcode.QRCode(
version=None,
error_correction=L,
box_size=10,
border=0,
)
qr.add_data(data)
qr.make(fit=True)
self.update_texture()
def setMinimumSize(self, size):
# currently unused, do we need this?
self._texture_size = size
def _create_texture(self, k):
self._qrtexture = texture = Texture.create(size=(k,k), colorfmt='rgb')
# don't interpolate texture
texture.min_filter = 'nearest'
texture.mag_filter = 'nearest'
def update_texture(self):
if not self.qr:
return
matrix = self.qr.get_matrix()
k = len(matrix)
# create the texture
self._create_texture(k)
buff = []
bext = buff.extend
cr, cg, cb, ca = self.background_color[:]
cr, cg, cb = cr*255, cg*255, cb*255
for r in range(k):
for c in range(k):
bext([0, 0, 0] if matrix[k-1-r][c] else [cr, cg, cb])
# then blit the buffer
buff = bytes(buff)
# update texture
self._upd_texture(buff)
def _upd_texture(self, buff):
texture = self._qrtexture
texture.blit_buffer(buff, colorfmt='rgb', bufferfmt='ubyte')
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img = self.ids.qrimage
img.anim_delay = -1
img.texture = texture
img.canvas.ask_update()
if __name__ == '__main__':
from kivy.app import runTouchApp
import sys
data = str(sys.argv[1:])
runTouchApp(QRCodeWidget(data=data))