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mac build: build qr scanner on separate machine

3.3.3.1
SomberNight 6 years ago
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  1. 18
      contrib/osx/README.md
  2. 3
      contrib/osx/make_osx

18
contrib/osx/README.md

@ -8,12 +8,13 @@ This guide explains how to build Electrum binaries for macOS systems.
This needs to be done on a system running macOS or OS X. We use El Capitan (10.11.6) as building it
on High Sierra (or later)
makes the binaries incompatible with older versions.
makes the binaries [incompatible with older versions](https://github.com/pyinstaller/pyinstaller/issues/1191).
Before starting, make sure that the Xcode command line tools are installed (e.g. you have `git`).
#### 1.1 Get Xcode
#### 1.1a Get Xcode
Building the QR code reader (CalinsQRReader) requires full Xcode (not just command line tools).
Building the QR scanner (CalinsQRReader) requires full Xcode (not just command line tools).
The last Xcode version compatible with El Capitan is Xcode 8.2.1
@ -27,6 +28,17 @@ Make sure it is the "selected" xcode (e.g.):
sudo xcode-select -s $HOME/Downloads/Xcode.app/Contents/Developer/
#### 1.1b Build QR scanner separately on newer Mac
Alternatively, you can try building just the QR scanner on newer macOS.
On newer Mac, run:
pushd contrib/osx/CalinsQRReader; xcodebuild; popd
cp -r contrib/osx/CalinsQRReader/build prebuilt_qr
Move `prebuilt_qr` to El Capitan: `contrib/osx/CalinsQRReader/prebuilt_qr`.
#### 1.2 Build Electrum

3
contrib/osx/make_osx

@ -94,7 +94,8 @@ info "Building CalinsQRReader..."
d=contrib/osx/CalinsQRReader
pushd $d
rm -fr build
xcodebuild || fail "Could not build CalinsQRReader"
# prefer building using xcode ourselves. otherwise fallback to prebuilt binary
xcodebuild || cp -r prebuilt_qr build || fail "Could not build CalinsQRReader"
popd
DoCodeSignMaybe "CalinsQRReader.app" "${d}/build/Release/CalinsQRReader.app" "$APP_SIGN" # If APP_SIGN is empty will be a noop

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