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kivy: use TextInput to workaround Label texture size issue

3.2.x
ThomasV 7 years ago
parent
commit
e196d7b4d1
  1. 9
      gui/kivy/uix/dialogs/installwizard.py

9
gui/kivy/uix/dialogs/installwizard.py

@ -66,10 +66,6 @@ Builder.load_string('''
#auto_dismiss: False
size_hint: None, None
canvas.before:
Color:
rgba: 0, 0, 0, .9
Rectangle:
size: Window.size
Color:
rgba: .239, .588, .882, 1
Rectangle:
@ -192,12 +188,13 @@ Builder.load_string('''
size_hint: 1, 1
ScrollView:
size_hint: 1, 1
Label:
TextInput:
color: root.text_color
size_hint: 1, None
text_size: self.width, None
height: self.texture_size[1]
height: self.minimum_height
text: root.message
disabled: True
<WizardEmailDialog>
Label:

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