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SomberNight 52eb4aebe6 follow-up 958b794bc9 7 years ago
..
audio_modem amodem: fix str/bytes handling 7 years ago
cosigner_pool Remove unused imports. Explicitly import a few deep imports. 7 years ago
digitalbitbox digitalbitbox: correctly handle user aborts 7 years ago
email_requests Remove unused imports. Explicitly import a few deep imports. 7 years ago
greenaddress_instant fix: GreenAddress verification with passworded wallet 7 years ago
hw_wallet fix #2562: show error message if hardware library is missing 7 years ago
keepkey follow-up 958b794bc9e38343d9a3738f4c22afc3a3b8e917 7 years ago
labels fix trace for LabelSync with Imported_Wallet 7 years ago
ledger fix: ledger clear_dialog() threading issues 7 years ago
trezor trezor/keepkey separation: tx output type 7 years ago
trustedcoin Catch exception when retrieving 2FA TOS. Only allow user to continue if TOS was received. 7 years ago
virtualkeyboard migration to PyQt5. initial commit. 7 years ago
README plugins readme 10 years ago
__init__.py Relicensing 9 years ago

README

Plugin rules:

* The plugin system of Electrum is designed to allow the development
of new features without increasing the core code of Electrum.

* Electrum is written in pure python. if you want to add a feature
that requires non-python libraries, then it must be submitted as a
plugin. If the feature you want to add requires communication with
a remote server (not an Electrum server), then it should be a
plugin as well. If the feature you want to add introduces new
dependencies in the code, then it should probably be a plugin.

* We expect plugin developers to maintain their plugin code. However,
once a plugin is merged in Electrum, we will have to maintain it
too, because changes in the Electrum code often require updates in
the plugin code. Therefore, plugins have to be easy to maintain. If
we believe that a plugin will create too much maintenance work in
the future, it will be rejected.

* Plugins should be compatible with Electrum's conventions. If your
plugin doe