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/*
This file is part of cpp-ethereum.
cpp-ethereum is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
cpp-ethereum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with cpp-ethereum. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file AssemblyDebuggerControl.h
* @author Yann yann@ethdev.com
* @date 2014
* Extension which display debugging steps in assembly code.
*/
#pragma once
#include <QKeySequence>
#include "Extension.h"
#include "TransactionListModel.h"
#include "AssemblyDebuggerModel.h"
using AssemblyDebuggerData = std::tuple<QList<QObject*>, dev::mix::QQMLMap*>;
enum DebuggingStatusResult
{
Ok,
Compilationfailed
};
Q_DECLARE_METATYPE(AssemblyDebuggerData)
Q_DECLARE_METATYPE(DebuggingStatusResult)
Q_DECLARE_METATYPE(dev::mix::DebuggingContent)
class AppContext;
namespace dev
{
namespace mix
{
/**
* @brief Extension which display transaction creation or transaction call debugging. handle: F5 to deploy contract, F6 to reset state.
*/
class AssemblyDebuggerControl: public Extension
{
Q_OBJECT
public:
AssemblyDebuggerControl(AppContext* _context);
~AssemblyDebuggerControl() {}
void start() const override;
QString title() const override;
QString contentUrl() const override;
private:
void deployContract();
void callContract(TransactionSettings _tr, Address _contract);
void finalizeExecution(DebuggingContent _content);
std::unique_ptr<AssemblyDebuggerModel> m_modelDebugger;
DebuggingContent m_previousDebugResult; //TODO: to be replaced in a more consistent struct. Used for now to keep the contract address in case of future transaction call.
public slots:
/// Handle key pressed. F5 deploy contract - F6 reset state.
void keyPressed(int);
/// Update UI with machine states result. Display a modal dialog.
void updateGUI(bool _success, DebuggingStatusResult const& _reason, QList<QVariableDefinition*> const& _returnParams = QList<QVariableDefinition*>(), QList<QObject*> const& _wStates = QList<QObject*>(), AssemblyDebuggerData const& _code = AssemblyDebuggerData());
/// Run the given transaction.
void runTransaction(TransactionSettings const& _tr);
signals:
/// Emited when machine states are available.
void dataAvailable(bool _success, DebuggingStatusResult const& _reason, QList<QVariableDefinition*> const& _returnParams = QList<QVariableDefinition*>(), QList<QObject*> const& _wStates = QList<QObject*>(), AssemblyDebuggerData const& _code = AssemblyDebuggerData());
};
}
}