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/*
This file is part of cpp-ethereum.
cpp-ethereum is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
cpp-ethereum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with cpp-ethereum. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file AssemblyDebuggerModel.h
* @author Yann yann@ethdev.com
* @date 2014
* Used as a model to debug contract assembly code.
*/
#pragma once
//These 2 includes should be at the top to avoid conflicts with macros defined in windows.h
//@todo fix this is solidity headers
#include <libsolidity/Token.h>
#include <libsolidity/Types.h>
#include <QObject>
#include <QList>
#include <libdevcore/Common.h>
#include <libdevcrypto/Common.h>
#include <libethereum/State.h>
#include <libethereum/Executive.h>
#include "DebuggingStateWrapper.h"
namespace dev
{
namespace mix
{
/// Backend transaction config class
struct TransactionSettings
{
TransactionSettings(QString const& _functionId, u256 _value, u256 _gas, u256 _gasPrice):
functionId(_functionId), value(_value), gas(_gas), gasPrice(_gasPrice) {}
/// Contract function name
QString functionId;
/// Transaction value
u256 value;
/// Gas
u256 gas;
/// Gas price
u256 gasPrice;
/// Mapping from contract function parameter name to value
std::map<QString, u256> parameterValues;
};
/**
* @brief Long-life object for managing all executions.
*/
class AssemblyDebuggerModel
{
public:
AssemblyDebuggerModel();
/// Call function in a already deployed contract.
DebuggingContent callContract(Address const& _contract, bytes const& _data, TransactionSettings const& _tr);
/// Deploy the contract described by _code.
DebuggingContent deployContract(bytes const& _code);
/// Reset state to the base state.
void resetState();
private:
KeyPair m_userAccount;
OverlayDB m_overlayDB;
eth::State m_baseState;
eth::State m_executiveState;
std::unique_ptr<eth::Executive> m_currentExecution;
DebuggingContent executeTransaction(dev::bytesConstRef const& _rawTransaction);
};
}
}