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/*
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This file is part of cpp-ethereum.
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cpp-ethereum is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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cpp-ethereum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with cpp-ethereum. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file Peer.h
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* @author Alex Leverington <nessence@gmail.com>
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* @author Gav Wood <i@gavwood.com>
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* @date 2014
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*/
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#pragma once
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#include "Common.h"
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namespace dev
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{
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namespace p2p
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{
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/**
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* @brief Representation of connectivity state and all other pertinent Peer metadata.
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* A Peer represents connectivity between two nodes, which in this case, are the host
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* and remote nodes.
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*
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* State information necessary for loading network topology is maintained by NodeTable.
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*
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* @todo Implement 'bool required'
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* @todo reputation: Move score, rating to capability-specific map (&& remove friend class)
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* @todo reputation: implement via origin-tagged events
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* @todo Populate metadata upon construction; save when destroyed.
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* @todo Metadata for peers needs to be handled via a storage backend.
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* Specifically, peers can be utilized in a variety of
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* many-to-many relationships while also needing to modify shared instances of
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* those peers. Modifying these properties via a storage backend alleviates
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* Host of the responsibility. (&& remove save/restoreNetwork)
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* @todo reimplement recording of historical session information on per-transport basis
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* @todo move attributes into protected
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*/
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class Peer: public Node
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{
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friend class Session; /// Allows Session to update score and rating.
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friend class Host; /// For Host: saveNetwork(), restoreNetwork()
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friend class RLPXHandshake;
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public:
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/// Construct Peer from Node.
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Peer(Node const& _node): Node(_node.id, _node.endpoint, _node.required) {}
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bool isOffline() const { return !m_session.lock(); }
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virtual bool operator<(Peer const& _p) const;
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/// WIP: Returns current peer rating.
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int rating() const { return m_rating; }
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/// Return true if connection attempt should be made to this peer or false if
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bool shouldReconnect() const;
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/// Number of times connection has been attempted to peer.
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int failedAttempts() const { return m_failedAttempts; }
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/// Reason peer was previously disconnected.
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DisconnectReason lastDisconnect() const { return m_lastDisconnect; }
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/// Peer session is noted as useful.
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void noteSessionGood() { m_failedAttempts = 0; }
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protected:
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/// Returns number of seconds to wait until attempting connection, based on attempted connection history.
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unsigned fallbackSeconds() const;
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int m_score = 0; ///< All time cumulative.
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int m_rating = 0; ///< Trending.
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/// Network Availability
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std::chrono::system_clock::time_point m_lastConnected;
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std::chrono::system_clock::time_point m_lastAttempted;
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unsigned m_failedAttempts = 0;
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DisconnectReason m_lastDisconnect = NoDisconnect; ///< Reason for disconnect that happened last.
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/// Used by isOffline() and (todo) for peer to emit session information.
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std::weak_ptr<Session> m_session;
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};
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using Peers = std::vector<Peer>;
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}
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}
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