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/*
This file is part of cpp-ethereum.
cpp-ethereum is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
cpp-ethereum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with cpp-ethereum. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file Worker.h
* @author Gav Wood <i@gavwood.com>
* @date 2014
*/
#pragma once
#include <string>
#include <thread>
#include <atomic>
#include "Guards.h"
namespace dev
{
enum class IfRunning
{
Fail,
Join,
Detach
};
enum class WorkerState
{
Starting,
Started,
Stopping,
Stopped,
Killing
};
class Worker
{
protected:
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Worker(std::string const& _name = "anon", unsigned _idleWaitMs = 30): m_name(_name), m_idleWaitMs(_idleWaitMs) {}
/// Move-constructor.
Worker(Worker&& _m) { std::swap(m_name, _m.m_name); }
/// Move-assignment.
Worker& operator=(Worker&& _m) { std::swap(m_name, _m.m_name); return *this; }
virtual ~Worker() { terminate(); }
/// Allows changing worker name if work is stopped.
void setName(std::string _n) { if (!isWorking()) m_name = _n; }
/// Starts worker thread; causes startedWorking() to be called.
void startWorking();
/// Stop worker thread; causes call to stopWorking().
void stopWorking();
/// Returns if worker thread is present.
bool isWorking() const { Guard l(x_work); return m_state == WorkerState::Started; }
/// Called after thread is started from startWorking().
virtual void startedWorking() {}
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/// Called continuously following sleep for m_idleWaitMs.
virtual void doWork() {}
/// Overrides doWork(); should call shouldStop() often and exit when true.
virtual void workLoop();
bool shouldStop() const { return m_state != WorkerState::Started; }
/// Called when is to be stopped, just prior to thread being joined.
virtual void doneWorking() {}
/// Blocks caller into worker thread has finished.
// void join() const { Guard l(x_work); try { if (m_work) m_work->join(); } catch (...) {} }
private:
/// Stop and never start again.
void terminate();
std::string m_name;
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unsigned m_idleWaitMs = 0;
mutable Mutex x_work; ///< Lock for the network existance.
std::unique_ptr<std::thread> m_work; ///< The network thread.
std::atomic<WorkerState> m_state = {WorkerState::Starting};
};
}