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/*
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This file is part of cpp-ethereum.
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cpp-ethereum is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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cpp-ethereum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with cpp-ethereum. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file Debugger.h
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* @author Gav Wood <i@gavwood.com>
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* @date 2015
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*/
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#pragma once
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#include <libdevcore/RLP.h>
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#include <libethcore/Common.h>
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#include <libethereum/State.h>
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#include <libethereum/Executive.h>
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#include <QDialog>
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#include <QMap>
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#include <QList>
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#include "Context.h"
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namespace Ui { class Debugger; }
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struct WorldState
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{
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uint64_t steps;
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dev::Address cur;
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dev::u256 curPC;
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dev::eth::Instruction inst;
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dev::bigint newMemSize;
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dev::u256 gas;
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dev::h256 code;
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dev::h256 callData;
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dev::u256s stack;
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dev::bytes memory;
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dev::bigint gasCost;
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std::map<dev::u256, dev::u256> storage;
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std::vector<WorldState const*> levels;
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};
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struct DebugSession
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{
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DebugSession() {}
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bool populate(dev::eth::Executive& _executive, dev::eth::Transaction const& _transaction);
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dev::h256 currentCode;
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dev::h256 currentData;
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std::vector<WorldState const*> currentLevels;
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QMap<unsigned, unsigned> pcWarp;
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QList<WorldState> history;
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std::map<dev::u256, dev::bytes> codes;
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};
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class Debugger: public QDialog
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{
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Q_OBJECT
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public:
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explicit Debugger(Context* _context, QWidget* _parent = 0);
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~Debugger();
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void populate(dev::eth::Executive& _executive, dev::eth::Transaction const& _transaction);
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protected slots:
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void on_callStack_currentItemChanged();
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void on_debugTimeline_valueChanged();
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void on_stepOver_clicked();
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void on_stepInto_clicked();
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void on_stepOut_clicked();
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void on_backOver_clicked();
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void on_backInto_clicked();
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void on_backOut_clicked();
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void on_dump_clicked();
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void on_dumpPretty_clicked();
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void on_dumpStorage_clicked();
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void on_close_clicked() { close(); }
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private:
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void init();
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void update();
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void finished();
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void alterDebugStateGroup(bool _enable) const;
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Ui::Debugger* ui;
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DebugSession m_session;
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Context* m_context;
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};
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