You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

315 lines
18 KiB

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<Keyword>Win32Proj</Keyword>
<RootNamespace>Walleth</RootNamespace>
<ProjectName>Walleth</ProjectName>
<ProjectGuid>{326EF470-463F-4751-A22A-48BBAAD8B143}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="LibEthereum.props" />
<Import Project="LibEthereum_Debug.props" />
<Import Project="LibQEthereum.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="LibEthereum.props" />
<Import Project="LibEthereum_Debug.props" />
<Import Project="LibQEthereum.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="LibEthereum.props" />
<Import Project="LibEthereum_Release.props" />
<Import Project="LibQEthereum.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="LibEthereum.props" />
<Import Project="LibEthereum_Release.props" />
<Import Project="LibQEthereum.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<IntrinsicFunctions>true</IntrinsicFunctions>
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<LargeAddressAware>true</LargeAddressAware>
</Link>
<PreBuildEvent>
<Command>
</Command>
</PreBuildEvent>
<PostBuildEvent />
<PostBuildEvent />
<PreLinkEvent>
<Command>
</Command>
</PreLinkEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<IntrinsicFunctions>true</IntrinsicFunctions>
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<PreBuildEvent />
<PreBuildEvent>
<Command>
</Command>
</PreBuildEvent>
<PostBuildEvent />
<PostBuildEvent />
<PreLinkEvent>
<Command>
</Command>
</PreLinkEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<StringPooling>true</StringPooling>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<LargeAddressAware>true</LargeAddressAware>
</Link>
<PreBuildEvent>
<Command>
</Command>
</PreBuildEvent>
<PostBuildEvent />
<PostBuildEvent />
<PreLinkEvent>
<Command>
</Command>
</PreLinkEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<StringPooling>true</StringPooling>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
<PreBuildEvent />
<PreBuildEvent>
<Command>
</Command>
</PreBuildEvent>
<PostBuildEvent />
<PostBuildEvent />
<PreLinkEvent>
<Command>
</Command>
</PreLinkEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\walleth\main.cpp" />
<ClCompile Include="..\walleth\MainWin.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="WinMain.cpp" />
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\walleth\MainWin.h">
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Lua) moc.lua "$(QtBin)/moc" "$(IntDir)moc_%(FileName).cpp" "@(ClCompile->'%(AdditionalIncludeDirectories)');$(IncludePath)" "@(ClCompile->'%(PreprocessorDefinitions)');_MSC_VER=1800" "%(FullPath)"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)moc_%(FileName).cpp</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Lua) moc.lua "$(QtBin)/moc" "$(IntDir)moc_%(FileName).cpp" "@(ClCompile->'%(AdditionalIncludeDirectories)');$(IncludePath)" "@(ClCompile->'%(PreprocessorDefinitions)');_MSC_VER=1800" "%(FullPath)"</Command>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Lua) moc.lua "$(QtBin)/moc" "$(IntDir)moc_%(FileName).cpp" "@(ClCompile->'%(AdditionalIncludeDirectories)');$(IncludePath)" "@(ClCompile->'%(PreprocessorDefinitions)');_MSC_VER=1800" "%(FullPath)"</Command>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Lua) moc.lua "$(QtBin)/moc" "$(IntDir)moc_%(FileName).cpp" "@(ClCompile->'%(AdditionalIncludeDirectories)');$(IncludePath)" "@(ClCompile->'%(PreprocessorDefinitions)');_MSC_VER=1800" "%(FullPath)"</Command>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
</Message>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)moc_%(FileName).cpp</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)moc_%(FileName).cpp</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)moc_%(FileName).cpp</Outputs>
</CustomBuild>
<ClInclude Include="stdafx.h" />
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\walleth\Main.ui">
<FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QtBin)/uic" -o "$(IntDir)ui_%(FileName).h" "%(FullPath)"</Command>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QtBin)/uic" -o "$(IntDir)ui_%(FileName).h" "%(FullPath)"</Message>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)ui_%(FileName).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(QtBin)/uic" -o "$(IntDir)ui_%(FileName).h" "%(FullPath)"</Command>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(QtBin)/uic" -o "$(IntDir)ui_%(FileName).h" "%(FullPath)"</Message>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)ui_%(FileName).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">"$(QtBin)/uic" -o "$(IntDir)ui_%(FileName).h" "%(FullPath)"</Command>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">"$(QtBin)/uic" -o "$(IntDir)ui_%(FileName).h" "%(FullPath)"</Message>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)ui_%(FileName).h</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">"$(QtBin)/uic" -o "$(IntDir)ui_%(FileName).h" "%(FullPath)"</Command>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">"$(QtBin)/uic" -o "$(IntDir)ui_%(FileName).h" "%(FullPath)"</Message>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)ui_%(FileName).h</Outputs>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="BuildInfo.lua">
<FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Lua) "%(FullPath)" "$(IntDir)%(FileName).h"</Command>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Lua) "%(FullPath)" "$(IntDir)%(FileName).h"</Command>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Lua) "%(FullPath)" "$(IntDir)%(FileName).h"</Command>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Lua) "%(FullPath)" "$(IntDir)%(FileName).h"</Command>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
</Message>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)%(FileName).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)%(FileName).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)%(FileName).h</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)%(FileName).h</Outputs>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../.git/index</AdditionalInputs>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../.git/index</AdditionalInputs>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">../.git/index</AdditionalInputs>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">../.git/index</AdditionalInputs>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="LibQEthereum.vcxproj">
<Project>{df3c5b07-a1a2-4f16-b37f-a27333622cdd}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\walleth\Resources.qrc">
<FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QtBin)/rcc" -o "$(IntDir)qrc_%(FileName).cpp" "%(FullPath)"</Command>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(QtBin)/rcc" -o "$(IntDir)qrc_%(FileName).cpp" "%(FullPath)"</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(QtBin)/rcc" -o "$(IntDir)qrc_%(FileName).cpp" "%(FullPath)"</Command>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(QtBin)/rcc" -o "$(IntDir)qrc_%(FileName).cpp" "%(FullPath)"</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">"$(QtBin)/rcc" -o "$(IntDir)qrc_%(FileName).cpp" "%(FullPath)"</Command>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">"$(QtBin)/rcc" -o "$(IntDir)qrc_%(FileName).cpp" "%(FullPath)"</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">"$(QtBin)/rcc" -o "$(IntDir)qrc_%(FileName).cpp" "%(FullPath)"</Command>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">"$(QtBin)/rcc" -o "$(IntDir)qrc_%(FileName).cpp" "%(FullPath)"</Message>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)qrc_%(FileName).cpp</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)qrc_%(FileName).cpp</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)qrc_%(FileName).cpp</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)qrc_%(FileName).cpp</Outputs>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../Walleth/Simple.qml</AdditionalInputs>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../Walleth/Simple.qml</AdditionalInputs>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">../Walleth/Simple.qml</AdditionalInputs>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">../Walleth/Simple.qml</AdditionalInputs>
</CustomBuild>
<None Include="..\walleth\Simple.qml" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
<Target Name="AfterBuild">
<ItemGroup>
<CopyToOutDir Include="$(CopyDlls)" />
</ItemGroup>
<Copy SourceFiles="@(CopyToOutDir)" DestinationFolder="$(OutDir)\%(RecursiveDir)" />
</Target>
<PropertyGroup>
<BuildDependsOn>$(BuildDependsOn);FinalCopy</BuildDependsOn>
</PropertyGroup>
<Target Name="FinalCopy" DependsOnTargets="AfterBuild" Condition="'$(Configuration)' == 'Release'">
<ItemGroup>
<CopyToBinDir Include="$(OutDir)\*.exe;$(QtBase)\qml\**\*" Exclude="$(QtBase)\qml\**\*.pdb;$(QtBase)\qml\**\*.ilk;$(QtBase)\qml\**\*.exp;$(QtBase)\qml\**\*.lib;$(QtBase)\qml\**\*d.dll"/>
</ItemGroup>
<Copy SourceFiles="@(CopyToBinDir)" DestinationFiles="@(CopyToBinDir->'..\..\_binaries\$(Platform)\%(RecursiveDir)%(Filename)%(Extension)')" />
</Target>
</Project>