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#pragma once
10 years ago
#include <memory>
#include "Runtime.h"
namespace dev
{
namespace eth
{
namespace jit
{
enum class ExecState
{
Started,
CacheLoad,
CacheWrite,
Compilation,
Optimization,
CodeGen,
Execution,
Return,
Finished
};
class ExecutionEngineListener
{
public:
ExecutionEngineListener() = default;
ExecutionEngineListener(ExecutionEngineListener const&) = delete;
ExecutionEngineListener& operator=(ExecutionEngineListener) = delete;
virtual ~ExecutionEngineListener() {}
virtual void executionStarted() {}
virtual void executionEnded() {}
virtual void stateChanged(ExecState) {}
};
class ExecutionEngine
{
public:
ExecutionEngine() = default;
ExecutionEngine(ExecutionEngine const&) = delete;
ExecutionEngine& operator=(ExecutionEngine) = delete;
EXPORT ReturnCode run(RuntimeData* _data, Env* _env);
/// Reference to returned data (RETURN opcode used)
bytes_ref returnData;
private:
Runtime m_runtime;
};
}
}
}