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@ -37,14 +37,17 @@ static size_t const c_singleExecutionStackSize = |
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#ifdef NDEBUG |
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12 * 1024; |
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#else |
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64 * 1024; |
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33 * 1024; |
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#endif |
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/// Standard OSX thread stack limit. Should be reasonable for other platforms too.
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static size_t const c_defaultStackSize = 512 * 1024; |
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/// Stack overhead prior to allocation.
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static size_t const c_entryOverhead = 128 * 1024; |
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/// On what depth execution should be offloaded to additional separated stack space.
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static unsigned const c_offloadPoint = c_defaultStackSize / c_singleExecutionStackSize; |
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static unsigned const c_offloadPoint = (c_defaultStackSize - c_entryOverhead) / c_singleExecutionStackSize; |
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void goOnOffloadedStack(Executive& _e, OnOpFunc const& _onOp) |
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{ |
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@ -75,7 +78,7 @@ void go(unsigned _depth, Executive& _e, OnOpFunc const& _onOp) |
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// Current stack is too small to handle more CALL/CREATE executions.
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// It needs to be done only once as newly allocated stack space it enough to handle
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// the rest of the calls up to the depth limit (c_depthLimit).
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#if __GNUC__ |
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#if __clang__ // Enabled for clang only as the problem affects OSX
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if (_depth == c_offloadPoint) |
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goOnOffloadedStack(_e, _onOp); |
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else |
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