#define FNV_PRIME 0x01000193 #define fnv(x,y) ((x) * FNV_PRIME ^(y)) __device__ uint4 fnv4(uint4 a, uint4 b) { uint4 c; c.x = a.x * FNV_PRIME ^ b.x; c.y = a.y * FNV_PRIME ^ b.y; c.z = a.z * FNV_PRIME ^ b.z; c.w = a.w * FNV_PRIME ^ b.w; return c; } __device__ uint32_t fnv_reduce(uint4 v) { return fnv(fnv(fnv(v.x, v.y), v.z), v.w); }