/* This file is part of cpp-ethereum. cpp-ethereum is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Foobar is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar. If not, see . */ /** @file State.h * @author Gav Wood * @date 2014 */ #pragma once #include #include #include #include "Common.h" #include "RLP.h" #include "TransactionQueue.h" #include "Exceptions.h" #include "BlockInfo.h" #include "AddressState.h" #include "Transaction.h" #include "TrieDB.h" #include "Dagger.h" namespace eth { class BlockChain; extern const u256 c_genesisDifficulty; std::map const& genesisState(); #define ETH_SENDER_PAYS_SETUP 1 struct FeeStructure { /// The fee structure. Values yet to be agreed on... void setMultiplier(u256 _x); ///< The current block multiplier. u256 m_stepFee; u256 m_dataFee; u256 m_memoryFee; u256 m_extroFee; u256 m_cryptoFee; u256 m_newContractFee; u256 m_txFee; }; /** * @brief Model of the current state of the ledger. * Maintains current ledger (m_current) as a fast hash-map. This is hashed only when required (i.e. to create or verify a block). * Should maintain ledger as of last N blocks, also, in case we end up on the wrong branch. */ class State { public: /// Construct state object. State(Address _coinbaseAddress, Overlay const& _db); /// Copy state object. State(State const& _s); /// Copy state object. State& operator=(State const& _s); /// Set the coinbase address for any transactions we do. /// This causes a complete reset of current block. void setAddress(Address _coinbaseAddress) { m_ourAddress = _coinbaseAddress; resetCurrent(); } Address address() const { return m_ourAddress; } /// Open a DB - useful for passing into the constructor & keeping for other states that are necessary. static Overlay openDB(std::string _path, bool _killExisting = false); static Overlay openDB(bool _killExisting = false) { return openDB(std::string(), _killExisting); } /// @returns the set containing all addresses currently in use in Ethereum. std::map addresses() const; /// Cancels transactions and rolls back the state to the end of the previous block. /// @warning This will only work for on any transactions after you called the last commitToMine(). /// It's one or the other. void rollback() { m_cache.clear(); } /// Prepares the current state for mining. /// Commits all transactions into the trie, compiles uncles and transactions list, applies all /// rewards and populates the current block header with the appropriate hashes. /// The only thing left to do after this is to actually mine(). /// /// This may be called multiple times and without issue, however, until the current state is cleared, /// calls after the first are ignored. void commitToMine(BlockChain const& _bc); /// Attempt to find valid nonce for block that this state represents. /// @param _msTimeout Timeout before return in milliseconds. /// @returns a non-empty byte array containing the block if it got lucky. In this case, call blockData() /// to get the block if you need it later. MineInfo mine(uint _msTimeout = 1000); /// Get the complete current block, including valid nonce. /// Only valid after mine() returns true. bytes const& blockData() const { return m_currentBytes; } /// Sync our state with the block chain. /// This basically involves wiping ourselves if we've been superceded and rebuilding from the transaction queue. bool sync(BlockChain const& _bc); /// Sync with the block chain, but rather than synching to the latest block, instead sync to the given block. bool sync(BlockChain const& _bc, h256 _blockHash); /// Sync our transactions, killing those from the queue that we have and assimilating those that we don't. bool sync(TransactionQueue& _tq); /// Execute a given transaction. void execute(bytes const& _rlp) { return execute(&_rlp); } void execute(bytesConstRef _rlp); /// Check if the address is a valid normal (non-contract) account address. bool isNormalAddress(Address _address) const; /// Check if the address is a valid contract's address. bool isContractAddress(Address _address) const; /// Get an account's balance. /// @returns 0 if the address has never been used. u256 balance(Address _id) const; /// Add some amount to balance. /// Will initialise the address if it has never been used. void addBalance(Address _id, u256 _amount); /** Subtract some amount from balance. * @throws NotEnoughCash if balance of @a _id is less than @a _value (or has never been used). * @note We use bigint here as we don't want any accidental problems with negative numbers. */ void subBalance(Address _id, bigint _value); /// Get the value of a memory position of a contract. /// @returns 0 if no contract exists at that address. u256 contractMemory(Address _contract, u256 _memory) const; /// Note that the given address is sending a transaction and thus increment the associated ticker. void noteSending(Address _id); /// Get the number of transactions a particular address has sent (used for the transaction nonce). /// @returns 0 if the address has never been used. u256 transactionsFrom(Address _address) const; /// The hash of the root of our state tree. h256 rootHash() const { return m_state.root(); } /// Finalise the block, applying the earned rewards. void applyRewards(Addresses const& _uncleAddresses); /// Execute all transactions within a given block. /// @returns the additional total difficulty. /// If the _grandParent is passed, it will check the validity of each of the uncles. /// This might throw. u256 playback(bytesConstRef _block, BlockInfo const& _bi, BlockInfo const& _parent, BlockInfo const& _grandParent, bool _fullCommit); /// Get the fee associated for a contract created with the given data. u256 fee(uint _dataCount) const { return m_fees.m_memoryFee * _dataCount + m_fees.m_newContractFee; } /// Get the fee associated for a normal transaction. u256 fee() const { return m_fees.m_txFee; } private: /// Fee-adder on destruction RAII class. struct MinerFeeAdder { ~MinerFeeAdder() { /*state->addBalance(state->m_currentBlock.coinbaseAddress, fee);*/ } // No fees paid now. State* state; u256 fee; }; /// Retrieve all information about a given address into the cache. /// If _requireMemory is true, grab the full memory should it be a contract item. /// If _forceCreate is true, then insert a default item into the cache, in the case it doesn't /// exist in the DB. void ensureCached(Address _a, bool _requireMemory, bool _forceCreate) const; /// Commit all changes waiting in the address cache to the DB. void commit(); /// Execute the given block on our previous block. This will set up m_currentBlock first, then call the other playback(). /// Any failure will be critical. u256 playback(bytesConstRef _block, bool _fullCommit); /// Execute the given block, assuming it corresponds to m_currentBlock. If _grandParent is passed, it will be used to check the uncles. /// Throws on failure. u256 playback(bytesConstRef _block, BlockInfo const& _grandParent, bool _fullCommit); /// Execute a decoded transaction object, given a sender. /// This will append @a _t to the transaction list and change the state accordingly. void executeBare(Transaction const& _t, Address _sender); /// Execute a contract transaction. void execute(Address _myAddress, Address _txSender, u256 _txValue, u256s const& _txData, u256* o_totalFee); /// Sets m_currentBlock to a clean state, (i.e. no change from m_previousBlock). void resetCurrent(); Overlay m_db; ///< Our overlay for the state tree. TrieDB m_state; ///< Our state tree, as an Overlay DB. std::map m_transactions; ///< The current list of transactions that we've included in the state. mutable std::map m_cache; ///< Our address cache. This stores the states of each address that has (or at least might have) been changed. BlockInfo m_previousBlock; ///< The previous block's information. BlockInfo m_currentBlock; ///< The current block's information. bytes m_currentBytes; ///< The current block. uint m_currentNumber; bytes m_currentTxs; bytes m_currentUncles; Address m_ourAddress; ///< Our address (i.e. the address to which fees go). Dagger m_dagger; FeeStructure m_fees; u256 m_blockReward; static std::string c_defaultPath; friend std::ostream& operator<<(std::ostream& _out, State const& _s); }; inline std::ostream& operator<<(std::ostream& _out, State const& _s) { _out << "--- " << _s.rootHash() << std::endl; std::set
d; for (auto const& i: TrieDB(const_cast(&_s.m_db), _s.m_currentBlock.stateRoot)) { auto it = _s.m_cache.find(i.first); if (it == _s.m_cache.end()) { RLP r(i.second); _out << "[ " << (r.itemCount() == 3 ? "CONTRACT] " : " NORMAL] ") << i.first << ": " << std::dec << r[1].toInt() << "@" << r[0].toInt() << std::endl; } else d.insert(i.first); } for (auto i: _s.m_cache) if (i.second.type() == AddressType::Dead) _out << "[XXX " << i.first << std::endl; else _out << (d.count(i.first) ? "[ ! " : "[ * ") << (i.second.type() == AddressType::Contract ? "CONTRACT] " : " NORMAL] ") << i.first << ": " << std::dec << i.second.nonce() << "@" << i.second.balance() << std::endl; return _out; } template void commit(std::map const& _cache, DB& _db, TrieDB& _state) { for (auto const& i: _cache) if (i.second.type() == AddressType::Dead) _state.remove(i.first); else { RLPStream s(i.second.type() == AddressType::Contract ? 3 : 2); s << i.second.balance() << i.second.nonce(); if (i.second.type() == AddressType::Contract) { if (i.second.haveMemory()) { TrieDB memdb(&_db); memdb.init(); for (auto const& j: i.second.memory()) if (j.second) memdb.insert(j.first, rlp(j.second)); s << memdb.root(); } else s << i.second.oldRoot(); } _state.insert(i.first, &s.out()); } } }