/* This file is part of cpp-ethereum. cpp-ethereum is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. cpp-ethereum is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with cpp-ethereum. If not, see . */ /** @file CodeModel.h * @author Arkadiy Paronyan arkadiy@ethdev.com * @date 2014 * Ethereum IDE client. */ #pragma once #include #include #include #include #include #include #include #include class QTextDocument; namespace dev { namespace solidity { class CompilerStack; } namespace mix { class CodeModel; class CodeHighlighter; class CodeHighlighterSettings; class QContractDefinition; //utility class to perform tasks in background thread class BackgroundWorker: public QObject { Q_OBJECT public: BackgroundWorker(CodeModel* _model): QObject(), m_model(_model) {} public slots: void queueCodeChange(int _jobId); private: CodeModel* m_model; }; ///Compilation result model. Contains all the compiled contract data required by UI class CompiledContract: public QObject { Q_OBJECT Q_PROPERTY(QContractDefinition* contract READ contract) Q_PROPERTY(QString contractInterface READ contractInterface CONSTANT) Q_PROPERTY(QString codeHex READ codeHex CONSTANT) Q_PROPERTY(QString documentId MEMBER m_documentId CONSTANT) public: /// Successful compilation result constructor CompiledContract(solidity::CompilerStack const& _compiler, QString const& _contractName, QString const& _source); /// @returns contract definition for QML property QContractDefinition* contract() const { return m_contract.get(); } /// @returns contract definition std::shared_ptr sharedContract() const { return m_contract; } /// @returns contract bytecode dev::bytes const& bytes() const { return m_bytes; } /// @returns contract bytecode as hex string QString codeHex() const; /// @returns contract definition in JSON format QString contractInterface() const { return m_contractInterface; } private: uint m_sourceHash; std::shared_ptr m_contract; QString m_compilerMessage; ///< @todo: use some structure here dev::bytes m_bytes; QString m_contractInterface; QString m_documentId; friend class CodeModel; }; using ContractMap = QHash; /// Code compilation model. Compiles contracts in background an provides compiled contract data class CodeModel: public QObject { Q_OBJECT public: CodeModel(QObject* _parent); ~CodeModel(); Q_PROPERTY(QVariantMap contracts READ contracts NOTIFY codeChanged) Q_PROPERTY(bool compiling READ isCompiling NOTIFY stateChanged) Q_PROPERTY(bool hasContract READ hasContract NOTIFY codeChanged) /// @returns latest compilation results for contracts QVariantMap contracts() const; /// @returns compilation status bool isCompiling() const { return m_compiling; } /// @returns true there is a contract which has at least one function bool hasContract() const; /// Get contract code by url. Contract is compiled on first access and cached dev::bytes const& getStdContractCode(QString const& _contractName, QString const& _url); /// Get contract by name CompiledContract const& contract(QString _name) const; /// Find a contract by document id /// @returns CompiledContract object or null if not found Q_INVOKABLE CompiledContract* contractByDocumentId(QString _documentId) const; signals: /// Emited on compilation state change void stateChanged(); /// Emitted on compilation complete void compilationComplete(); /// Emitted on compilation error void compilationError(QString _error); /// Internal signal used to transfer compilation job to background thread void scheduleCompilationJob(int _jobId); /// Emitted if there are any changes in the code model void codeChanged(); /// Emitted if there are any changes in the contract interface void contractInterfaceChanged(QString _documentId); public slots: /// Update code model on source code change void registerCodeChange(QString const& _documentId, QString const& _code); /// Reset code model for a new project void reset(QVariantMap const& _documents); private: void runCompilationJob(int _jobId); void stop(); void releaseContracts(); std::atomic m_compiling; mutable dev::Mutex x_contractMap; ContractMap m_contractMap; std::unique_ptr m_codeHighlighterSettings; QThread m_backgroundThread; BackgroundWorker m_backgroundWorker; int m_backgroundJobId = 0; //protects from starting obsolete compilation job std::map m_compiledContracts; //by name dev::Mutex x_pendingContracts; std::map m_pendingContracts; //name to source friend class BackgroundWorker; }; } }