/* This file is part of cpp-ethereum. cpp-ethereum is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Foobar is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar. If not, see . */ /** @file Client.cpp * @author Gav Wood * @date 2014 */ #include "Client.h" #include "Common.h" #include "Defaults.h" using namespace std; using namespace eth; Client::Client(std::string const& _clientVersion, Address _us, std::string const& _dbPath): m_clientVersion(_clientVersion), m_bc(_dbPath), m_stateDB(State::openDB(_dbPath)), m_s(_us, m_stateDB) { Defaults::setDBPath(_dbPath); // Synchronise the state according to the block chain - i.e. replay all transactions in block chain, in order. // In practise this won't need to be done since the State DB will contain the keys for the tries for most recent (and many old) blocks. // TODO: currently it contains keys for *all* blocks. Make it remove old ones. m_s.sync(m_bc); m_s.sync(m_tq); m_changed = true; m_work = new thread([&](){ while (m_workState != Deleting) work(); m_workState = Deleted; }); } Client::~Client() { if (m_workState == Active) m_workState = Deleting; while (m_workState != Deleted) usleep(10000); } void Client::startNetwork(short _listenPort, std::string const& _seedHost, short _port, unsigned _verbosity, NodeMode _mode, unsigned _peers, string const& _publicIP, bool _upnp) { if (m_net) return; m_net = new PeerServer(m_clientVersion, m_bc, 0, _listenPort, _mode, _publicIP, _upnp); m_net->setIdealPeerCount(_peers); m_net->setVerbosity(_verbosity); if (_seedHost.size()) m_net->connect(_seedHost, _port); } void Client::connect(std::string const& _seedHost, short _port) { if (!m_net) return; m_net->connect(_seedHost, _port); } void Client::stopNetwork() { delete m_net; m_net = nullptr; } void Client::startMining() { m_doMine = true; } void Client::stopMining() { m_doMine = false; } void Client::transact(Secret _secret, Address _dest, u256 _amount, u256 _fee, u256s _data) { m_lock.lock(); Transaction t; t.nonce = m_s.transactionsFrom(toAddress(_secret)); t.receiveAddress = _dest; t.value = _amount; t.fee = _fee; t.data = _data; t.sign(_secret); m_tq.attemptImport(t.rlp()); m_lock.unlock(); m_changed = true; } void Client::work() { m_lock.lock(); // Process network events. // Synchronise block chain with network. // Will broadcast any of our (new) transactions and blocks, and collect & add any of their (new) transactions and blocks. if (m_net) if (m_net->process(m_bc, m_tq, m_stateDB)) m_changed = true; // Synchronise state to block chain. // This should remove any transactions on our queue that are included within our state. // It also guarantees that the state reflects the longest (valid!) chain on the block chain. // This might mean reverting to an earlier state and replaying some blocks, or, (worst-case: // if there are no checkpoints before our fork) reverting to the genesis block and replaying // all blocks. // Resynchronise state with block chain & trans if (m_s.sync(m_bc)) m_changed = true; if (m_s.sync(m_tq)) m_changed = true; m_lock.unlock(); if (m_doMine) { // Mine for a while. m_s.commitToMine(m_bc); MineInfo mineInfo = m_s.mine(100); m_mineProgress.best = max(m_mineProgress.best, mineInfo.best); m_mineProgress.current = mineInfo.best; m_mineProgress.requirement = mineInfo.requirement; if (mineInfo.completed) { // Import block. m_lock.lock(); m_bc.attemptImport(m_s.blockData(), m_stateDB); m_mineProgress.best = 0; m_lock.unlock(); m_changed = true; } } else usleep(100000); } void Client::lock() { m_lock.lock(); } void Client::unlock() { m_lock.unlock(); }