/* This file is part of cpp-ethereum. cpp-ethereum is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. cpp-ethereum is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with cpp-ethereum. If not, see . */ /** @file State.h * @author Gav Wood * @date 2014 */ #pragma once #include #include #include #include #include #include #include #include #include #include #include #include "TransactionQueue.h" #include "Account.h" #include "Transaction.h" #include "TransactionReceipt.h" #include "AccountDiff.h" namespace dev { namespace test { class ImportTest; } namespace eth { class BlockChain; struct StateChat: public LogChannel { static const char* name() { return "-S-"; } static const int verbosity = 4; }; struct StateTrace: public LogChannel { static const char* name() { return "=S="; } static const int verbosity = 7; }; struct StateDetail: public LogChannel { static const char* name() { return "/S/"; } static const int verbosity = 14; }; struct StateSafeExceptions: public LogChannel { static const char* name() { return "(S)"; } static const int verbosity = 21; }; enum class BaseState { Empty, CanonGenesis }; /** * @brief Model of the current state of the ledger. * Maintains current ledger (m_current) as a fast hash-map. This is hashed only when required (i.e. to create or verify a block). * Should maintain ledger as of last N blocks, also, in case we end up on the wrong branch. */ class State { friend class ExtVM; friend class dev::test::ImportTest; friend class Executive; public: /// Construct state object. State(Address _coinbaseAddress = Address(), OverlayDB const& _db = OverlayDB(), BaseState _bs = BaseState::CanonGenesis); /// Construct state object from arbitrary point in blockchain. State(OverlayDB const& _db, BlockChain const& _bc, h256 _hash); /// Copy state object. State(State const& _s); /// Copy state object. State& operator=(State const& _s); ~State(); /// Set the coinbase address for any transactions we do. /// This causes a complete reset of current block. void setAddress(Address _coinbaseAddress) { m_ourAddress = _coinbaseAddress; resetCurrent(); } Address address() const { return m_ourAddress; } /// Open a DB - useful for passing into the constructor & keeping for other states that are necessary. static OverlayDB openDB(std::string _path, bool _killExisting = false); static OverlayDB openDB(bool _killExisting = false) { return openDB(std::string(), _killExisting); } OverlayDB const& db() const { return m_db; } /// @returns the set containing all addresses currently in use in Ethereum. std::map addresses() const; /// @returns the address b such that b > @a _a . Address nextActiveAddress(Address _a) const; /// Get the header information on the present block. BlockInfo const& info() const { return m_currentBlock; } /// @brief Checks that mining the current object will result in a valid block. /// Effectively attempts to import the serialised block. /// @returns true if all is ok. If it's false, worry. bool amIJustParanoid(BlockChain const& _bc); /// Prepares the current state for mining. /// Commits all transactions into the trie, compiles uncles and transactions list, applies all /// rewards and populates the current block header with the appropriate hashes. /// The only thing left to do after this is to actually mine(). /// /// This may be called multiple times and without issue. void commitToMine(BlockChain const& _bc); /// Pass in a solution to the proof-of-work. /// @returns true iff the given nonce is a proof-of-work for this State's block. bool completeMine(h256 const& _nonce); /// Attempt to find valid nonce for block that this state represents. /// This function is thread-safe. You can safely have other interactions with this object while it is happening. /// @param _msTimeout Timeout before return in milliseconds. /// @returns Information on the mining. MineInfo mine(unsigned _msTimeout = 1000, bool _turbo = false); /** Commit to DB and build the final block if the previous call to mine()'s result is completion. * Typically looks like: * @code * while (notYetMined) * { * // lock * commitToMine(_blockChain); // will call uncommitToMine if a repeat. * // unlock * MineInfo info; * for (info.complete = false; !info.complete; info = mine()) {} * } * // lock * completeMine(); * // unlock * @endcode */ void completeMine(); /// Get the complete current block, including valid nonce. /// Only valid after mine() returns true. bytes const& blockData() const { return m_currentBytes; } // TODO: Cleaner interface. /// Sync our transactions, killing those from the queue that we have and assimilating those that we don't. /// @returns a list of receipts one for each transaction placed from the queue into the state. /// @a o_transactionQueueChanged boolean pointer, the value of which will be set to true if the transaction queue /// changed and the pointer is non-null TransactionReceipts sync(BlockChain const& _bc, TransactionQueue& _tq, bool* o_transactionQueueChanged = nullptr); /// Like sync but only operate on _tq, killing the invalid/old ones. bool cull(TransactionQueue& _tq) const; LastHashes getLastHashes(BlockChain const& _bc, unsigned _n) const; /// Execute a given transaction. /// This will append @a _t to the transaction list and change the state accordingly. u256 execute(BlockChain const& _bc, bytes const& _rlp, bytes* o_output = nullptr, bool _commit = true); u256 execute(BlockChain const& _bc, bytesConstRef _rlp, bytes* o_output = nullptr, bool _commit = true); u256 execute(LastHashes const& _lh, bytes const& _rlp, bytes* o_output = nullptr, bool _commit = true) { return execute(_lh, &_rlp, o_output, _commit); } u256 execute(LastHashes const& _lh, bytesConstRef _rlp, bytes* o_output = nullptr, bool _commit = true); /// Get the remaining gas limit in this block. u256 gasLimitRemaining() const { return m_currentBlock.gasLimit - gasUsed(); } /// Check if the address is in use. bool addressInUse(Address _address) const; /// Check if the address contains executable code. bool addressHasCode(Address _address) const; /// Get an account's balance. /// @returns 0 if the address has never been used. u256 balance(Address _id) const; /// Add some amount to balance. /// Will initialise the address if it has never been used. void addBalance(Address _id, u256 _amount); /** Subtract some amount from balance. * @throws NotEnoughCash if balance of @a _id is less than @a _value (or has never been used). * @note We use bigint here as we don't want any accidental problems with negative numbers. */ void subBalance(Address _id, bigint _value); /// Get the root of the storage of an account. h256 storageRoot(Address _contract) const; /// Get the value of a storage position of an account. /// @returns 0 if no account exists at that address. u256 storage(Address _contract, u256 _memory) const; /// Set the value of a storage position of an account. void setStorage(Address _contract, u256 _location, u256 _value) { m_cache[_contract].setStorage(_location, _value); } /// Create a new contract. Address newContract(u256 _balance, bytes const& _code); /// Get the storage of an account. /// @note This is expensive. Don't use it unless you need to. /// @returns std::map if no account exists at that address. std::map storage(Address _contract) const; /// Get the code of an account. /// @returns bytes() if no account exists at that address. bytes const& code(Address _contract) const; /// Get the code hash of an account. /// @returns EmptySHA3 if no account exists at that address or if there is no code associated with the address. h256 codeHash(Address _contract) const; /// Note that the given address is sending a transaction and thus increment the associated ticker. void noteSending(Address _id); /// Get the number of transactions a particular address has sent (used for the transaction nonce). /// @returns 0 if the address has never been used. u256 transactionsFrom(Address _address) const; /// The hash of the root of our state tree. h256 rootHash() const { return m_state.root(); } /// Get the list of pending transactions. Transactions const& pending() const { return m_transactions; } /// Get the transaction receipt for the transaction of the given index. TransactionReceipt const& receipt(unsigned _i) const { return m_receipts[_i]; } /// Get the list of pending transactions. LogEntries const& log(unsigned _i) const { return m_receipts[_i].log(); } /// Get the bloom filter of all logs that happened in the block. LogBloom logBloom() const; /// Get the bloom filter of a particular transaction that happened in the block. LogBloom const& logBloom(unsigned _i) const { return m_receipts[_i].bloom(); } /// Get the State immediately after the given number of pending transactions have been applied. /// If (_i == 0) returns the initial state of the block. /// If (_i == pending().size()) returns the final state of the block, prior to rewards. State fromPending(unsigned _i) const; /// @returns the StateDiff caused by the pending transaction of index @a _i. StateDiff pendingDiff(unsigned _i) const { return fromPending(_i).diff(fromPending(_i + 1)); } /// @return the difference between this state (origin) and @a _c (destination). StateDiff diff(State const& _c) const; /// Sync our state with the block chain. /// This basically involves wiping ourselves if we've been superceded and rebuilding from the transaction queue. bool sync(BlockChain const& _bc); /// Sync with the block chain, but rather than synching to the latest block, instead sync to the given block. bool sync(BlockChain const& _bc, h256 _blockHash, BlockInfo const& _bi = BlockInfo()); /// Execute all transactions within a given block. /// @returns the additional total difficulty. u256 enactOn(bytesConstRef _block, BlockInfo const& _bi, BlockChain const& _bc); /// Returns back to a pristine state after having done a playback. /// @arg _fullCommit if true flush everything out to disk. If false, this effectively only validates /// the block since all state changes are ultimately reversed. void cleanup(bool _fullCommit); /// Commit all changes waiting in the address cache to the DB. void commit(); /// Sets m_currentBlock to a clean state, (i.e. no change from m_previousBlock). void resetCurrent(); private: /// Undo the changes to the state for committing to mine. void uncommitToMine(); /// Retrieve all information about a given address into the cache. /// If _requireMemory is true, grab the full memory should it be a contract item. /// If _forceCreate is true, then insert a default item into the cache, in the case it doesn't /// exist in the DB. void ensureCached(Address _a, bool _requireCode, bool _forceCreate) const; /// Retrieve all information about a given address into a cache. void ensureCached(std::map& _cache, Address _a, bool _requireCode, bool _forceCreate) const; /// Execute the given block, assuming it corresponds to m_currentBlock. /// Throws on failure. u256 enact(bytesConstRef _block, BlockChain const& _bc, bool _checkNonce = true); /// Finalise the block, applying the earned rewards. void applyRewards(Addresses const& _uncleAddresses); /// @returns gas used by transactions thus far executed. u256 gasUsed() const { return m_receipts.size() ? m_receipts.back().gasUsed() : 0; } /// Debugging only. Good for checking the Trie is in shape. bool isTrieGood(bool _enforceRefs, bool _requireNoLeftOvers) const; /// Debugging only. Good for checking the Trie is in shape. void paranoia(std::string const& _when, bool _enforceRefs = false) const; OverlayDB m_db; ///< Our overlay for the state tree. TrieDB m_state; ///< Our state tree, as an OverlayDB DB. Transactions m_transactions; ///< The current list of transactions that we've included in the state. TransactionReceipts m_receipts; ///< The corresponding list of transaction receipts. std::set m_transactionSet; ///< The set of transaction hashes that we've included in the state. OverlayDB m_lastTx; mutable std::map m_cache; ///< Our address cache. This stores the states of each address that has (or at least might have) been changed. BlockInfo m_previousBlock; ///< The previous block's information. BlockInfo m_currentBlock; ///< The current block's information. bytes m_currentBytes; ///< The current block. bytes m_currentTxs; ///< The RLP-encoded block of transactions. bytes m_currentUncles; ///< The RLP-encoded block of uncles. Address m_ourAddress; ///< Our address (i.e. the address to which fees go). ProofOfWork m_pow; ///< The PoW mining class. u256 m_blockReward; static std::string c_defaultPath; friend std::ostream& operator<<(std::ostream& _out, State const& _s); }; std::ostream& operator<<(std::ostream& _out, State const& _s); template void commit(std::map const& _cache, DB& _db, TrieDB& _state) { for (auto const& i: _cache) if (!i.second.isAlive()) _state.remove(i.first); else { RLPStream s(4); s << i.second.nonce() << i.second.balance(); if (i.second.storageOverlay().empty()) { assert(i.second.baseRoot()); s.append(i.second.baseRoot()); } else { TrieDB storageDB(&_db, i.second.baseRoot()); for (auto const& j: i.second.storageOverlay()) if (j.second) storageDB.insert(j.first, rlp(j.second)); else storageDB.remove(j.first); assert(storageDB.root()); s.append(storageDB.root()); } if (i.second.isFreshCode()) { h256 ch = sha3(i.second.code()); _db.insert(ch, &i.second.code()); s << ch; } else s << i.second.codeHash(); _state.insert(i.first, &s.out()); } } } }