#pragma once #include #include #include "ExecutionEngine.h" namespace dev { namespace eth { namespace jit { class ExecStats : public ExecutionEngineListener { public: using clock = std::chrono::high_resolution_clock; using duration = clock::duration; using time_point = clock::time_point; std::string id; duration time[(int)ExecState::Finished] = {}; void stateChanged(ExecState _state) override; private: ExecState m_state = {}; time_point m_tp = {}; }; class StatsCollector { public: std::vector> stats; ~StatsCollector(); }; } } }