/* This file is part of cpp-ethereum. cpp-ethereum is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Foobar is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar. If not, see . */ /** @file State.h * @author Gav Wood * @date 2014 */ #pragma once #include #include #include #include "Common.h" #include "RLP.h" #include "TransactionQueue.h" #include "Exceptions.h" #include "BlockInfo.h" #include "AddressState.h" #include "Transaction.h" #include "TrieDB.h" #include "Dagger.h" namespace eth { class BlockChain; /** * @brief Model of the current state of the ledger. * Maintains current ledger (m_current) as a fast hash-map. This is hashed only when required (i.e. to create or verify a block). * Should maintain ledger as of last N blocks, also, in case we end up on the wrong branch. * TODO: Block database I/O class. */ class State { public: /// Construct state object. explicit State(Address _coinbaseAddress); /// Cancels transactions and rolls back the state to the end of the previous block. /// @warning This will only work for on any transactions after you called the last commitToMine(). /// It's one or the other. void rollback() { m_cache.clear(); } /// Prepares the current state for mining. /// Commits all transactions into the trie, compiles uncles and transactions list, applies all /// rewards and populates the current block header with the appropriate hashes. /// The only thing left to do after this is to actually mine(). void commitToMine(BlockChain const& _bc); /// Attempt to find valid nonce for block that this state represents. /// @param _msTimeout Timeout before return in milliseconds. /// @returns true if it got lucky. In this case, call blockData() to get the block for /// spreading far and wide. bool mine(uint _msTimeout = 1000); /// Get the complete current block, including valid nonce. /// Only valid after mine() returns true. bytes const& blockData() const { return m_currentBytes; } /// Sync our state with the block chain. /// This basically involves wiping ourselves if we've been superceded and rebuilding from the transaction queue. void sync(BlockChain const& _bc); /// Sync with the block chain, but rather than synching to the latest block, instead sync to the given block. void sync(BlockChain const& _bc, h256 _blockHash); /// Sync our transactions, killing those from the queue that we have and assimilating those that we don't. void sync(TransactionQueue& _tq); /// Execute a given transaction. bool execute(bytes const& _rlp) { return execute(&_rlp); } bool execute(bytesConstRef _rlp); /// Check if the address is a valid normal (non-contract) account address. bool isNormalAddress(Address _address) const; /// Check if the address is a valid contract's address. bool isContractAddress(Address _address) const; /// Get an account's balance. /// @returns 0 if the address has never been used. u256 balance(Address _id) const; /// Add some amount to balance. /// Will initialise the address if it has never been used. void addBalance(Address _id, u256 _amount); /** Subtract some amount from balance. * @throws NotEnoughCash if balance of @a _id is less than @a _value (or has never been used). * @note We use bigint here as we don't want any accidental problems with negative numbers. */ void subBalance(Address _id, bigint _value); /// Get the value of a memory position of a contract. /// @returns 0 if no contract exists at that address. u256 contractMemory(Address _contract, u256 _memory) const; /// Note that the given address is sending a transaction and thus increment the associated ticker. void noteSending(Address _id); /// Get the number of transactions a particular address has sent (used for the transaction nonce). /// @returns 0 if the address has never been used. u256 transactionsFrom(Address _address) const; /// The hash of the root of our state tree. h256 rootHash() const { return m_state.root(); } /// Finalise the block, applying the earned rewards. void applyRewards(Addresses const& _uncleAddresses); /// Execute all transactions within a given block. /// @returns the additional total difficulty. /// If the _grandParent is passed, it will check the validity of each of the uncles. /// This might throw. u256 playback(bytesConstRef _block, BlockInfo const& _bi, BlockInfo const& _parent, BlockInfo const& _grandParent); private: /// Fee-adder on destruction RAII class. struct MinerFeeAdder { ~MinerFeeAdder() { state->addBalance(state->m_currentBlock.coinbaseAddress, fee); } State* state; u256 fee; }; /// Retrieve all information about a given address into the cache. void ensureCached(Address _a, bool _requireMemory = false) const; /// Commit all changes waiting in the address cache. void commit(); /// Execute the given block on our previous block. This will set up m_currentBlock first, then call the other playback(). /// Any failure will be critical. u256 playback(bytesConstRef _block); /// Execute the given block, assuming it corresponds to m_currentBlock. If _grandParent is passed, it will be used to check the uncles. /// Throws on failure. u256 playback(bytesConstRef _block, BlockInfo const& _grandParent); /// Execute a decoded transaction object, given a sender. /// This will append @a _t to the transaction list and change the state accordingly. void execute(Transaction const& _t, Address _sender); /// Execute a contract transaction. void execute(Address _myAddress, Address _txSender, u256 _txValue, u256 _txFee, u256s const& _txData, u256* o_totalFee); /// Sets m_currentBlock to a clean state, (i.e. no change from m_previousBlock). void resetCurrent(); Overlay m_db; ///< Our overlay for the state tree. TrieDB m_state; ///< Our state tree, as an Overlay DB. std::map m_transactions; ///< The current list of transactions that we've included in the state. mutable std::map m_cache; ///< Our address cache. This stores the states of each address that has (or at least might have) been changed. BlockInfo m_previousBlock; ///< The previous block's information. BlockInfo m_currentBlock; ///< The current block's information. bytes m_currentBytes; ///< The current block. uint m_currentNumber; bytes m_currentTxs; bytes m_currentUncles; Address m_ourAddress; ///< Our address (i.e. the address to which fees go). Dagger m_dagger; /// The fee structure. Values yet to be agreed on... static const u256 c_stepFee; static const u256 c_dataFee; static const u256 c_memoryFee; static const u256 c_extroFee; static const u256 c_cryptoFee; static const u256 c_newContractFee; static const u256 c_txFee; static const u256 c_blockReward; }; }