<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="LibEthereum.vcxproj">
      <Project>{826e68cb-d3ee-4a8a-b540-59a8c3f38d4f}</Project>
    </ProjectReference>
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="..\libqethereum\QEthereum.cpp" />
    <ClCompile Include="..\libqethereum\QmlEthereum.cpp" />
    <ClCompile Include="stdafx.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
    </ClCompile>
  </ItemGroup>
  <ItemGroup>
    <CustomBuild Include="..\libqethereum\QEthereum.h">
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Lua) moc.lua "$(QtBin)/moc" "$(IntDir)moc_%(FileName).cpp" "@(ClCompile->'%(AdditionalIncludeDirectories)');$(IncludePath)" "@(ClCompile->'%(PreprocessorDefinitions)');_MSC_VER=1800" "%(FullPath)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Lua) moc.lua "$(QtBin)/moc" "$(IntDir)moc_%(FileName).cpp" "@(ClCompile->'%(AdditionalIncludeDirectories)');$(IncludePath)" "@(ClCompile->'%(PreprocessorDefinitions)');_MSC_VER=1800" "%(FullPath)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Lua) moc.lua "$(QtBin)/moc" "$(IntDir)moc_%(FileName).cpp" "@(ClCompile->'%(AdditionalIncludeDirectories)');$(IncludePath)" "@(ClCompile->'%(PreprocessorDefinitions)');_MSC_VER=1800" "%(FullPath)"</Command>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Lua) moc.lua "$(QtBin)/moc" "$(IntDir)moc_%(FileName).cpp" "@(ClCompile->'%(AdditionalIncludeDirectories)');$(IncludePath)" "@(ClCompile->'%(PreprocessorDefinitions)');_MSC_VER=1800" "%(FullPath)"</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
      </Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)moc_%(FileName).cpp</Outputs>
      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
      </Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)moc_%(FileName).cpp</Outputs>
      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
      </Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)moc_%(FileName).cpp</Outputs>
      <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
      </Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)moc_%(FileName).cpp</Outputs>
    </CustomBuild>
  </ItemGroup>
  <ItemGroup>
    <CustomBuild Include="..\libqethereum\QmlEthereum.h">
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Lua) moc.lua "$(QtBin)/moc" "$(IntDir)moc_%(FileName).cpp" "@(ClCompile->'%(AdditionalIncludeDirectories)');$(IncludePath)" "@(ClCompile->'%(PreprocessorDefinitions)');_MSC_VER=1800" "%(FullPath)"</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
      </Message>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Lua) moc.lua "$(QtBin)/moc" "$(IntDir)moc_%(FileName).cpp" "@(ClCompile->'%(AdditionalIncludeDirectories)');$(IncludePath)" "@(ClCompile->'%(PreprocessorDefinitions)');_MSC_VER=1800" "%(FullPath)"</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
      </Message>
      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Lua) moc.lua "$(QtBin)/moc" "$(IntDir)moc_%(FileName).cpp" "@(ClCompile->'%(AdditionalIncludeDirectories)');$(IncludePath)" "@(ClCompile->'%(PreprocessorDefinitions)');_MSC_VER=1800" "%(FullPath)"</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
      </Message>
      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Lua) moc.lua "$(QtBin)/moc" "$(IntDir)moc_%(FileName).cpp" "@(ClCompile->'%(AdditionalIncludeDirectories)');$(IncludePath)" "@(ClCompile->'%(PreprocessorDefinitions)');_MSC_VER=1800" "%(FullPath)"</Command>
      <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
      </Message>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)moc_%(FileName).cpp</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)moc_%(FileName).cpp</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)moc_%(FileName).cpp</Outputs>
      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)moc_%(FileName).cpp</Outputs>
    </CustomBuild>
    <ClInclude Include="stdafx.h" />
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <Keyword>Win32Proj</Keyword>
    <RootNamespace>LibQEthereum</RootNamespace>
    <ProjectGuid>{DF3C5B07-A1A2-4F16-B37F-A27333622CDD}</ProjectGuid>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v120</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v120</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v120</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <PlatformToolset>v120</PlatformToolset>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="LibEthereum.props" />
    <Import Project="LibEthereum_Debug.props" />
    <Import Project="LibQEthereum.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="LibEthereum.props" />
    <Import Project="LibEthereum_Debug.props" />
    <Import Project="LibQEthereum.props" />
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="LibEthereum.props" />
    <Import Project="LibEthereum_Release.props" />
    <Import Project="LibQEthereum.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="LibEthereum.props" />
    <Import Project="LibEthereum_Release.props" />
    <Import Project="LibQEthereum.props" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MinimalRebuild>false</MinimalRebuild>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MinimalRebuild>false</MinimalRebuild>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
      <PrecompiledHeader>Use</PrecompiledHeader>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
    </Link>
    <Lib />
    <ProjectReference />
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <Optimization>MaxSpeed</Optimization>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <TreatWarningAsError>true</TreatWarningAsError>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <ClCompile>
      <Optimization>MaxSpeed</Optimization>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <TreatWarningAsError>true</TreatWarningAsError>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
    </Link>
  </ItemDefinitionGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>