/* This file is part of cpp-ethereum. cpp-ethereum is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. cpp-ethereum is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with cpp-ethereum. If not, see . */ /** @file AssemblyDebuggerControl.h * @author Yann yann@ethdev.com * @date 2014 * Extension which display debugging steps in assembly code. */ #pragma once #include #include "Extension.h" #include "TransactionListModel.h" #include "AssemblyDebuggerModel.h" using AssemblyDebuggerData = std::tuple, dev::mix::QQMLMap*>; enum DebuggingStatusResult { Ok, Compilationfailed }; Q_DECLARE_METATYPE(AssemblyDebuggerData) Q_DECLARE_METATYPE(DebuggingStatusResult) Q_DECLARE_METATYPE(dev::mix::DebuggingContent) class AppContext; namespace dev { namespace mix { /** * @brief Extension which display transaction creation or transaction call debugging. handle: F5 to deploy contract, F6 to reset state. */ class AssemblyDebuggerControl: public Extension { Q_OBJECT public: AssemblyDebuggerControl(AppContext* _context); ~AssemblyDebuggerControl() {} void start() const override; QString title() const override; QString contentUrl() const override; private: void deployContract(); void callContract(TransactionSettings _tr, Address _contract); void finalizeExecution(DebuggingContent _content); std::unique_ptr m_modelDebugger; DebuggingContent m_previousDebugResult; //TODO: to be replaced in a more consistent struct. Used for now to keep the contract address in case of future transaction call. public slots: /// Handle key pressed. F5 deploy contract - F6 reset state. void keyPressed(int); /// Update UI with machine states result. Display a modal dialog. void updateGUI(bool _success, DebuggingStatusResult const& _reason, QList const& _returnParams = QList(), QList const& _wStates = QList(), AssemblyDebuggerData const& _code = AssemblyDebuggerData()); /// Run the given transaction. void runTransaction(TransactionSettings const& _tr); signals: /// Emited when machine states are available. void dataAvailable(bool _success, DebuggingStatusResult const& _reason, QList const& _returnParams = QList(), QList const& _wStates = QList(), AssemblyDebuggerData const& _code = AssemblyDebuggerData()); }; } }