//debugData => contain all debug states. //statesList => ListView var currentSelectedState = null; var currentDisplayedState = null; var debugData = null; var codeMap = null; function init(data) { jumpOutBackAction.enabled(false); jumpIntoBackAction.enabled(false); jumpIntoForwardAction.enabled(false); jumpOutForwardAction.enabled(false); jumpOverBackAction.enabled(false); jumpOverForwardAction.enabled(false); if (data === null) { statesList.model.clear(); statesSlider.maximumValue = 0; statesSlider.value = 0; currentSelectedState = null; currentDisplayedState = null; debugData = null; return; } debugData = data; currentSelectedState = 0; currentDisplayedState = 0; setupInstructions(currentSelectedState); setupCallData(currentSelectedState); statesSlider.maximumValue = data.states.length - 1; statesSlider.value = 0; select(currentSelectedState); } function setupInstructions(stateIndex) { var instructions = debugData.states[stateIndex].code.instructions; codeMap = {}; statesList.model.clear(); for (var i = 0; i < instructions.length; i++) { statesList.model.append(instructions[i]); codeMap[instructions[i].processIndex] = i; } callDataDump.listModel = debugData.states[stateIndex].callData.items; } function setupCallData(stateIndex) { callDataDump.listModel = debugData.states[stateIndex].callData.items; } function moveSelection(incr) { var prevState = currentSelectedState; if (currentSelectedState + incr >= 0) { if (currentSelectedState + incr < debugData.states.length) select(currentSelectedState + incr); } } function display(stateIndex) { if (stateIndex < 0) stateIndex = 0; if (stateIndex >= debugData.states.length) stateIndex = debugData.state.length - 1; if (debugData.states[stateIndex].codeIndex !== debugData.states[currentDisplayedState].codeIndex) setupInstructions(stateIndex); if (debugData.states[stateIndex].dataIndex !== debugData.states[currentDisplayedState].dataIndex) setupCallData(stateIndex); var codeLine = codeStr(stateIndex); var state = debugData.states[stateIndex]; highlightSelection(codeLine); completeCtxInformation(state); currentDisplayedState = stateIndex; } function displayFrame(frameIndex) { var state = debugData.states[currentSelectedState]; if (frameIndex === 0) display(currentSelectedState); else display(state.levels[frameIndex - 1]); } function select(stateIndex) { display(stateIndex); currentSelectedState = stateIndex; var state = debugData.states[stateIndex]; statesSlider.value = stateIndex; jumpIntoForwardAction.enabled(stateIndex < debugData.states.length - 1) jumpIntoBackAction.enabled(stateIndex > 0); jumpOverForwardAction.enabled(stateIndex < debugData.states.length - 1); jumpOverBackAction.enabled(stateIndex > 0); jumpOutBackAction.enabled(state.levels.length > 1); jumpOutForwardAction.enabled(state.levels.length > 1); var callStackData = []; for (var l = 0; l < state.levels.length; l++) { var address = debugData.states[state.levels[l] + 1].address; callStackData.push(address); } callStackData.push(debugData.states[0].address); callStack.listModel = callStackData; } function codeStr(stateIndex) { var state = debugData.states[stateIndex]; return codeMap[state.curPC]; } function highlightSelection(index) { statesList.positionViewAtRow(index, ListView.Center); statesList.selection.clear(); statesList.selection.select(index); } function completeCtxInformation(state) { currentStep.update(state.step); mem.update(state.newMemSize.value() + " " + qsTr("words")); stepCost.update(state.gasCost.value()); gasSpent.update(debugData.states[0].gas.subtract(state.gas).value()); stack.listModel = state.debugStack; storage.listModel = state.debugStorage; memoryDump.listModel = state.debugMemory; } function isCallInstruction(index) { var state = debugData.states[index]; return state.instruction === "CALL" || state.instruction === "CREATE"; } function isReturnInstruction(index) { var state = debugData.states[index]; return state.instruction === "RETURN" } function stepIntoBack() { moveSelection(-1); } function stepOverBack() { if (currentSelectedState > 0 && isReturnInstruction(currentSelectedState - 1)) stepOutBack(); else moveSelection(-1); } function stepOverForward() { if (isCallInstruction(currentSelectedState)) stepOutForward(); else moveSelection(1); } function stepIntoForward() { moveSelection(1); } function stepOutBack() { var i = currentSelectedState - 1; var depth = 0; while (--i >= 0) if (isCallInstruction(i)) if (depth == 0) break; else depth--; else if (isReturnInstruction(i)) depth++; select(i); } function stepOutForward() { var i = currentSelectedState; var depth = 0; while (++i < debugData.states.length) if (isReturnInstruction(i)) if (depth == 0) break; else depth--; else if (isCallInstruction(i)) depth++; select(i + 1); } function jumpTo(value) { select(value); }