/*
This file is part of cpp-ethereum.
cpp-ethereum is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
cpp-ethereum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with cpp-ethereum. If not, see .
*/
/** @file Miner.h
* @author Alex Leverington
* @author Gav Wood
* @date 2014
*/
#pragma once
#include
#include
#include
#include
#include
#include
#include "State.h"
namespace dev
{
namespace eth
{
/**
* @brief Describes the progress of a mining operation.
*/
struct MineProgress
{
void combine(MineProgress const& _m) { requirement = std::max(requirement, _m.requirement); best = std::min(best, _m.best); current = std::max(current, _m.current); hashes += _m.hashes; ms = std::max(ms, _m.ms); }
double requirement = 0; ///< The PoW requirement - as the second logarithm of the minimum acceptable hash.
double best = 1e99; ///< The PoW achievement - as the second logarithm of the minimum found hash.
double current = 0; ///< The most recent PoW achievement - as the second logarithm of the presently found hash.
unsigned hashes = 0; ///< Total number of hashes computed.
unsigned ms = 0; ///< Total number of milliseconds of mining thus far.
};
/**
* @brief Class for hosting one or more Miners.
* @warning Must be implemented in a threadsafe manner since it will be called from multiple
* miner threads.
*/
class MinerHost
{
public:
virtual void setupState(State& _s) = 0; ///< Reset the given State object to the one that should be being mined.
virtual void onProgressed() {} ///< Called once some progress has been made.
virtual void onComplete() {} ///< Called once a block is found.
virtual bool turbo() const = 0; ///< @returns true iff the Miner should mine as fast as possible.
virtual bool force() const = 0; ///< @returns true iff the Miner should mine regardless of the number of transactions.
};
class Miner
{
public:
virtual ~Miner();
virtual void noteStateChange() = 0;
virtual bool isComplete() const = 0;
virtual bytes const& blockData() const = 0;
};
/**
* @brief Implements Miner.
* To begin mining, use start() & stop(). noteStateChange() can be used to reset the mining and set up the
* State object according to the host. Use isRunning() to determine if the miner has been start()ed.
* Use isComplete() to determine if the miner has finished mining.
*
* blockData() can be used to retrieve the complete block, ready for insertion into the BlockChain.
*
* Information on the mining can be queried through miningProgress() and miningHistory().
* @threadsafe
* @todo Signal Miner to restart once with condition variables.
*/
class LocalMiner: public Miner, Worker
{
public:
/// Null constructor.
LocalMiner(): m_host(nullptr) {}
/// Constructor.
LocalMiner(MinerHost* _host, unsigned _id = 0);
/// Move-constructor.
LocalMiner(LocalMiner&& _m): Worker((Worker&&)_m) { std::swap(m_host, _m.m_host); }
/// Move-assignment.
LocalMiner& operator=(LocalMiner&& _m) { Worker::operator=((Worker&&)_m); std::swap(m_host, _m.m_host); return *this; }
/// Destructor. Stops miner.
~LocalMiner() { stop(); }
/// Setup its basics.
void setup(MinerHost* _host, unsigned _id = 0);
/// Start mining.
void start() { startWorking(); }
/// Stop mining.
void stop() { stopWorking(); }
/// Call to notify Miner of a state change.
virtual void noteStateChange() override { m_miningStatus = Preparing; }
/// @returns true iff the mining has been start()ed. It may still not be actually mining, depending on the host's turbo() & force().
bool isRunning() { return isWorking(); }
/// @returns true if mining is complete.
virtual bool isComplete() const override { return m_miningStatus == Mined; }
/// @returns the internal State object.
virtual bytes const& blockData() const override { return m_mineState.blockData(); }
/// Check the progress of the mining.
MineProgress miningProgress() const { Guard l(x_mineInfo); return m_mineProgress; }
/// Get and clear the mining history.
std::list miningHistory() { Guard l(x_mineInfo); auto ret = m_mineHistory; m_mineHistory.clear(); return ret; }
/// @returns the state on which we mined.
State const& state() const { return m_mineState; }
private:
/// Do some work on the mining.
virtual void doWork();
MinerHost* m_host = nullptr; ///< Our host.
enum MiningStatus { Waiting, Preparing, Mining, Mined, Stopping, Stopped };
MiningStatus m_miningStatus = Waiting; ///< TODO: consider mutex/atomic variable.
State m_mineState; ///< The state on which we are mining, generally equivalent to m_postMine.
mutable std::mutex x_mineInfo; ///< Lock for the mining progress & history.
MineProgress m_mineProgress; ///< What's our progress?
std::list m_mineHistory; ///< What the history of our mining?
};
}
}