/* This file is part of cpp-ethereum. cpp-ethereum is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. cpp-ethereum is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with cpp-ethereum. If not, see . */ /** @file Host.h * @author Alex Leverington * @author Gav Wood * @date 2014 */ #pragma once #include #include #include #include #include #include #include #include #include #include #include #include #include #include "NodeTable.h" #include "HostCapability.h" #include "Network.h" #include "Peer.h" #include "RLPXSocket.h" #include "RLPXFrameCoder.h" #include "Common.h" namespace ba = boost::asio; namespace bi = ba::ip; namespace std { template<> struct hash> { size_t operator()(pair const& _value) const { size_t ret = hash()(_value.first); return ret ^ (hash()(_value.second) + 0x9e3779b9 + (ret << 6) + (ret >> 2)); } }; } namespace dev { namespace p2p { class Host; class HostNodeTableHandler: public NodeTableEventHandler { public: HostNodeTableHandler(Host& _host); Host const& host() const { return m_host; } private: virtual void processEvent(NodeId const& _n, NodeTableEventType const& _e); Host& m_host; }; struct SubReputation { bool isRude = false; int utility = 0; bytes data; }; struct Reputation { std::unordered_map subs; }; class ReputationManager { public: ReputationManager(); void noteRude(Session const& _s, std::string const& _sub = std::string()); bool isRude(Session const& _s, std::string const& _sub = std::string()) const; void setData(Session const& _s, std::string const& _sub, bytes const& _data); bytes data(Session const& _s, std::string const& _subs) const; private: std::unordered_map, Reputation> m_nodes; ///< Nodes that were impolite while syncing. We avoid syncing from these if possible. SharedMutex mutable x_nodes; }; /** * @brief The Host class * Capabilities should be registered prior to startNetwork, since m_capabilities is not thread-safe. * * @todo determinePublic: ipv6, udp * @todo per-session keepalive/ping instead of broadcast; set ping-timeout via median-latency */ class Host: public Worker { friend class HostNodeTableHandler; friend class RLPXHandshake; friend class Session; friend class HostCapabilityFace; public: /// Start server, listening for connections on the given port. Host( std::string const& _clientVersion, NetworkPreferences const& _n = NetworkPreferences(), bytesConstRef _restoreNetwork = bytesConstRef() ); /// Will block on network process events. virtual ~Host(); /// Default host for current version of client. static std::string pocHost(); static std::unordered_map const& pocHosts(); /// Register a peer-capability; all new peer connections will have this capability. template std::shared_ptr registerCapability(T* _t) { _t->m_host = this; std::shared_ptr ret(_t); m_capabilities[std::make_pair(T::staticName(), T::staticVersion())] = ret; return ret; } template void addCapability(std::shared_ptr const & _p, std::string const& _name, u256 const& _version) { m_capabilities[std::make_pair(_name, _version)] = _p; } bool haveCapability(CapDesc const& _name) const { return m_capabilities.count(_name) != 0; } CapDescs caps() const { CapDescs ret; for (auto const& i: m_capabilities) ret.push_back(i.first); return ret; } template std::shared_ptr cap() const { try { return std::static_pointer_cast(m_capabilities.at(std::make_pair(T::staticName(), T::staticVersion()))); } catch (...) { return nullptr; } } /// Add node as a peer candidate. Node is added if discovery ping is successful and table has capacity. void addNode(NodeId const& _node, NodeIPEndpoint const& _endpoint); /// Create Peer and attempt keeping peer connected. void requirePeer(NodeId const& _node, NodeIPEndpoint const& _endpoint); /// Create Peer and attempt keeping peer connected. void requirePeer(NodeId const& _node, bi::address const& _addr, unsigned short _udpPort, unsigned short _tcpPort) { requirePeer(_node, NodeIPEndpoint(_addr, _udpPort, _tcpPort)); } /// Note peer as no longer being required. void relinquishPeer(NodeId const& _node); /// Set ideal number of peers. void setIdealPeerCount(unsigned _n) { m_idealPeerCount = _n; } /// Get peer information. PeerSessionInfos peerSessionInfo() const; /// Get number of peers connected. size_t peerCount() const; /// Get the address we're listening on currently. std::string listenAddress() const { return m_netPrefs.listenIPAddress.empty() ? "0.0.0.0" : m_netPrefs.listenIPAddress; } /// Get the port we're listening on currently. unsigned short listenPort() const { return m_netPrefs.listenPort; } /// Serialise the set of known peers. bytes saveNetwork() const; // TODO: P2P this should be combined with peers into a HostStat object of some kind; coalesce data, as it's only used for status information. Peers getPeers() const { RecursiveGuard l(x_sessions); Peers ret; for (auto const& i: m_peers) ret.push_back(*i.second); return ret; } NetworkPreferences const& networkPreferences() const { return m_netPrefs; } void setNetworkPreferences(NetworkPreferences const& _p, bool _dropPeers = false) { m_dropPeers = _dropPeers; auto had = isStarted(); if (had) stop(); m_netPrefs = _p; if (had) start(); } /// Start network. @threadsafe void start(); /// Stop network. @threadsafe /// Resets acceptor, socket, and IO service. Called by deallocator. void stop(); /// @returns if network has been started. bool isStarted() const { return isWorking(); } /// @returns our reputation manager. ReputationManager& repMan() { return m_repMan; } /// @returns if network is started and interactive. bool haveNetwork() const { return m_run && !!m_nodeTable; } NodeId id() const { return m_alias.pub(); } /// Validates and starts peer session, taking ownership of _io. Disconnects and returns false upon error. void startPeerSession(Public const& _id, RLP const& _hello, RLPXFrameCoder* _io, std::shared_ptr const& _s); protected: void onNodeTableEvent(NodeId const& _n, NodeTableEventType const& _e); /// Deserialise the data and populate the set of known peers. void restoreNetwork(bytesConstRef _b); private: enum PeerSlotRatio { Egress = 2, Ingress = 9 }; bool havePeerSession(NodeId _id) { RecursiveGuard l(x_sessions); return m_sessions.count(_id) ? !!m_sessions[_id].lock() : false; } /// Determines and sets m_tcpPublic to publicly advertised address. void determinePublic(); void connect(std::shared_ptr const& _p); /// Returns true if pending and connected peer count is less than maximum bool peerSlotsAvailable(PeerSlotRatio _type) { Guard l(x_pendingNodeConns); return peerCount() + m_pendingPeerConns.size() < _type * m_idealPeerCount; } /// Ping the peers to update the latency information and disconnect peers which have timed out. void keepAlivePeers(); /// Disconnect peers which didn't respond to keepAlivePeers ping prior to c_keepAliveTimeOut. void disconnectLatePeers(); /// Called only from startedWorking(). void runAcceptor(); /// Called by Worker. Not thread-safe; to be called only by worker. virtual void startedWorking(); /// Called by startedWorking. Not thread-safe; to be called only be Worker. void run(boost::system::error_code const& error); ///< Run network. Called serially via ASIO deadline timer. Manages connection state transitions. /// Run network. Not thread-safe; to be called only by worker. virtual void doWork(); /// Shutdown network. Not thread-safe; to be called only by worker. virtual void doneWorking(); /// Get or create host identifier (KeyPair). static KeyPair networkAlias(bytesConstRef _b); bytes m_restoreNetwork; ///< Set by constructor and used to set Host key and restore network peers & nodes. bool m_run = false; ///< Whether network is running. std::mutex x_runTimer; ///< Start/stop mutex. std::string m_clientVersion; ///< Our version string. NetworkPreferences m_netPrefs; ///< Network settings. /// Interface addresses (private, public) std::set m_ifAddresses; ///< Interface addresses. int m_listenPort = -1; ///< What port are we listening on. -1 means binding failed or acceptor hasn't been initialized. ba::io_service m_ioService; ///< IOService for network stuff. bi::tcp::acceptor m_tcp4Acceptor; ///< Listening acceptor. std::unique_ptr m_timer; ///< Timer which, when network is running, calls scheduler() every c_timerInterval ms. static const unsigned c_timerInterval = 100; ///< Interval which m_timer is run when network is connected. std::set m_pendingPeerConns; /// Used only by connect(Peer&) to limit concurrently connecting to same node. See connect(shared_ptrconst&). Mutex x_pendingNodeConns; bi::tcp::endpoint m_tcpPublic; ///< Our public listening endpoint. KeyPair m_alias; ///< Alias for network communication. Network address is k*G. k is key material. TODO: Replace KeyPair. std::shared_ptr m_nodeTable; ///< Node table (uses kademlia-like discovery). /// Shared storage of Peer objects. Peers are created or destroyed on demand by the Host. Active sessions maintain a shared_ptr to a Peer; std::unordered_map> m_peers; /// Peers we try to connect regardless of p2p network. std::set m_requiredPeers; Mutex x_requiredPeers; /// The nodes to which we are currently connected. Used by host to service peer requests and keepAlivePeers and for shutdown. (see run()) /// Mutable because we flush zombie entries (null-weakptrs) as regular maintenance from a const method. mutable std::unordered_map> m_sessions; mutable RecursiveMutex x_sessions; std::list> m_connecting; ///< Pending connections. Mutex x_connecting; ///< Mutex for m_connecting. unsigned m_idealPeerCount = 11; ///< Ideal number of peers to be connected to. std::map> m_capabilities; ///< Each of the capabilities we support. /// Deadline timers used for isolated network events. GC'd by run. std::list> m_timers; Mutex x_timers; std::chrono::steady_clock::time_point m_lastPing; ///< Time we sent the last ping to all peers. bool m_accepting = false; bool m_dropPeers = false; ReputationManager m_repMan; }; } }