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216 lines
7.0 KiB
216 lines
7.0 KiB
/*
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This file is part of cpp-ethereum.
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cpp-ethereum is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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cpp-ethereum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with cpp-ethereum. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file CodeModel.h
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* @author Arkadiy Paronyan arkadiy@ethdev.com
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* @date 2014
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* Ethereum IDE client.
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*/
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#pragma once
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#include <memory>
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#include <atomic>
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#include <map>
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#include <QObject>
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#include <QThread>
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#include <QHash>
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#include <libdevcore/Common.h>
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#include <libdevcore/Guards.h>
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#include <libevmasm/Assembly.h>
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#include "SolidityType.h"
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class QTextDocument;
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namespace dev
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{
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namespace solidity
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{
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class CompilerStack;
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class Type;
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}
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namespace mix
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{
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class CodeModel;
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class CodeHighlighter;
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class CodeHighlighterSettings;
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class QContractDefinition;
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//utility class to perform tasks in background thread
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class BackgroundWorker: public QObject
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{
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Q_OBJECT
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public:
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BackgroundWorker(CodeModel* _model): QObject(), m_model(_model) {}
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public slots:
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void queueCodeChange(int _jobId);
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private:
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CodeModel* m_model;
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};
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using LocationPair = QPair<int, int>;
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///Compilation result model. Contains all the compiled contract data required by UI
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class CompiledContract: public QObject
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{
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Q_OBJECT
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Q_PROPERTY(QContractDefinition* contract READ contract)
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Q_PROPERTY(QString contractInterface READ contractInterface CONSTANT)
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Q_PROPERTY(QString codeHex READ codeHex CONSTANT)
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Q_PROPERTY(QString documentId READ documentId CONSTANT)
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public:
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/// Successful compilation result constructor
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CompiledContract(solidity::CompilerStack const& _compiler, QString const& _contractName, QString const& _source);
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/// @returns contract definition for QML property
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QContractDefinition* contract() const { return m_contract.get(); }
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/// @returns contract definition
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std::shared_ptr<QContractDefinition> sharedContract() const { return m_contract; }
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/// @returns contract bytecode
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dev::bytes const& bytes() const { return m_bytes; }
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/// @returns contract bytecode as hex string
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QString codeHex() const;
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/// @returns contract definition in JSON format
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QString contractInterface() const { return m_contractInterface; }
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/// @return assebly item locations
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eth::AssemblyItems const& assemblyItems() const { return m_assemblyItems; }
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eth::AssemblyItems const& constructorAssemblyItems() const { return m_constructorAssemblyItems; }
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/// @returns contract source Id
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QString documentId() const { return m_documentId; }
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QHash<LocationPair, SolidityDeclaration> const& locals() const { return m_locals; }
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QHash<unsigned, SolidityDeclarations> const& storage() const { return m_storage; }
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private:
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uint m_sourceHash;
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std::shared_ptr<QContractDefinition> m_contract;
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QString m_compilerMessage; ///< @todo: use some structure here
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dev::bytes m_bytes;
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QString m_contractInterface;
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QString m_documentId;
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eth::AssemblyItems m_assemblyItems;
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eth::AssemblyItems m_constructorAssemblyItems;
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QHash<LocationPair, SolidityDeclaration> m_locals;
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QHash<unsigned, SolidityDeclarations> m_storage;
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friend class CodeModel;
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};
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using ContractMap = QMap<QString, CompiledContract*>; //needs to be sorted
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/// Source map
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using LocationMap = QHash<LocationPair, QString>;
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struct SourceMap
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{
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LocationMap contracts;
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LocationMap functions;
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};
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using SourceMaps = QMap<QString, SourceMap>; //by source id
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/// Code compilation model. Compiles contracts in background an provides compiled contract data
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class CodeModel: public QObject
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{
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Q_OBJECT
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public:
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CodeModel();
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~CodeModel();
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Q_PROPERTY(QVariantMap contracts READ contracts NOTIFY codeChanged)
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Q_PROPERTY(bool compiling READ isCompiling NOTIFY stateChanged)
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Q_PROPERTY(bool hasContract READ hasContract NOTIFY codeChanged)
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/// @returns latest compilation results for contracts
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QVariantMap contracts() const;
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/// @returns compilation status
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bool isCompiling() const { return m_compiling; }
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/// @returns true there is a contract which has at least one function
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bool hasContract() const;
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/// Get contract code by url. Contract is compiled on first access and cached
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dev::bytes const& getStdContractCode(QString const& _contractName, QString const& _url);
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/// Get contract by name
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/// Throws if not found
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CompiledContract const& contract(QString const& _name) const;
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/// Get contract by name
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/// @returns nullptr if not found
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Q_INVOKABLE CompiledContract const* tryGetContract(QString const& _name) const;
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/// Find a contract by document id
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/// @returns CompiledContract object or null if not found
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Q_INVOKABLE CompiledContract* contractByDocumentId(QString const& _documentId) const;
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/// Reset code model
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Q_INVOKABLE void reset() { reset(QVariantMap()); }
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/// Convert solidity type info to mix type
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static SolidityType nodeType(dev::solidity::Type const* _type);
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/// Check if given location belongs to contract or function
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bool isContractOrFunctionLocation(dev::SourceLocation const& _location);
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/// Get funciton name by location
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QString resolveFunctionName(dev::SourceLocation const& _location);
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signals:
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/// Emited on compilation state change
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void stateChanged();
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/// Emitted on compilation complete
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void compilationComplete();
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/// Emitted on compilation error
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void compilationError(QString _error, QString _sourceName);
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/// Internal signal used to transfer compilation job to background thread
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void scheduleCompilationJob(int _jobId);
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/// Emitted if there are any changes in the code model
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void codeChanged();
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/// Emitted if there are any changes in the contract interface
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void contractInterfaceChanged(QString _documentId);
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/// Emitted if there is a new contract compiled for the first time
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void newContractCompiled(QString _documentId);
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/// Emitted if a contract name has been changed
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void contractRenamed(QString _documentId, QString _oldName, QString _newName);
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public slots:
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/// Update code model on source code change
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void registerCodeChange(QString const& _documentId, QString const& _code);
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/// Reset code model for a new project
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void reset(QVariantMap const& _documents);
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private:
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void runCompilationJob(int _jobId);
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void stop();
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void releaseContracts();
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void collectContracts(dev::solidity::CompilerStack const& _cs, std::vector<std::string> const& _sourceNames);
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std::atomic<bool> m_compiling;
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mutable dev::Mutex x_contractMap;
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ContractMap m_contractMap;
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SourceMaps m_sourceMaps;
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std::unique_ptr<CodeHighlighterSettings> m_codeHighlighterSettings;
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QThread m_backgroundThread;
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BackgroundWorker m_backgroundWorker;
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int m_backgroundJobId = 0; //protects from starting obsolete compilation job
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std::map<QString, dev::bytes> m_compiledContracts; //by name
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dev::Mutex x_pendingContracts;
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std::map<QString, QString> m_pendingContracts; //name to source
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friend class BackgroundWorker;
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};
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}
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}
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