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/*
This file is part of cpp-ethereum.
cpp-ethereum is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
cpp-ethereum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with cpp-ethereum. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file Miner.h
* @author Alex Leverington <nessence@gmail.com>
* @author Gav Wood <i@gavwood.com>
* @date 2014
*/
#pragma once
#include <thread>
#include <list>
#include <atomic>
#include <libethential/Common.h>
#include <libethcore/CommonEth.h>
#include <libethcore/Dagger.h>
#include <libethcore/OverlayDB.h>
#include "State.h"
namespace eth
{
class BlockChain;
class Client;
struct MineProgress
{
double requirement;
double best;
double current;
uint hashes;
uint ms;
};
class MinerHost
{
public:
virtual void setupState(State& _s) = 0; ///< Reset the given State object to the one that should be being mined.
virtual void onComplete(State& _s) = 0; ///< Completed the mine!
virtual bool turbo() const = 0;
virtual bool force() const = 0;
};
/**
* @brief Implements Miner.
* The miner will start a thread when there is work provided by @fn restart().
* The _progressCb callback is called every ~100ms or when a block is found.
* @fn completeMine() is to be called once a block is found.
* If miner is not restarted from _progressCb the thread will terminate.
* @threadsafe
* @todo signal from child->parent thread to wait on exit; refactor redundant dagger/miner stats
*/
class Miner
{
public:
/// Constructor. Starts miner.
Miner(MinerHost* _host, unsigned _id = 0);
/// Destructor. Stops miner.
~Miner() { stop(); }
/// Start mining.
void start();
/// Stop mining.
void stop();
/// Restart mining.
void restart() { m_miningStatus = Preparing; }
/// @returns if mining
bool isRunning() { return !!m_work; }
/// @returns true if mining is complete.
bool isComplete() const { return m_miningStatus == Mined; }
/// @returns the internal State object.
State& state() { return m_mineState; }
/// Check the progress of the mining.
MineProgress miningProgress() const { Guard l(x_mineInfo); return m_mineProgress; }
/// Get and clear the mining history.
std::list<MineInfo> miningHistory() { Guard l(x_mineInfo); auto ret = m_mineHistory; m_mineHistory.clear(); return ret; }
private:
/// Do some work on the mining.
void work();
MinerHost* m_host; ///< Our host.
unsigned m_id; ///< Our identity;
std::mutex x_work; ///< Mutex protecting the creation of the work thread.
std::unique_ptr<std::thread> m_work; ///< The work thread.
bool m_stop = false; ///< Stop working?
enum MiningStatus { Preparing, Mining, Mined };
MiningStatus m_miningStatus = Preparing;///< TODO: consider mutex/atomic variable.
State m_mineState; ///< The state on which we are mining, generally equivalent to m_postMine.
mutable unsigned m_pendingCount = 0; ///< How many pending transactions are there in m_mineState?
mutable std::mutex x_mineInfo; ///< Lock for the mining progress & history.
MineProgress m_mineProgress; ///< What's our progress?
std::list<MineInfo> m_mineHistory; ///< What the history of our mining?
};
}