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140 lines
2.9 KiB
140 lines
2.9 KiB
//
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// Created by Marek Kotewicz on 27/04/15.
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//
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#include <memory>
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#include <libplatform/libplatform.h>
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#include "JSV8Engine.h"
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using namespace dev;
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using namespace dev::eth;
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namespace dev
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{
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namespace eth
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{
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class ShellArrayBufferAllocator : public v8::ArrayBuffer::Allocator {
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public:
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virtual void* Allocate(size_t length) {
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void* data = AllocateUninitialized(length);
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return data == NULL ? data : memset(data, 0, length);
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}
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virtual void* AllocateUninitialized(size_t length) { return malloc(length); }
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virtual void Free(void* data, size_t) { free(data); }
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};
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class JSV8Env
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{
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public:
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JSV8Env();
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~JSV8Env();
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private:
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v8::Platform *m_platform;
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};
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v8::Handle<v8::Context> createShellContext(v8::Isolate* isolate)
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{
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v8::Handle<v8::ObjectTemplate> global = v8::ObjectTemplate::New(isolate);
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v8::Handle<v8::Context> context = v8::Context::New(isolate, NULL, global);
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if (context.IsEmpty())
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{
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// TODO: throw an exception
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}
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return context;
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}
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class JSV8Scope
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{
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public:
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JSV8Scope(v8::Isolate* _isolate):
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m_isolateScope(_isolate),
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m_handleScope(_isolate),
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m_context(createShellContext(_isolate)),
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m_contextScope(m_context)
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{}
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v8::Handle <v8::Context> const& context() const { return m_context; }
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private:
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v8::Isolate::Scope m_isolateScope;
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v8::HandleScope m_handleScope;
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v8::Handle <v8::Context> m_context;
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v8::Context::Scope m_contextScope;
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};
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}
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}
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JSV8Env JSV8Engine::s_env = JSV8Env();
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JSV8Env::JSV8Env()
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{
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static bool initialized = false;
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if (initialized)
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return;
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initialized = true;
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v8::V8::InitializeICU();
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m_platform = v8::platform::CreateDefaultPlatform();
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v8::V8::InitializePlatform(m_platform);
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v8::V8::Initialize();
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ShellArrayBufferAllocator array_buffer_allocator;
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v8::V8::SetArrayBufferAllocator(&array_buffer_allocator);
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}
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JSV8Env::~JSV8Env()
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{
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v8::V8::Dispose();
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v8::V8::ShutdownPlatform();
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delete m_platform;
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}
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JSV8Engine::JSV8Engine():
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m_isolate(v8::Isolate::New()),
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m_scope(new JSV8Scope(m_isolate))
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{}
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JSV8Engine::~JSV8Engine()
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{
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delete m_scope;
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m_isolate->Dispose();
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}
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v8::Handle<v8::Value> JSV8Engine::eval(const char* _cstr) const
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{
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v8::HandleScope handleScope(m_isolate);
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// v8::TryCatch tryCatch;
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v8::Local<v8::String> source = v8::String::NewFromUtf8(context()->GetIsolate(), _cstr);
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v8::Local<v8::String> name(v8::String::NewFromUtf8(context()->GetIsolate(), "(shell)"));
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v8::ScriptOrigin origin(name);
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v8::Handle<v8::Script> script = v8::Script::Compile(source, &origin);
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if (script.IsEmpty())
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{
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// TODO: handle exceptions
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return v8::Handle<v8::Value>();
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}
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return script->Run();
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}
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const char* JSV8Engine::evaluate(const char* _cstr) const
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{
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v8::Handle<v8::Value> value = (eval(_cstr));
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if (value.IsEmpty())
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{
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// TODO: handle exceptions
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return "";
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}
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else if (value->IsUndefined())
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return "undefined";
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v8::String::Utf8Value str(value);
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return *str ? *str : "<string conversion failed>";
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}
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v8::Handle<v8::Context> const& JSV8Engine::context() const
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{
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return m_scope->context();
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}
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