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/*
This file is part of cpp-ethereum.
cpp-ethereum is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
cpp-ethereum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with cpp-ethereum. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file Client.h
* @author Gav Wood <i@gavwood.com>
* @date 2014
*/
#pragma once
#include <thread>
#include <mutex>
#include <list>
#include <atomic>
#include <boost/utility.hpp>
#include <libdevcore/Common.h>
#include <libdevcore/CommonIO.h>
#include <libdevcore/Guards.h>
#include <libp2p/Host.h>
namespace dev
{
enum WorkState
{
Active = 0,
Deleting,
Deleted
};
enum class NodeMode
{
PeerServer,
Full
};
/**
* @brief Main API hub for interfacing with Web 3 components. This doesn't do any local multiplexing, so you can only have one
* running on any given machine for the provided DB path.
*/
class RawWebThree
{
public:
/// Constructor.
RawWebThree(std::string const& _clientVersion, std::string const& _dbPath = std::string(), bool _forceClean = false);
/// Destructor.
~RawWebThree();
// Misc stuff:
void setClientVersion(std::string const& _name) { m_clientVersion = _name; }
// Network stuff:
/// Get information on the current peer set.
std::vector<p2p::PeerInfo> peers();
/// Same as peers().size(), but more efficient.
size_t peerCount() const;
/// Same as peers().size(), but more efficient.
void setIdealPeerCount(size_t _n) const;
/// Start the network subsystem.
void startNetwork(unsigned short _listenPort = 30303, std::string const& _remoteHost = std::string(), unsigned short _remotePort = 30303, NodeMode _mode = NodeMode::Full, unsigned _peers = 5, std::string const& _publicIP = std::string(), bool _upnp = true, dev::u256 _networkId = 0);
/// Connect to a particular peer.
void connect(std::string const& _seedHost, unsigned short _port = 30303);
/// Stop the network subsystem.
void stopNetwork();
/// Is the network subsystem up?
bool haveNetwork() { ReadGuard l(x_net); return !!m_net; }
/// Save peers
dev::bytes savePeers();
/// Restore peers
void restorePeers(bytesConstRef _saved);
private:
/// Do some work on the network.
void workNet();
std::string m_clientVersion; ///< Our end-application client's name/version.
std::unique_ptr<std::thread> m_workNet; ///< The network thread.
std::atomic<WorkState> m_workNetState;
mutable boost::shared_mutex x_net; ///< Lock for the network existance.
std::unique_ptr<p2p::Host> m_net; ///< Should run in background and send us events when blocks found and allow us to send blocks as required.
};
}