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284 lines
8.2 KiB
284 lines
8.2 KiB
/*
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This file is part of cpp-ethereum.
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cpp-ethereum is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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cpp-ethereum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with cpp-ethereum. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file WebThree.h
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* @author Gav Wood <i@gavwood.com>
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* @date 2014
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*/
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#pragma once
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#include <thread>
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#include <mutex>
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#include <list>
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#include <atomic>
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#include <boost/asio.hpp> // Make sure boost/asio.hpp is included before windows.h.
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#include <boost/utility.hpp>
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#include <libdevcore/Common.h>
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#include <libdevcore/CommonIO.h>
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#include <libdevcore/Guards.h>
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#include <libdevcore/Exceptions.h>
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#include <libp2p/Host.h>
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#include <libwhisper/WhisperHost.h>
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#include <libethereum/Client.h>
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namespace dev
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{
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enum WorkState
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{
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Active = 0,
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Deleting,
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Deleted
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};
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namespace eth { class Interface; }
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namespace shh { class Interface; }
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namespace bzz { class Interface; }
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class WebThreeNetworkFace
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{
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public:
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/// Get information on the current peer set.
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virtual std::vector<p2p::PeerSessionInfo> peers() = 0;
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/// Same as peers().size(), but more efficient.
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virtual size_t peerCount() const = 0;
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/// Add node to connect to.
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virtual void addNode(p2p::NodeId const& _node, bi::tcp::endpoint const& _hostEndpoint) = 0;
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/// Require connection to peer.
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virtual void requirePeer(p2p::NodeId const& _node, bi::tcp::endpoint const& _endpoint) = 0;
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/// Save peers
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virtual dev::bytes saveNetwork() = 0;
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/// Sets the ideal number of peers.
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virtual void setIdealPeerCount(size_t _n) = 0;
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virtual bool haveNetwork() const = 0;
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virtual void setNetworkPreferences(p2p::NetworkPreferences const& _n, bool _dropPeers) = 0;
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virtual p2p::NodeId id() const = 0;
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/// Gets the nodes.
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virtual p2p::Peers nodes() const = 0;
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/// Start the network subsystem.
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virtual void startNetwork() = 0;
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/// Stop the network subsystem.
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virtual void stopNetwork() = 0;
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/// Is network working? there may not be any peers yet.
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virtual bool isNetworkStarted() const = 0;
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};
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/**
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* @brief Main API hub for interfacing with Web 3 components. This doesn't do any local multiplexing, so you can only have one
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* running on any given machine for the provided DB path.
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*
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* Keeps a libp2p Host going (administering the work thread with m_workNet).
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*
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* Encapsulates a bunch of P2P protocols (interfaces), each using the same underlying libp2p Host.
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*
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* Provides a baseline for the multiplexed multi-protocol session class, WebThree.
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*/
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class WebThreeDirect : public WebThreeNetworkFace
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{
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public:
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/// Constructor for private instance. If there is already another process on the machine using @a _dbPath, then this will throw an exception.
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/// ethereum() may be safely static_cast()ed to a eth::Client*.
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WebThreeDirect(
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std::string const& _clientVersion,
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std::string const& _dbPath,
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WithExisting _we = WithExisting::Trust,
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std::set<std::string> const& _interfaces = {"eth", "shh"},
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p2p::NetworkPreferences const& _n = p2p::NetworkPreferences(),
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bytesConstRef _network = bytesConstRef()
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);
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/// Destructor.
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~WebThreeDirect();
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// The mainline interfaces:
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eth::Client* ethereum() const { if (!m_ethereum) BOOST_THROW_EXCEPTION(InterfaceNotSupported("eth")); return m_ethereum.get(); }
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std::shared_ptr<shh::WhisperHost> whisper() const { auto w = m_whisper.lock(); if (!w) BOOST_THROW_EXCEPTION(InterfaceNotSupported("shh")); return w; }
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bzz::Interface* swarm() const { BOOST_THROW_EXCEPTION(InterfaceNotSupported("bzz")); }
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// Misc stuff:
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std::string const& clientVersion() const { return m_clientVersion; }
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void setClientVersion(std::string const& _name) { m_clientVersion = _name; }
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// Network stuff:
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/// Get information on the current peer set.
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std::vector<p2p::PeerSessionInfo> peers() override;
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/// Same as peers().size(), but more efficient.
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size_t peerCount() const override;
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/// Add node to connect to.
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virtual void addNode(p2p::NodeId const& _node, bi::tcp::endpoint const& _hostEndpoint) override;
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/// Add node to connect to.
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void addNode(p2p::NodeId const& _node, std::string const& _hostString) { addNode(_node, p2p::Network::resolveHost(_hostString)); }
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/// Add node to connect to.
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void addNode(bi::tcp::endpoint const& _endpoint) { addNode(p2p::NodeId(), _endpoint); }
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/// Add node to connect to.
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void addNode(std::string const& _hostString) { addNode(p2p::NodeId(), _hostString); }
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/// Require connection to peer.
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void requirePeer(p2p::NodeId const& _node, bi::tcp::endpoint const& _endpoint) override;
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/// Require connection to peer.
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void requirePeer(p2p::NodeId const& _node, std::string const& _hostString) { requirePeer(_node, p2p::Network::resolveHost(_hostString)); }
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/// Save peers
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dev::bytes saveNetwork() override;
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/// Sets the ideal number of peers.
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void setIdealPeerCount(size_t _n) override;
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bool haveNetwork() const override { return m_net.haveNetwork(); }
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void setNetworkPreferences(p2p::NetworkPreferences const& _n, bool _dropPeers = false) override;
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p2p::NodeId id() const override { return m_net.id(); }
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/// Gets the nodes.
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p2p::Peers nodes() const override { return m_net.getPeers(); }
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/// Start the network subsystem.
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void startNetwork() override { m_net.start(); }
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/// Stop the network subsystem.
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void stopNetwork() override { m_net.stop(); }
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/// Is network working? there may not be any peers yet.
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bool isNetworkStarted() const override { return m_net.isStarted(); }
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private:
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std::string m_clientVersion; ///< Our end-application client's name/version.
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p2p::Host m_net; ///< Should run in background and send us events when blocks found and allow us to send blocks as required.
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std::unique_ptr<eth::Client> m_ethereum; ///< Main interface for Ethereum ("eth") protocol.
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std::weak_ptr<shh::WhisperHost> m_whisper; ///< Main interface for Whisper ("shh") protocol.
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};
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// TODO, probably move into libdevrpc:
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class RPCSlave {};
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class RPCMaster {};
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// TODO, probably move into eth:
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class EthereumSlave: public eth::Interface
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{
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public:
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EthereumSlave(RPCSlave*) {}
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// TODO: implement all of the virtuals with the RLPClient link.
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};
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class EthereumMaster
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{
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public:
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EthereumMaster(RPCMaster*) {}
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// TODO: implement the master-end of whatever the RLPClient link will send over.
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};
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// TODO, probably move into shh:
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class WhisperSlave: public shh::Interface
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{
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public:
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WhisperSlave(RPCSlave*) {}
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// TODO: implement all of the virtuals with the RLPClient link.
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};
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class WhisperMaster
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{
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public:
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WhisperMaster(RPCMaster*) {}
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// TODO: implement the master-end of whatever the RLPClient link will send over.
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};
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/**
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* @brief Main API hub for interfacing with Web 3 components.
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*
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* This does transparent local multiplexing, so you can have as many running on the
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* same machine all working from a single DB path.
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*/
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class WebThree
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{
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public:
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/// Constructor for public instance. This will be shared across the local machine.
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WebThree();
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/// Destructor.
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~WebThree();
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// The mainline interfaces.
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eth::Interface* ethereum() const { if (!m_ethereum) BOOST_THROW_EXCEPTION(InterfaceNotSupported("eth")); return m_ethereum; }
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shh::Interface* whisper() const { if (!m_whisper) BOOST_THROW_EXCEPTION(InterfaceNotSupported("shh")); return m_whisper; }
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bzz::Interface* swarm() const { BOOST_THROW_EXCEPTION(InterfaceNotSupported("bzz")); }
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// Peer network stuff - forward through RPCSlave, probably with P2PNetworkSlave/Master classes like Whisper & Ethereum.
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/// Get information on the current peer set.
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std::vector<p2p::PeerSessionInfo> peers();
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/// Same as peers().size(), but more efficient.
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size_t peerCount() const;
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/// Connect to a particular peer.
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void connect(std::string const& _seedHost, unsigned short _port = 30303);
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/// Is the network subsystem up?
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bool haveNetwork();
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/// Save peers
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dev::bytes savePeers();
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/// Restore peers
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void restorePeers(bytesConstRef _saved);
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private:
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EthereumSlave* m_ethereum = nullptr;
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WhisperSlave* m_whisper = nullptr;
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// TODO:
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RPCSlave m_rpcSlave;
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};
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}
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