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#pragma once
#include <vector>
#include <string>
#include <chrono>
#include "ExecutionEngine.h"
namespace dev
{
namespace eth
{
namespace jit
{
class ExecStats : public ExecutionEngineListener
{
public:
using clock = std::chrono::high_resolution_clock;
using duration = clock::duration;
using time_point = clock::time_point;
std::string id;
duration time[(int)ExecState::Finished] = {};
void stateChanged(ExecState _state) override;
private:
ExecState m_state = {};
time_point m_tp = {};
};
class StatsCollector
{
public:
std::vector<std::unique_ptr<ExecStats>> stats;
~StatsCollector();
};
}
}
}