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60 lines
1.3 KiB
60 lines
1.3 KiB
#pragma once
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#include <memory>
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#include <unordered_map>
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#include <llvm/ExecutionEngine/ObjectCache.h>
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namespace llvm
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{
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class ExecutionEngine;
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}
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namespace dev
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{
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namespace eth
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{
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namespace jit
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{
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class ExecutionEngineListener;
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enum class CacheMode
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{
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on,
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off,
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read,
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write,
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clear,
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preload
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};
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class ObjectCache : public llvm::ObjectCache
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{
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public:
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/// notifyObjectCompiled - Provides a pointer to compiled code for Module M.
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virtual void notifyObjectCompiled(llvm::Module const* _module, llvm::MemoryBuffer const* _object) final override;
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/// getObjectCopy - Returns a pointer to a newly allocated MemoryBuffer that
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/// contains the object which corresponds with Module M, or 0 if an object is
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/// not available. The caller owns both the MemoryBuffer returned by this
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/// and the memory it references.
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virtual llvm::MemoryBuffer* getObject(llvm::Module const* _module) final override;
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};
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class Cache
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{
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public:
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static ObjectCache* getObjectCache(CacheMode _mode, ExecutionEngineListener* _listener);
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static std::unique_ptr<llvm::Module> getObject(std::string const& id);
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/// Clears cache storage
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static void clear();
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/// Loads all available cached objects to ExecutionEngine
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static void preload(llvm::ExecutionEngine& _ee, std::unordered_map<std::string, uint64_t>& _funcCache);
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};
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}
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}
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}
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