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157 lines
4.1 KiB
157 lines
4.1 KiB
/*
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This file is part of cpp-ethereum.
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cpp-ethereum is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Foobar is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file Client.cpp
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* @author Gav Wood <i@gavwood.com>
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* @date 2014
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*/
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#include "Client.h"
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#include "Common.h"
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#include "Defaults.h"
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using namespace std;
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using namespace eth;
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Client::Client(std::string const& _clientVersion, Address _us, std::string const& _dbPath):
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m_clientVersion(_clientVersion),
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m_bc(_dbPath),
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m_stateDB(State::openDB(_dbPath)),
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m_s(_us, m_stateDB)
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{
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Defaults::setDBPath(_dbPath);
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// Synchronise the state according to the block chain - i.e. replay all transactions in block chain, in order.
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// In practise this won't need to be done since the State DB will contain the keys for the tries for most recent (and many old) blocks.
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// TODO: currently it contains keys for *all* blocks. Make it remove old ones.
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m_s.sync(m_bc);
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m_s.sync(m_tq);
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m_changed = true;
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m_work = new thread([&](){ setThreadName("eth"); while (m_workState != Deleting) work(); m_workState = Deleted; });
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}
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Client::~Client()
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{
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if (m_workState == Active)
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m_workState = Deleting;
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while (m_workState != Deleted)
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usleep(10000);
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}
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void Client::startNetwork(short _listenPort, std::string const& _seedHost, short _port, NodeMode _mode, unsigned _peers, string const& _publicIP, bool _upnp)
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{
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if (m_net)
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return;
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m_net = new PeerServer(m_clientVersion, m_bc, 0, _listenPort, _mode, _publicIP, _upnp);
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m_net->setIdealPeerCount(_peers);
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if (_seedHost.size())
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m_net->connect(_seedHost, _port);
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}
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void Client::connect(std::string const& _seedHost, short _port)
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{
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if (!m_net)
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return;
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m_net->connect(_seedHost, _port);
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}
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void Client::stopNetwork()
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{
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delete m_net;
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m_net = nullptr;
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}
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void Client::startMining()
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{
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m_doMine = true;
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}
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void Client::stopMining()
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{
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m_doMine = false;
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}
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void Client::transact(Secret _secret, Address _dest, u256 _amount, u256 _fee, u256s _data)
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{
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m_lock.lock();
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Transaction t;
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t.nonce = m_s.transactionsFrom(toAddress(_secret));
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t.receiveAddress = _dest;
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t.value = _amount;
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t.fee = _fee;
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t.data = _data;
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t.sign(_secret);
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m_tq.attemptImport(t.rlp());
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m_lock.unlock();
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m_changed = true;
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}
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void Client::work()
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{
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m_lock.lock();
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// Process network events.
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// Synchronise block chain with network.
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// Will broadcast any of our (new) transactions and blocks, and collect & add any of their (new) transactions and blocks.
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if (m_net)
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if (m_net->process(m_bc, m_tq, m_stateDB))
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m_changed = true;
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// Synchronise state to block chain.
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// This should remove any transactions on our queue that are included within our state.
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// It also guarantees that the state reflects the longest (valid!) chain on the block chain.
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// This might mean reverting to an earlier state and replaying some blocks, or, (worst-case:
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// if there are no checkpoints before our fork) reverting to the genesis block and replaying
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// all blocks.
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// Resynchronise state with block chain & trans
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if (m_s.sync(m_bc))
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m_changed = true;
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if (m_s.sync(m_tq))
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m_changed = true;
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m_lock.unlock();
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if (m_doMine)
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{
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// Mine for a while.
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m_s.commitToMine(m_bc);
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MineInfo mineInfo = m_s.mine(100);
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m_mineProgress.best = max(m_mineProgress.best, mineInfo.best);
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m_mineProgress.current = mineInfo.best;
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m_mineProgress.requirement = mineInfo.requirement;
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if (mineInfo.completed)
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{
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// Import block.
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m_lock.lock();
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m_bc.attemptImport(m_s.blockData(), m_stateDB);
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m_mineProgress.best = 0;
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m_lock.unlock();
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m_changed = true;
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}
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}
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else
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usleep(100000);
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}
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void Client::lock()
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{
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m_lock.lock();
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}
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void Client::unlock()
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{
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m_lock.unlock();
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}
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