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/*
This file is part of cpp-ethereum.
cpp-ethereum is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Foobar is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file Client.cpp
* @author Gav Wood <i@gavwood.com>
* @date 2014
*/
#include "Client.h"
#include "Common.h"
#include "Defaults.h"
using namespace std;
using namespace eth;
Client::Client(std::string const& _clientVersion, Address _us, std::string const& _dbPath):
m_clientVersion(_clientVersion),
m_bc(_dbPath),
m_stateDB(State::openDB(_dbPath)),
m_s(_us, m_stateDB)
{
Defaults::setDBPath(_dbPath);
// Synchronise the state according to the block chain - i.e. replay all transactions in block chain, in order.
// In practise this won't need to be done since the State DB will contain the keys for the tries for most recent (and many old) blocks.
// TODO: currently it contains keys for *all* blocks. Make it remove old ones.
m_s.sync(m_bc);
m_s.sync(m_tq);
m_changed = true;
m_work = new thread([&](){ setThreadName("eth"); while (m_workState != Deleting) work(); m_workState = Deleted; });
}
Client::~Client()
{
if (m_workState == Active)
m_workState = Deleting;
while (m_workState != Deleted)
usleep(10000);
}
void Client::startNetwork(short _listenPort, std::string const& _seedHost, short _port, NodeMode _mode, unsigned _peers, string const& _publicIP, bool _upnp)
{
if (m_net)
return;
m_net = new PeerServer(m_clientVersion, m_bc, 0, _listenPort, _mode, _publicIP, _upnp);
m_net->setIdealPeerCount(_peers);
if (_seedHost.size())
m_net->connect(_seedHost, _port);
}
void Client::connect(std::string const& _seedHost, short _port)
{
if (!m_net)
return;
m_net->connect(_seedHost, _port);
}
void Client::stopNetwork()
{
delete m_net;
m_net = nullptr;
}
void Client::startMining()
{
m_doMine = true;
}
void Client::stopMining()
{
m_doMine = false;
}
void Client::transact(Secret _secret, Address _dest, u256 _amount, u256 _fee, u256s _data)
{
m_lock.lock();
Transaction t;
t.nonce = m_s.transactionsFrom(toAddress(_secret));
t.receiveAddress = _dest;
t.value = _amount;
t.fee = _fee;
t.data = _data;
t.sign(_secret);
m_tq.attemptImport(t.rlp());
m_lock.unlock();
m_changed = true;
}
void Client::work()
{
m_lock.lock();
// Process network events.
// Synchronise block chain with network.
// Will broadcast any of our (new) transactions and blocks, and collect & add any of their (new) transactions and blocks.
if (m_net)
if (m_net->process(m_bc, m_tq, m_stateDB))
m_changed = true;
// Synchronise state to block chain.
// This should remove any transactions on our queue that are included within our state.
// It also guarantees that the state reflects the longest (valid!) chain on the block chain.
// This might mean reverting to an earlier state and replaying some blocks, or, (worst-case:
// if there are no checkpoints before our fork) reverting to the genesis block and replaying
// all blocks.
// Resynchronise state with block chain & trans
if (m_s.sync(m_bc))
m_changed = true;
if (m_s.sync(m_tq))
m_changed = true;
m_lock.unlock();
if (m_doMine)
{
// Mine for a while.
m_s.commitToMine(m_bc);
MineInfo mineInfo = m_s.mine(100);
m_mineProgress.best = max(m_mineProgress.best, mineInfo.best);
m_mineProgress.current = mineInfo.best;
m_mineProgress.requirement = mineInfo.requirement;
if (mineInfo.completed)
{
// Import block.
m_lock.lock();
m_bc.attemptImport(m_s.blockData(), m_stateDB);
m_mineProgress.best = 0;
m_lock.unlock();
m_changed = true;
}
}
else
usleep(100000);
}
void Client::lock()
{
m_lock.lock();
}
void Client::unlock()
{
m_lock.unlock();
}