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#include "ethash_cuda_miner_kernel_globals.h"
#include "ethash_cuda_miner_kernel.h"
#include "cuda_helper.h"
__device__ uint64_t compute_hash(
uint64_t nonce
)
{
// sha3_512(header .. nonce)
uint2 state[25];
state[4] = vectorize(nonce);
keccak_f1600_init(state);
// Threads work together in this phase in groups of 8.
const int thread_id = threadIdx.x & (THREADS_PER_HASH - 1);
const int mix_idx = thread_id & 3;
uint4 mix;
uint2 shuffle[8];
for (int i = 0; i < THREADS_PER_HASH; i++)
{
// share init among threads
for (int j = 0; j < 8; j++) {
shuffle[j].x = __shfl(state[j].x, i, THREADS_PER_HASH);
shuffle[j].y = __shfl(state[j].y, i, THREADS_PER_HASH);
}
// ugly but avoids local reads/writes
if (mix_idx < 2) {
if (mix_idx == 0)
mix = vectorize2(shuffle[0], shuffle[1]);
else
mix = vectorize2(shuffle[2], shuffle[3]);
}
else {
if (mix_idx == 2)
mix = vectorize2(shuffle[4], shuffle[5]);
else
mix = vectorize2(shuffle[6], shuffle[7]);
}
uint32_t init0 = __shfl(shuffle[0].x, 0, THREADS_PER_HASH);
for (uint32_t a = 0; a < ACCESSES; a += 4)
{
int t = bfe(a, 2u, 3u);
for (uint32_t b = 0; b < 4; b++)
{
if (thread_id == t)
{
shuffle[0].x = fnv(init0 ^ (a + b), ((uint32_t *)&mix)[b]) % d_dag_size;
}
shuffle[0].x = __shfl(shuffle[0].x, t, THREADS_PER_HASH);
mix = fnv4(mix, d_dag[shuffle[0].x].uint4s[thread_id]);
}
}
uint32_t thread_mix = fnv_reduce(mix);
// update mix accross threads
shuffle[0].x = __shfl(thread_mix, 0, THREADS_PER_HASH);
shuffle[0].y = __shfl(thread_mix, 1, THREADS_PER_HASH);
shuffle[1].x = __shfl(thread_mix, 2, THREADS_PER_HASH);
shuffle[1].y = __shfl(thread_mix, 3, THREADS_PER_HASH);
shuffle[2].x = __shfl(thread_mix, 4, THREADS_PER_HASH);
shuffle[2].y = __shfl(thread_mix, 5, THREADS_PER_HASH);
shuffle[3].x = __shfl(thread_mix, 6, THREADS_PER_HASH);
shuffle[3].y = __shfl(thread_mix, 7, THREADS_PER_HASH);
if (i == thread_id) {
//move mix into state:
state[8] = shuffle[0];
state[9] = shuffle[1];
state[10] = shuffle[2];
state[11] = shuffle[3];
}
}
// keccak_256(keccak_512(header..nonce) .. mix);
return keccak_f1600_final(state);
}