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/*
This file is part of cpp-ethereum.
cpp-ethereum is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
cpp-ethereum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with cpp-ethereum. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file Peer.h
* @author Alex Leverington <nessence@gmail.com>
* @author Gav Wood <i@gavwood.com>
* @date 2014
*/
#pragma once
#include "Common.h"
namespace dev
{
namespace p2p
{
/**
* @brief Representation of connectivity state and all other pertinent Peer metadata.
* A Peer represents connectivity between two nodes, which in this case, are the host
* and remote nodes.
*
* State information necessary for loading network topology is maintained by NodeTable.
*
* @todo Implement 'bool required'
* @todo reputation: Move score, rating to capability-specific map (&& remove friend class)
* @todo reputation: implement via origin-tagged events
* @todo Populate metadata upon construction; save when destroyed.
* @todo Metadata for peers needs to be handled via a storage backend.
* Specifically, peers can be utilized in a variety of
* many-to-many relationships while also needing to modify shared instances of
* those peers. Modifying these properties via a storage backend alleviates
* Host of the responsibility. (&& remove save/restoreNetwork)
* @todo reimplement recording of historical session information on per-transport basis
* @todo move attributes into protected
*/
class Peer: public Node
{
friend class Session; /// Allows Session to update score and rating.
friend class Host; /// For Host: saveNetwork(), restoreNetwork()
friend class RLPXHandshake;
public:
/// Construct Peer from Node.
Peer(Node const& _node): Node(_node) {}
bool isOffline() const { return !m_session.lock(); }
virtual bool operator<(Peer const& _p) const;
/// WIP: Returns current peer rating.
int rating() const { return m_rating; }
/// Return true if connection attempt should be made to this peer or false if
bool shouldReconnect() const;
/// Number of times connection has been attempted to peer.
int failedAttempts() const { return m_failedAttempts; }
/// Reason peer was previously disconnected.
DisconnectReason lastDisconnect() const { return m_lastDisconnect; }
/// Peer session is noted as useful.
void noteSessionGood() { m_failedAttempts = 0; }
protected:
/// Returns number of seconds to wait until attempting connection, based on attempted connection history.
unsigned fallbackSeconds() const;
int m_score = 0; ///< All time cumulative.
int m_rating = 0; ///< Trending.
/// Network Availability
std::chrono::system_clock::time_point m_lastConnected;
std::chrono::system_clock::time_point m_lastAttempted;
unsigned m_failedAttempts = 0;
DisconnectReason m_lastDisconnect = NoDisconnect; ///< Reason for disconnect that happened last.
/// Used by isOffline() and (todo) for peer to emit session information.
std::weak_ptr<Session> m_session;
};
using Peers = std::vector<Peer>;
}
}