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/*
This file is part of cpp-ethereum.
cpp-ethereum is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
cpp-ethereum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with cpp-ethereum. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file Debugger.h
* @author Gav Wood <i@gavwood.com>
* @date 2015
*/
#pragma once
#include <libdevcore/RLP.h>
#include <libethcore/Common.h>
#include <libethereum/State.h>
#include <libethereum/Executive.h>
#include <QDialog>
#include <QMap>
#include <QList>
#include "Context.h"
namespace Ui { class Debugger; }
struct WorldState
{
uint64_t steps;
dev::Address cur;
dev::u256 curPC;
dev::eth::Instruction inst;
dev::bigint newMemSize;
dev::u256 gas;
dev::h256 code;
dev::h256 callData;
dev::u256s stack;
dev::bytes memory;
dev::bigint gasCost;
std::map<dev::u256, dev::u256> storage;
std::vector<WorldState const*> levels;
};
struct DebugSession
{
DebugSession() {}
bool populate(dev::eth::Executive& _executive, dev::eth::Transaction const& _transaction);
dev::h256 currentCode;
dev::h256 currentData;
std::vector<WorldState const*> currentLevels;
QMap<unsigned, unsigned> pcWarp;
QList<WorldState> history;
std::map<dev::u256, dev::bytes> codes;
};
class Debugger: public QDialog
{
Q_OBJECT
public:
explicit Debugger(Context* _context, QWidget* _parent = 0);
~Debugger();
void populate(dev::eth::Executive& _executive, dev::eth::Transaction const& _transaction);
protected slots:
void on_callStack_currentItemChanged();
void on_debugTimeline_valueChanged();
void on_stepOver_clicked();
void on_stepInto_clicked();
void on_stepOut_clicked();
void on_backOver_clicked();
void on_backInto_clicked();
void on_backOut_clicked();
void on_dump_clicked();
void on_dumpPretty_clicked();
void on_dumpStorage_clicked();
void on_close_clicked() { close(); }
private:
void init();
void update();
void finished();
void alterDebugStateGroup(bool _enable) const;
Ui::Debugger* ui;
DebugSession m_session;
Context* m_context;
};