All display related decisions are taken in the UI, but on top of the UI's model.
For this purpose we introduce classes for `CfdState` and `Position` so we can add the relevant mapping functions to these classes.
To achieve the mapping from daemon sse even to the `Cfd` / `Order` interface (that now contain classes instead of just primitives) we extend the sse hook to accept a mapping function.
We define this mapping function for `Cfd` and `Order`, because those contain classes, for all others we just use the default mapping.
Actions are dynamically rendered based on the state.
The daemon decides on the action name.
A single post endpoint handles all actions.
The UI maps the actions to icons.
Co-authored-by: Thomas Eizinger <thomas@coblox.tech>