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#include "controlled_time.h"
#include "lightningd.h"
#include "timeout.h"
void init_timeout_(struct timeout *t, unsigned int interval,
void (*cb)(void *), void *arg)
{
timer_init(&t->timer);
t->interval = time_from_sec(interval);
t->cb = cb;
t->arg = arg;
}
void refresh_timeout(struct lightningd_state *dstate, struct timeout *t)
{
timer_del(&dstate->timers, &t->timer);
timer_add(&dstate->timers, &t->timer,
timeabs_add(controlled_time(), t->interval));
}
/* FIXME: Make all timers one-shot! */
struct oneshot {
struct timeout timeout;
struct lightningd_state *dstate;
void (*cb)(void *);
void *arg;
};
static void remove_timer(struct oneshot *o)
{
timer_del(&o->dstate->timers, &o->timeout.timer);
}
static void oneshot_done(struct oneshot *o)
{
o->cb(o->arg);
tal_free(o);
}
struct oneshot *oneshot_timeout_(struct lightningd_state *dstate,
const tal_t *ctx, unsigned int seconds,
void (*cb)(void *), void *arg)
{
struct oneshot *o = tal(ctx, struct oneshot);
o->dstate = dstate;
o->cb = cb;
o->arg = arg;
init_timeout(&o->timeout, seconds, oneshot_done, o);
refresh_timeout(dstate, &o->timeout);
tal_add_destructor(o, remove_timer);
return o;
}