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#include <common/node_id.h>
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#include <common/per_peer_state.h>
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#include <common/wireaddr.h>
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# Communication between gossipd and connectd.
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msgtype,gossip_new_peer,4000
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msgdata,gossip_new_peer,id,node_id,
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# Did we negotiate LOCAL_GOSSIP_QUERIES?
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msgdata,gossip_new_peer,gossip_queries_feature,bool,
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# Did they offer LOCAL_INITIAL_ROUTING_SYNC?
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msgdata,gossip_new_peer,initial_routing_sync,bool,
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# if success: + gossip fd and gossip_store fd
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msgtype,gossip_new_peer_reply,4100
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msgdata,gossip_new_peer_reply,success,bool,
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msgdata,gossip_new_peer_reply,gs,?gossip_state,
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# Connectd asks gossipd for any known addresses for that node.
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msgtype,gossip_get_addrs,4001
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msgdata,gossip_get_addrs,id,node_id,
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msgtype,gossip_get_addrs_reply,4101
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msgdata,gossip_get_addrs_reply,num,u16,
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msgdata,gossip_get_addrs_reply,addrs,wireaddr,num
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